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Victoria 3 - Dev Diary #28 - Flags

16_9.jpg

Hi folks, welcome to another dev diary, and get hyped for what I know you're longing for: flags. I'm Ofaloaf, one of the designers on the game, and somehow they let me write a dev diary. Let's go!

Let's start at the beginning. What is a flag?

20211201_103509_sm.jpg

A flag is a thing of beauty.
A flag is a decorative design on a bit of fabric, often used to communicate something, such as a message or identity, to the viewer. In Victoria 3, all flags are flags associated with countries. They're neat designs that serve as visual shorthand for a state, and they just look pretty too, most of the time.

orange free state.PNG

In the Victorian era, what counts as the flag of a country was a bit… vague, depending on who you were asking. Some countries, like the United States and France, very clearly had a single flag that served as the national flag that everybody knew them by, but others weren't so clear.

Look - here's some period examples of what people considered Russia's flag to be:

Selection from 'The maritime flags of all nations', 1832, as seen on Wikimedia Commons
The_maritime_flags_of_all_nations,_1832_(FOL_LA_ROQ_1542_NOR)_croppo.jpg


Selection from 'Pavillons et cocardes des principales puissances du globe d'apres des documens officials', 1850, as seen in the David Rumsey Map Collection.
russie.png

First thing that's noticeable is that it's not just one flag. The tricolor that is used as the Russian Federation's flag now was just one of several in use in the 19th century up through to the 1850s, as a merchant flag or civil ensign used to identify civilian ships in foreign ports. The Romanov dynasty's emblem is also used as a Russian flag, and then there's two naval jacks - the flags with the blue saltires or diagonal crosses stretching across them- which are also widely recognized. Eventually, the Russian government started trying to consolidate everything and issued a decree on June 23rd, 1858, proclaiming a single "state flag", a black-gold-white tricolor. In 1883, the white-blue-red "merchant" flag was officially accepted as a national flag to be used on special occasions, and in 1896 it wholly replaced the black-gold-white tricolor as Russia's state flag.

Man, ain't that a doozy of flags to pick from! How are we supposed to pick which one to use in Victoria 3? Well, good news there - we can use more than one flag! We got dynamic flags triggered by script!

russianflags.png

Any trigger which is valid for a country, like checking if a specific state is owned by the player or if a war is happening, can be used to trigger a different flag in the game. We've used that to spice up flag varieties in different situations - for example, a united Scandinavian monarchy has a different flag depending on whether the Danes are in charge or not:

scandinavia.png

Spicy! And that's on top of just using the usual checks like governments, the number of states in a country, and so forth - right, yes, you probably want to see the stars in the American flag, don't you? I know I do. They do change based on the number of states in the Union.

I can taste the freedom.
freedom.png

There's even some unique flags for when one country becomes the puppet of another. In some cases, a generic "oh no I am a puppet now" design is used for the puppeted country's flag with the "master" country's flag inserted as a canton in the upper-left corner of the puppeted country's flag, while in other cases a wholly unique flag is made for a particular combination of puppeteer and puppet.

puppeteer and puppet.png

There's also a sort of fallback system, to provide flags for every polity even if we can't really settle on one particular design, or if they're feisty dynamic rebels, or what-have-you. Flags can be randomly generated, with particular triggers set so some flag elements only appear if a tag is of a particular culture, religion, or ideology, among other things.

randomflags.png

And, for the modders out there, it shouldn't be difficult for you folks to put together more flags if you want (and of course you want to make more flags, right?) - we use a system similar to the one Crusader King 3 uses for its coats of arms. France's default flag is a simple example of how the system works:

Code:
FRA = {
    pattern = "pattern_solid.tga"
    color1 = "blue"

    colored_emblem = {
        texture = "ce_tricolor_vertical.dds"
        color1 = "white"
        color2 = "red"
    }
}

All that's going on there is that a plain blue field is set as the background, and then a single graphical element with the central third and right third of the tricolor as colorable sections is slapped on top, with white and red respectively added in there to make a nice and tidy blue-white-red tricolore. Magnifique!

And to plug that bad boy into the game, all you need is a little scripting in another file that goes a little something like this:

Code:
FRA = { # France
    flag_definition = {
        coa = FRA
        subject_canton = FRA
        allow_overlord_canton = yes
        coa_with_overlord_canton = FRA_subject        
        priority = 1
    }
    flag_definition = {
        coa = FRA
        subject_canton = FRA
        allow_overlord_canton = yes        
        overlord_canton_scale = { 0.337 0.337 }            
        priority = 10
        trigger = { 
            coa_def_republic_flag_trigger = yes
        }
    }
    [And so forth. Find more flags by playing the game!]    
}

You can create as many flag definitions as you like, and you can plug the same flag design into multiple definitions or make a unique one for every definition if you want to go insane scripting it all up. Triggers are straightforward to plug in (and you can script generic triggers if you don't want to write the same combination of checks over and over again). If you want to mod flags, there's a delightful amount of flexibility with this system.

So there you have it! We got flags. We got lots of flags! We got randomized combinations of flags that go on for days! You could script more flags if you really want to poke at the game's innards! Flags.

Now, as we march towards the Holiday season, the dev diaries are taking a bit of a break. We will be back in January with a brand new topic in our first dev diary for 2022. Happy Holidays and a Happy New Year!
 
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I love the modding potential here. In old Vic2 modders had to work around separate tags to get correct historical flags (like having to create a specific Qing China VS normal "China" with its 5-stripe colour scheme for example).
 

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I understand that for many this topic is exciting. I must say I hoped that this dev diary would at least cover country names too, as these subjects are connected. I especially wonder about whether getting a theocracy in ispamic country will make it called Caliphate or Islamic Republic.. Any chance to know when we can learn that?
Theocracies are not necessarily caliphates or republics so I would hope no.

The orientalisation of Islamic countries in the Paradox community is absolutely rife.
 
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So what actually decides which flag Russian Empire is using?
Russia is one of those countries that we went into a little more detail with. As a general rule for flavour, absolute monarchies are represented with the historical personal banner of the monarch ("I am the state"), which is why Russia starts in 1836 with the Tsar's yellow flag and not the tricolour. As you draw power away from the emperor, the Russian flag may develop into the modern one.
 
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Cheers for the DD Ofaloaf, and the extra info from you, Wiz and SaintDave - Flag-tastic :) Indeed, it's quite clear there's no flagging of enthusiasm or passion for Vicky 3 in evidence here :)

(and of course you want to make more flags, right?)

Do you even have to ask? :)

All that's going on there is that a plain blue field is set as the background, and then a single graphical element with the central third and right third of the tricolor as colorable sections is slapped on top, with white and red respectively added in there to make a nice and tidy blue-white-red tricolore. Magnifique!

That is super-super-super cool - love the dynamism and flexibility (it sounds like CK3 may be similar from other question answers, but CK3's a bit hard for me to play due to UX issues, so it's at the very least new to me here - and wonderful :) )

Now, as we march towards the Holiday season, the dev diaries are taking a bit of a break. We will be back in January with a brand new topic in our first dev diary for 2022. Happy Holidays and a Happy New Year!

Many thanks to you and the rest of the Vicky 3 Team for all the hard work, the dev diaries, the videos, the extra Q&As in the DDs, and so on - I hope you all have a very well-deserved break, and best of luck for 2022 - the year of Vicky!

For a naval-themed pic, there's only one choice of this DD - here's the RN's White Ensign (formally adopted for the navy as a whole in 1864 - prior to that it was the ensign of the RN's White Squadron).


1639693255873.png
 
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They do change based on the number of states in the Union.

I love you.

Now, can you have more than 50 stars without mods?
 
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idk why we're acting like the very term Germany is illegal now
It wasn't because I didn't want to say Germany, I just didn't remember whether Germany was the only relevant country where there are restrictions on putting swastikas in video games
 
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I wonder, are the hammer and sickle and the star on the soviet union flag seperate elements, or even further, is the hammer and the sickle themselves seperate elements that have been overlapped? That could indeed allow for some wacky flag designs.
 
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Hey, are you tired of real flags, cluttering up your pole, where you have to fly 'em? And they mean something? Get on down to "Real Fake Flags"! That's us. Fill a whole game up with 'em.
 
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The Bourbon Restoration restored the usage of a blank white flag to France, whilst the Second French Empire preserved the tricoleur. Given that these are both monarchies, what will the game use to differentiate them? Will it be possible to play as a Kingdom of France both with and without the tricoleur depending on the ideologies of the state?
In 1836 France was under the July Monarchy (Orleanist), which used the Tricolour flag. You could argue that a Legitimist France should use the old white flag though.
Will the United States flag keep the stars of the southern states during the civil war, as it did historically?
During the Civil War it should, but if the US loses then it should drop the stars from the CSA states.
Incidentally, the Confederate flag should have the same rules as the Union's (i.e. number of stars depends on states).
 
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Interesting diary, questions and answers.

Last diary we saw Portugal with a "wrong" flag, the John V's Flag, which was used by Miguelist followers instead of the Blue-White Liberal Flag. Can flags change not only because of regime changes but different types of same regime (absolutist vs liberal or different dynasties).

Also guess we can have some flags being the same for different regimes?. Things like white-blue-red russian as monarchist since 1890s but also as republican or the French tricolour for Orleanist/Bonapartis France but also for Republic.
slight correction, the flag depicted would only make sense if the united kingdom of portugal brazil was restored, the flag of the miguelists was this
1639699192122.png
note the French styled shield (there where other flag used, namely the naval jack wich the same but with a red border and the red and blue regimental flag
 
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