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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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ImperatorLJ

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General Dev Diary Questions:

1. Is there any other information about the topic that you wanted to include or talk about, but couldn't fit into the diary?

2. What about this dev diary topic is the most exciting aspect to you when working on it?

3. What aspects do you think the community should be most excited about regarding the dev diary topic?

4. How are your pets doing? (Post pics pls)
 
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Mr. Wiggles

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What would it need to look like for you to not be considered mana?
What do you mean? If it was for me, these things would be entirely scrapped...
I dont consider having enough bureaucrats to run states efficiently mana, for example.

Maybe there must be something to represent a worthy or useless head of state or diplomatic corps...but I am not sure about that either
 
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Mr. Wiggles

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We're going to delve more into buildings next week, but you can think of building a Government Administration as essentially creating the offices, logistics etc for your bureaucrats - without it they can't do their jobs, but you still need qualified, literate pops to take those jobs and without them it's just an empty complex doing nothing. All buildings work like this in Victoria 3, including ports and railroads (which did not need pops to function in V2). You even need to employ pops to construct things for you in V3.
Can I ask you if buildings take a slot of some sort?
 
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Mr. Wiggles

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It's this overly abstact nonsense again. How does right of assembly help with road maintenance as is seen in the authority mana screenshot?




As a customer it's enough to say "I don't like X Y and Z" It's not our job to design the game for them, they have the talent and we literally give them our money to do it for us.
I am not pretending to teach them anything or impose what I think it is right...that's simply what I think. Probably I am wrong, it is fine.
Who the heck drops a sarcastic laugh on this? I hope it made you happy, you little bully.
 
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ImperatorLJ

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It's not clear just from this screenshot, but Freedom of Assembly is a law in the Free Speech category of Laws, which "culminates" in Protected Speech. As the most liberal Law in this category, it grants no Authority, while more repressive Laws do. Also, this is of course not the only thing Free Speech Laws govern, there are other effects of the Laws as well which provides trade-offs to your country, but this is the only effect it has on Authority.

The reason why Road Maintenance uses Authority is because it's a decree (one of many different types) issued in a state to its population, and doesn't cost the government anything other than the Authority to ensure its people are following its directives. This is a pretty early-game solution to maintaining a good market connections in a few states at a time, more effective means of leveraging your economy to ensure cohesion between your states tend to emerge later in the game, freeing your Authority up for other things like suppressing your political opponents (or, you know, granting your people more rights, if that's how you want to go about it.)
I'd recommend making a separate post about this topic! People are already assuming authority is tied only to roads, and they might miss this comment.
 
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Mr. Wiggles

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Isnt money mana with extra steps there is no reason a building have to cost that specfic amount of money or why that railroad does in EU4 money is just a type of mana that you can do things to get more of if you think about it isnt Manpower just mana as well you dont know how many people live in an area in most games isnt it just an abstraction?
1) money are tangible
2) you get money from taxing people

1) influence is not tangible and not measurable
2) you get influence from??
 
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Mr. Wiggles

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Would you feel better if "bureaucracy" was renamed "paperwork"?
1) You have bureaucrats working on services
2) services ARE goods despite not being material amd can be measure

1) Who works on your Authority? Maybe loyal policemen, armymen and bureaucrats
2) Authority is not measurable, but surely it is "felt"
 
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Mr. Wiggles

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In
Power projection capability. Political capital. Trust. A leader's forceful personality. Hard power. Soft power.

All these things give a nation foreign influence. Intangible and abstract concepts also exist in the real world and are used in the real world to talk about macro level ideas that are not materially existent. Especially when discussing politics, economics, and international relations.
Influence is not real, it is not a capital you can spend. Influence is the amount of power you are able to project and not vice-versa
 
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Mr. Wiggles

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Primarily your Rank, which is determined by Prestige, which is determined by a combination of other factors. In other words, the more impressive/terrifying the rest of the world thinks you are, the more leeway you get in pushing your weight around on the world stage.

There are other potential sources of Influence as well which also make sense, given what Influence is used for. We absolutely do not want you to feel like the way you get a resource has no relation to how you can allocate that resource.
Thank you, I understand what you are saying but to me influence is not spent, it is a meter of actions/pacts/warring/agreements you perform or are at least are allowed to perform.
Influence is nothing, it does not exist
 
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Mr. Wiggles

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Exists IRL, see soft power.
All aided by cultural excahnge offices. I believe germany calls them goethe centers ;) And ofcourse embassies. tourism if/when that comes around would be another factor. Even visiting students etc exchanges (family tradition as foreign industrialists to get a engineering university degree in berlin technical university since victorias era, me im the broken one messing up a 2 century long tradition)
So, Spain is spending her own influence to attract austrian tourists? Or do they come because they want to go to the beach?

Do people learn english because the UK spent 200 influence on swaying the rest of the world or because the USA are the hegemonic power?
 
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Mr. Wiggles

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You don't spend influence in Victoria 3 either. It is a capacity, not a commodity. It's measured against your usage of your influence, how much you use what hard and soft power you have toward other nations.
Soft power does not exist, either. It is a measure of something.

The new lybian premier asked italy help in rebuilding their infrastructures, did Italy spend influence or soft power? What happened certainly is a measure of italy's soft power/influence over lybia.

Italy proved to be a reliable partner for lybia in the decades after decolonization, that's why they are asking italy for help
 
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Mr. Wiggles

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As I said, power projection capability is part of what generates the ability to exert foreign influence. And that is represented in the game as such.

But also soft power generates foreign influence. A head of state able to charm or captivate a room of foreign delegates. Literature, film, music, architecture, and fashion trends, originating in a country and gaining popularity abroad. Wealthy citizens with marriage, familial, or other personal or business ties to other movers and shakers abroad. The capacity and willingness to host diplomatic summits and agreements in your country. The general goodwill of and toward your citizenry in other nations. The simple idea of how a nation is perceived by the international community. All of these things are part of generating foreign influence that cannot be expressed as a material, tangible resource and require abstraction.
And what is soft power? Actions. Agreements. Treaties. Diplomacy. Long Term Collaboration. Threats.

I know the Hive mind will not like this, but influence as an entity does not exist, it is not created, it is not spent. You do not have a pool of it at your disposal. It does not guarantee results. Some countries will care about your "soft power", others will not give a single damn about it.

Having an influence pool and using it to have more pacts is nonsense, is "mana". It is not grounded in reality.
You make agreements first, you see who agrees and who does not and only at the end of the day you will see the results (or dont).
 
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Mr. Wiggles

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Having some sort of number that represents a country's relationship with your own does not exist either and using it to determine how likely they are to agree to your requests or take aggressive actions against you is also nonsense. The mere act of sending a diplomatic mission won't make a country or their people view your country better either. None of it is grounded in reality and can't be.

If you want to play a game and have fun, some things have to be abstracted to seemingly silly mechanics because there's no good way to fully simulate or represent them otherwise that are completely opaque and not fun to the player.
No it is a meter of your standing relations, I am not against abstraction, if it make sense. The authority capability does not sound bad to me after thinking about it.
 
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