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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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What do you mean by long term projects here? Capacities seem to be used for things that you toggle on or off, as far as I can see. And remember, you can go over your capacity; it's not the end of the world if you want to do something that costs 20 and you only have 10 left before you go over.

Also, Capacities are not pooled, nor accumulated. If you happen to a surplus, it does not carryover to the next day.

So, people who say that Capacities can be "saved" need to read the DD again.
 
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It's not mana but this UI absolutely makes it look like it for some reason. I'm sure it's temporary because if not it looks really weird from the icons to the raw numbers to the bars.
 
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Also, can someone explain to me exactly what "mana" is in this context? I honestly don't know what people are reffering to, I just know it as something that makes people angry in the EU forum.
i'm sorry for the bad quality, but it's too late in the night to put a lot of effort
 

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This is much better than any mana mechanic in previous games.
 
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It's not mana but this UI absolutely makes it look like it for some reason. I'm sure it's temporary because if not it looks really weird from the icons to the raw numbers to the bars.
Making the main UI showing percentage might be a better idea, and maybe put said percentage in the bar.
 
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I'm hardly an expert, but I believe Authority and Influence would be considered Mana in the Maori use of the term. "Legitimacy" is probably the closest English translation of the term.
Wow, this is awkward. All this time I thought 'mana' was referring to/derived from what is apparently spelt manna: Food miraculously produced for the Israelites in the Book of Exodus and, by extension, any boon which comes into one's hands by good luck.
But, you know: good stuff just being given to you by magic/miracle/whatever. Something like that.
 
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It seems happiness of POPs is not tied to their productivity, if a building is occupied, the production is assured. I would like happiness not to be the ultimate objective but the way to increase productivity.

Of course you need tools, and other means, but beyond the most repetitive tasks that do not add value and keep wages down, nations were transformed by the automation of menial tasks by machines (steam power). This freed many people that went to the cities and worked in the factories but also produced other "amenities" and advanced culture/science/etc... If we do not take into account this well being of POPs as mandatory for the progress of the nation, then the player is God all mighty and we are playing POPOLOUS all over again.
 
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What does tax waste entail? Does it mean that 21% of taxes simply disappear? Does it mean 21% of the taxes go to the pockets of the bureaucrats? or Does it mean 21% less tax is collected (thus pops hang on to it)? Hopefully its not the first one.
 
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I don't really care if you're going to borrow the mechanic from HoI4's "resources" and call it "not-mana".

A resource where decreasing the number of teachers at the state/empire level will help me increase the number of "law enforcement" is just the same as "mana". Do you take people for stupid by claiming it's something different?
 
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Wow, this is awkward. All this time I thought 'mana' was referring to what is apparently spelt manna: Food miraculously produced for the Israelites in the Book of Exodus and, by extension, any boon which comes into one's hands by good luck.
The hilarious part is by using "mana" as a term for the personal power of leaders, it has been brought full circle back to its original meaning.


What does tax waste entail? Does it mean that 21% of taxes simply disappear? Does it mean 21% of the taxes go to the pockets of the bureaucrats? or Does it mean 21% less tax is collected (thus pops hang on to it)? Hopefully its not the first one.
I suspect it is the first one. Vicky 3 seems to have dropped the closed money economy of V2, so it doesn't need to have the lost money stay with pops. Which is good, because that mechanic was terrible.
 
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Wow, this is awkward. All this time I thought 'mana' was referring to what is apparently spelt manna: Food miraculously produced for the Israelites in the Book of Exodus and, by extension, any boon which comes into one's hands by good luck.
Mana
I don't really care if you're going to borrow the mechanic from HoI4's "resources" and call it "not-mana".

A resource where decreasing the number of teachers at the state/empire level will help me increase the number of "law enforcement" is just the same as "mana". Do you take people for stupid by claiming it's something different?
If that is the case then mana doesn't sound so bad at all; keeping manna out of the game is more of an interest to me.
 
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I don't really care if you're going to borrow the mechanic from HoI4's "resources" and call it "not-mana".

A resource where decreasing the number of teachers at the state/empire level will help me increase the number of "law enforcement" is just the same as "mana". Do you take people for stupid by claiming it's something different?
You can have both at the same time. It just means that you're putting tax collectors in front of a classroom and your administrators are focused on crime related stuff. In total this leads to less efficient taxation.

Until we get to the point that police and teachers become their own POP groups you will automatically have these trade offs.

In V2 administrative efficiency did the following:
  • Increases tariff and tax efficiency
  • Increases crime fighting
  • Increases the rate pops promote
  • Effects the amount of goods pops require
Why does that magic number influence your policemen and your taxes and the promotions? Are they doing job interview training for your POPS? That has to be mana /s.

The only thing I agree on with some others is that there should be a value to having bureaucrats everywhere in your country. Not in Paperopolis the bureaucratic centre of your country which is coincidentally situated in a forest next to a paper factory.
 
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I must point that Shadow Empire has Burocratic Points. BP And it never feels like mana. It is produced by pops working in the HQ and in burocratic offices.

And then is automatically spent in the councils, where councils convert the BPs in research points, discovery chances, or even the mana in game: political power.

I for one would put the diplomatic ministry as a subdivision that spends as many burocracy points as I say. because Right now all the great powers have the same influence level, when not all the countries put the same effort in diplomacy.

Also road mainteniance decrees spending authority has not much sense for me, it must spend burocracy.
 
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Ojodeaguila

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It seems that the nations pays to his bureaucrats directly and not to his educators, doctors, etc.
Will we be able to know how much we spend on the education or healthcare budget?
 

nikkythegreat

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I suspect it is the first one. Vicky 3 seems to have dropped the closed money economy of V2, so it doesn't need to have the lost money stay with pops. Which is good, because that mechanic was terrible.
What??? Where did you get that? I hope its not the case. Cause a close economy was what made Vicky, Vicky. If they abandoned the closed economy thing, id probably stick to Victoria 2.
 
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Avian Overlord

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What??? Where did you get that? I hope its not the case. Cause a close economy was what made Vicky, Vicky. If they abandoned the closed economy thing, id probably stick to Victoria 2.
I don't have any sort of proof but A: No one on the dev team has much good to say about that decision in Vicky 2, but they have plenty of bad things to say about it. B: Odd jobs. Dependents in Vicky 3 can earn an income below the simulated level of the economy. While it's possible this money is sourced from somewhere, it seems more likely it simply enters the economy here.
 

Lars_Schneller

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Also, please make Bureaucracy Capacity local. Having bureaucratuc shortage should affect parts of the country that were newly conquered, not the entire nation. I think we will agree that it would be rather silly if bureaucrat from Stockhokm one day was ordered to move to newly conquered backwater in Lappland with no replacement, just so that Stockholmers would have equally miserable life (at least bureaucracy-wise) as Sapmi.
 
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