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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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Hertzila

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I overall like these ideas. I hope there will be something more local to the overall national bureaucracy to represent management, but the different capacities make sense as far as their internal logic goes. Too bad so many people took the Authority picture to mean that you need to expend personal kingly attention to roads, rather than the king setting up edicts that require the locals to work on their logistics infrastructure. Basically a ruler-level National Focus system.

I do hope the developers are cautious of over-using these capacities for balance. Stellaris Influence kinda spiraled into many different uses at one point as a way to balance diplo-play versus expansion, and I think it's feel and in-universe explanation suffered as a result.
 
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Splorghley

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I like the Bureaucracy currency, because there's a clear way to generate it. I worry a bit about the Influence currency, because it sounds like there's very few immediate ways to generate it, other than vastly increasing in size or power. I hope there's ways for smaller countries to punch above their weight in diplomacy - e.g. expensive Embassy buildings, or something like that, that they can use to finance increased Influence generation.
 
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@Wizzington , will it be possible to extend influence capacity through buildings? I'd prefer no arbitrary cap on diplomatic relations.
 
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Factories are buildings, they do stuff, that generate GDP increasing your infuence. Giving a building option to generate influence directly more arbitrary imho.
A building that trains diplomats allowing you to maintain more ties with more countries is not arbitrary at all
 
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A weak nation with 1 million diplomats do not have more influence than a military powerhouse with only 10.
honestly if a nation can sustain one million diplomats how weak can they be?
 
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Hertzila

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I worry a bit about the Influence currency, because it sounds like there's very few immediate ways to generate it, other than vastly increasing in size or power. I hope there's ways for smaller countries to punch above their weight in diplomacy - e.g. expensive Embassy buildings, or something like that, that they can use to finance increased Influence generation.
By the sound of it, Influence is not generated through sheer size, but through diplomatic ranking. If you manage to become a Great Power as a small nation, you'll have lots of Influence and are able to "punch above your weight" in a sense.

That said, having some limited ability to throw money at diplomatically impressive things to temporarily (or as long as the money flows) increase the Influence generation would work. But I think there should be a limit to how much you can throw money at this particular problem.
 

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By the sound of it, Influence is not generated through sheer size, but through diplomatic ranking. If you manage to become a Great Power as a small nation, you'll have lots of Influence and are able to "punch above your weight" in a sense.

That said, having some limited ability to throw money at diplomatically impressive things to temporarily (or as long as the money flows) increase the Influence generation would work. But I think there should be a limit to how much you can throw money at this particular problem.
I think the “throw money at the problem” thing will be handled by spending that increases your prestige, which in turn pushes you up the rankings and thus increase your Influence Capacity.

So building a great architectural work gives you prestige, bumps you up to a major power, and more nations will pay attention to you because you’re more famous.
 
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I feel like the people calling this "mana" are probably the same people who complain about having to push buttons.

If you don't want abstraction and button pushing, why are you playing a computer game? Watch a documentary.
 
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Not sure I get how the autority currenty is suppose to work in a democracy. Isnt the parliament or congress that are suppose to give you the "autority" to pass laws or enact decree? :/
 

Hertzila

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Not sure I get how the autority currenty is suppose to work in democracy. Isnt the parliment or congress that are suppose to give you the "autority" to pass laws or enact decree? :/
The answer seems to be "It won't." A democracy won't have much, if at all, Authority, as the personal authority of the sovereign doesn't matter so much in a country with strong liberal laws, as Vicky 3 models things. At least, if your democracy truly is free.

Instead, you rely on manipulating your pops to vote for the laws you want and setting up alternatives to royal decrees (or at least that's what I gathered). Case in point, Wiz seemed to imply that you could just spend money to get effects like road maintenance, as that would be standard budgeting instead of a monarch flexing their authority to demand free upkeep.
 
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Paradox when announcing the game: There won't be mana guys
Paradox at the second dev diary: Here sweetie, have some mana!

Can't say i didn't expect it tbh
Typical of this forum, you haven't understood what Capacities are before taking shots.

They are basically Administrative Capacity from Stellaris. No one called that mana to my knowledge...

Might as well call Money COIN MANA at that rate.
 
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I'm curious if any of the devs have read anything from Michael Beckley, a professor at Tufts who has written about nations with large economies due to their large size often underperform. In short, his analysis provides a historical argument for why playing 'tall' is a viable strategy, and he uses the Opium Wars as his example - he also cites Japan v China around the turn of the 20th century and Germany v Russia in WW1.


Slightly longer, but the costs of taking care of a large population can make an economy look large, but if that population is not also productive, than the country in question is not nearly as powerful as it looks. As a shorthand, he multiples GDP by GDP/capita, and uses that to demonstrate that, while a larger country might have a larger economy and perhaps even a larger military, a smaller country can punch far above what it looks like it should.
What about the US?