• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Midsummer Sale has arrived! Up to 75% off!

    Enjoy some sun and song this Midsummer, but when the sun goes down, the fun doesn't have to stop! Paradox has a festive sale on plenty of games to keep your summer nights going!


    June 18th - June 30th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Victoria 3 - Dev Diary #2 - Capacities

ThumbnailTemplate_1920x1080.png


Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
  • 505Like
  • 116Love
  • 62
Reactions:

D.Knight

Captain
21 Badges
Jun 3, 2015
365
290
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings III Referal
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Semper Fi
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
The Battle of Koniggratz at the top huh. On the dev diary itself with the mention of authority being drawn from and representation of the head of state, how does authority function in countries like Norway which is in a personal union. What about when you unite something like Scandinavia? Also, I see Secondary Powers are now Major powers or maybe major powers is just everyone above a certain point which technically includes Great Powers but they're also another class in and of themselves?
 
  • 9Like
  • 1
Reactions:

Yagami913

Sergeant
17 Badges
Oct 20, 2012
98
369
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
Nice DD. What is the tradeoff being more Autochratic? If i can keep my people happy, i only see positives and no negatives right now.
 
  • 10Like
  • 5
Reactions:

ImperatorLJ

Captain
22 Badges
Jul 23, 2012
324
1.321
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Penumbra - Black Plague
  • Magicka
  • King Arthur II
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
General Dev Diary Questions:

1. Is there any other information about the topic that you wanted to include or talk about, but couldn't fit into the diary?

2. What about this dev diary topic is the most exciting aspect to you when working on it?

3. What aspects do you think the community should be most excited about regarding the dev diary topic?

4. How are your pets doing? (Post pics pls)
 
  • 17
  • 11Haha
  • 2Like
Reactions:

Magnificent Genius

Perennial Also-Ran
86 Badges
Oct 28, 2014
1.489
1.032
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Magicka
  • Stellaris: Federations
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
I like this system a lot. It is a nice compromise, better than the political influence from Imperator, I think, at least at first glance. Hopefully it finds itself in more future Paradox games. I also like that you gain boni for being under cap. I wish that there was more of that concept in games.
 
  • 32
  • 8Like
Reactions:

Sarius1997

Hunter of Felines
67 Badges
Jan 21, 2012
2.824
394
www.youtube.com
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis 4: Emperor
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
Ok, this really sounds good overall. This puts a realistic strain on large nations. Espacially bureaucracy will probably be hard to increase as an "uncivilized" nation, and therefore hamper your possibility to expand economically.

EDIT: Also it looks to me less like an binary (uncivilized - civilized) way to hamper development of an unciv. The capacities will likely be partially tech based, but bureaucracy is more of an gradual buildup, linked to your level of economic development. An nation of subsistence farmers can't support as many bureaucrats as an high-tech nation.
 
Last edited:
  • 27Like
  • 5
  • 2Love
Reactions:

MasterPaw

Second Lieutenant
46 Badges
Apr 6, 2019
164
153
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Quite good info, however I hope Buraucracy cost is not linear with state number and pop, but more exponential, as I fear without that we could just build more Admin buildings with no real additionnal strain to rule over a large empire

EDIT: to clarify i dont mean actuallty following exponential rule, but an incremental one; like how handling a project twice bigger doesnt mean its twice harder to manage it, but maybe 2.2 because bigger is harder to manage, and three time bigger could be 4 time harder...
 
Last edited:
  • 23
  • 7Like
  • 6
Reactions:

RedRalphWiggum

Field Marshal
36 Badges
Aug 10, 2008
16.316
426
  • Cities in Motion
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Victoria 2 Beta
  • Cities: Skylines - Mass Transit
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis IV
  • Cities: Skylines
Is influence affected by the nation you are using it on? For example, I think influencing a weak nation should cost less than a great power

I also think a communist country, for instance, should find it much harder to influence a conservative monarchy, and vice versa
 
  • 34
  • 7Like
Reactions:

Drakken

Kawachi-no-kokushu
76 Badges
Jan 1, 2001
5.035
1.452
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
I'm predicting a forum meltdown about this and calling it mana.

I like that now, with Influence, you actually have to choose carefully whom you establish preferred relationships with foreign policy-wise.
 
  • 19
  • 4Like
Reactions:

EmperorOfSerbia

Sergeant
90 Badges
Aug 15, 2015
87
536
  • Cities: Skylines - Mass Transit
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Knights of Honor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Magicka
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
Hm. I do really like the bureaucratic capacity, and I would never call it mana. As you have said, it follows from the simulation, its drains are realistic, and more importantly, its generation is realistic (bureaucrat pops). However, I am undecided on the authority capacity and I definitely dislike the diplomatic capacity, which for me is basically mana. Namely, as far as I can see, there are no realistic means for you to increase your diplomatic capacity beside raising your rank. I think there needs to be something similar to bureaucrat pops, say diplomatic corps, which lets you increase your points by investing your manpower and resources in it. Also it would be nice if some repressive buildings (jails, or even courthouses) would increase your authority points.

In my opinion, in order for capacity not to be mana, it needs to be influenceable by pops/jobs/buildings.
 
  • 46
  • 19Like
  • 3
Reactions:

Arbus

Lt. General
115 Badges
Jun 3, 2009
1.382
527
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Age of Wonders: Planetfall
  • The Showdown Effect
  • Europa Universalis 4: Emperor
  • Rome: Vae Victis
  • 500k Club
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
It does look like mana... with mutton chops and a monocle

I was never a mana abolitionist anyway, it all depends on implementation, and this one sounds good

It also looks that money is capped, so you can't ever build a massive treasury right? Not sure how I feel about that
 
  • 30
  • 9Like
  • 1Love
Reactions:

SignedName

Field Marshal
44 Badges
May 29, 2013
2.530
2.430
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
Why does Road Maintenance cost Authority rather than Bureaucracy?
 
  • 75Like
  • 19
  • 3
Reactions:

Ololorium

Captain
77 Badges
Jun 20, 2011
387
1.205
  • Victoria 2
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Ancient Space
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • 500k Club
Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
It looks from the description and the picture that Bureaucratic Capacity is based on the Government Administration building and not the number of Bureaucrats working there. What if we have the building, but no Bureaucrat Pops?
 
  • 38Like
  • 6
  • 5
Reactions:

korvmaskin

Corporal
44 Badges
Oct 17, 2011
34
130
  • Crusader Kings II: The Old Gods
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • War of the Vikings
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Darkest Hour
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings Complete
  • Stellaris: Megacorp
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
I would have preferred the Vicky 2 beaurocracy mechanics where the ratio of pops mattered and the way to increase that ratio wasn't through buildings. Personally I think buildings in general will lead to needless micro and annoyances. I can't really take a stance yet though, seeing as there might be way more to the system.

Influence is a clear improvement to how things worked in Victoria 2, which I am happy about.
 
  • 51Like
  • 17
  • 4
Reactions:

Make Victoria 3

Colonel
29 Badges
Feb 19, 2018
829
267
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
Why is road maintenance costing authority? And i hope that bureaucrats are required for producing the points instead of dumping a building somewhere and you get more points.
 
  • 43
  • 8Like
  • 2
Reactions:

Voigt

General
63 Badges
Mar 15, 2012
1.804
1.691
I am not sure how I feel about this yet. It isn't mana which is nice, but still it feels quite abstracted, especially how you gain more capacity.
In Victoria 2 we already had some kind of capacity, namely colonial capacity which was generated by naval bases and shippower, which felt right.

But here getting just a flat out 500 capacity by beeing a minor power or 200 by an enacted law feels to abstracted.

Maybe it is because of the difference of numberscale? With colonial capacity in Victoria 2 each ship provided only a little bit, so you needed a big fleet and each time a new ship finished construction the capacity went up a bit, but also you ongoing cost.

Here with those numbers shown it feels the numbers change in big chunks by only a few predefined modifiers, which feels more similar to EU4.

But will need to see, how it works out in the game.
 
  • 49
  • 15Like
  • 2
Reactions:

Drakken

Kawachi-no-kokushu
76 Badges
Jan 1, 2001
5.035
1.452
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
I would have preferred the Vicky 2 beaurocracy mechanics where the ratio of pops mattered and the way to increase that ratio wasn't through buildings. Personally I think buildings in general will lead to needless micro and annoyances. I can't really take a stance yet though, seeing as there might be way more to the system.

Influence is a clear improvement to how things worked in Victoria 2, which I am happy about.

Except that your only worry in Victoria 2 was your 1% ratio of Bureaucrats present in every state, and not much else.
 
  • 21
  • 2
  • 1Like
Reactions: