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Victoria 3 - Dev Diary #2 - Capacities

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Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
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Right of assembly also generates authority, and that's not something you would normally associate with absolutist/authoritative government. Intuitively I would expect giving population right to assemble to decrease the ability to rule by decree not increase it.
It does. The higher level of personal liberty laws (or however we want to categorize it) give less authority than the lower level ones. Click the "show dev posts" button and you'll see where they detailed this.
 
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Mr. Wiggles

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You don't spend influence in Victoria 3 either. It is a capacity, not a commodity. It's measured against your usage of your influence, how much you use what hard and soft power you have toward other nations.
Soft power does not exist, either. It is a measure of something.

The new lybian premier asked italy help in rebuilding their infrastructures, did Italy spend influence or soft power? What happened certainly is a measure of italy's soft power/influence over lybia.

Italy proved to be a reliable partner for lybia in the decades after decolonization, that's why they are asking italy for help
 
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Right of assembly also generates authority, and that's not something you would normally associate with absolutist/authoritative government. Intuitively I would expect giving population right to assemble to decrease the ability to rule by decree not increase it.
This is because it is an intermediate stage between absolute freedom and absolute authority.
 
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Sapa Inca

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Late dame Democratic governments should in fact have close to equal if not more authority than early game absolute monarchies.
This really depends of what Authority is supposed to mean in game, if the majority of your population supports one interest group and Authority can be used to curb the interest group and ignore the demands of your population after a election result that you disagree, so, no, a democratic government should not have more Authority than a autocracy.
But if Authority in game have a vague meaning like government efficiency and respect that your citizens feel for your government so, yes, rich democracies would have high Authority.
I am supposing that Authority in game is supposed to mean the former thing, not the latter.
 
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wilcoxchar

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But how do democracy or constitutional monarchies actually enact policies in Vic3?

Absolute Monarchies spend Authority for Road Infrastructure decrees... but how do Democracies build or enact the same Road infrastructures as a policy, if not by using Authority?
This would be a good way to implement political parties in the game and have them do something. The more power a party or coalition of parties has in the government, the more authority it generates and the more effectively it can fulfill its electoral mandate.
 

adl805

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If your country is a perfect democracy with all sorts of rights, are we still going to be able to do things like road maintenance or collect taxes on liquor as we see in the screenshot?
 

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Down with bird mana, up with bird cap!

I think this system makes sense. Though tying road maintainance to Authority puzzles me. I guess authoritarian regimes love making roads so if you are authoritarian you can make more? I do have trouble wrapping my head around the metaphor but I can live with it if it works well in terms of game balance. And from dev replies there may be a difference between this and roads built for economic reasons?

The diplomatic influence system of Victoria 2 bugged me and this seems like a better way of doing things. The effects of excess generation or running a deficit in the different capacities also make sense. An overworked buerocracy might be more wasteful or corrupt, if you aren't out there influencing a bunch of states you seem less threatening. Curious what authority looks like in democracies like the US vs something more like absolutist Russia.
 
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Late dame Democratic governments should in fact have close to equal if not more authority than early game absolute monarchies. If we are going historically speaking, of course, if we go with this with a boardgame mindset then asymmetric design makes more sense.
I feel this will be true by virtue of technology and infrastructure getting better over time, so it shouldn't be a problem.
 

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"Soft power" is a fantasy idea projected by small to middling powers to pretend think they can influence world politics without having the guns and the aircraft-carriers to project real power. If Russia decides it wants to teach Germany a lesson, no amount of Goethe Institutes will stop them. Guns will.
Goethe Institutes don't stop invaders directly, but they make the connections helpful to get others to rally to your defense.
 
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I am supposing that Authority in game is supposed to mean the former thing, not the latter.
Looking at description, I suppose that authority should mean ability of government to impose its ideas on population - ability to make things government want to be done, well, done.
Which is, indeed, a raising trend in Victoria's timeframe.

If your country is a perfect democracy with all sorts of rights, are we still going to be able to do things like road maintenance or collect taxes on liquor as we see in the screenshot?
I'd say it would be harder then if you're totalitarian state where people can't disagree on the point of road maintenance.
 

RELee

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19th_century_gentleman.jpg

I'm not usually quick to judge, but this is looking just fine so far.
 
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I guess I'm not smart enough to make up my mind about that systems until I can actually play. When I just read how it's supposed to work in a dd I always feel this could be great or terrible. I don't like gamey-games but obviosly we need some kind of "currencies" to actually have a game. We'll see..
 
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Erm.... It looks exactly like Mana

Also why does Sweden have Pounds lol
 
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But how do democracy or constitutional monarchies actually enact policies in Vic3?

Absolute Monarchies spend Authority for Road Infrastructure decrees... but how do Democracies build or enact the same Road infrastructures as a policy, if not by using Authority?
Somewhere along page 3 there is a blue explanation. Authority being more of a UKAZ for the peasants to labor away in corvee.
Bureaucrats can also actually pay people to do the job. Thus the management by divine order is ultimately a moneysaver.
 

Drakken

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This would be a good way to implement political parties in the game and have them do something. The more power a party or coalition of parties has in the government, the more authority it generates and the more effectively it can fulfill its electoral mandate.

My hypothesis is that Authority represents "forcing" a policy despite any opposition, or through authoritarian actions, which makes sense for Absolute Monarchs and Dictators.

In democracies, IGs or "parties" would support these policies which, if over 50%, would allow the Monarch to push the government's agenda "for free". Because you have less Authority because of political or constitutional rights, most times you need the majority of IGs in your government to agree. If you want to push these policies forward, despite a higher opposition threshold, you'd need to spend Authority which would represent, for example, going through the Monarch or putting a gag motion at the House. Okey, you have the policy, but at a cost and it will piss off a number of opposed interests.
 
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aono

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By calling it "national defense".
Yes, for example. Things like standartization of rules for railroads or Congress' mandate to designate and operate post routes (and therefore Post Office authority on such routes) is another approach, also used by USA.
 
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