• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Victoria 3 - Dev Diary #2 - Capacities

ThumbnailTemplate_1920x1080.png


Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).

We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.

But enough about that and onto Capacities. What exactly are they?

Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.

As mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!

Bureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap!

The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two.
bureaucracy.PNG

Authority represents the Head of State’s personal power and ability to enact change in the country through decree. It is generated from your Laws - generally, the more repressive and authoritarian the country, the more Authority it will generate - and is used by a variety of actions such as enacting decrees in specific states, interacting with Interest Groups and promoting or banning certain types of Goods. Overall, the purpose of Authority is to create an interesting trade-off between more and less authoritarian societies - by shifting the distribution of power away from the Pops into the hands of the ruler, your ability to rule by decree is increased, and vice versa.

The Swedish King has more Authority at his disposal than he is currently using, slightly speeding up the rate at which laws can be passed.
authority.PNG

Influence represents a country’s ability to conduct diplomacy and its reach on the global stage. It is generated primarily from your Rank (Great Powers have more Influence than Major Powers and so on) and is used to support ongoing diplomatic actions and pacts, such as Improving Relations, Alliances, Trade Deals, Subjects and so on. Overall, the purpose of Influence is to force players to make interesting choices about which foreign countries they want to build strong diplomatic relationships with.

Sweden has plenty of unused Influence and could certainly afford to support another diplomatic pact or two!
influence.png

That’s all for today! Join us again next week as I cover something yet another topic that’s fundamental to Victoria 3: Buildings. See you then!
 
  • 526Like
  • 119Love
  • 63
  • 33
  • 27
Reactions:

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.419
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Speculations:
How does authority work in more democratic systems where you don't have something like a king?
That's not entirely matter - authority is a characteristic of government, not a person. If anything, democracies should have, maybe, less peak authority then monarchies under great and beloved monarch, but more stable authority meaning it's not so important WHO is on top.

And what with even more decentralised governments like, say, some sort of anarchist form or organisation (if that's even in game)?
Inheritly low authority => low ability to project it. Anarchic government isn't exactly good for centralized infrastructure projects.
 
  • 6
Reactions:

Yagami913

Second Lieutenant
17 Badges
Oct 20, 2012
152
988
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
We are facing a model that more closely matches Europe than USA. Hopefully an expansion can rework things so that different governing structures can better be represented.
I think the truth is in the middle, a nation need both local and central buro at the same time, but i dont think the game need to complicate this too much.
 
  • 2
  • 1
Reactions:

Skales

Banned
2 Badges
Dec 11, 2015
1.726
7.898
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
Speculations:

That's not entirely matter - authority is a characteristic of government, not a person. If anything, democracies should have, maybe, less peak authority then monarchies under great and beloved monarch, but more stable authority meaning it's not so important WHO is on top.

Nodding enthusiastically.

Many democratic governments today have much more power and 'authority' than most absolute monarchs in history. Saying this in a judgement-free way.
 
  • 9Like
  • 6
Reactions:

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.419
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Many democratic governments today have much more power and 'authority' than most absolute monarchs in history. Saying this in a judgement-free way.
Not "many". "Most".
 
  • 5Like
  • 5
Reactions:

J_Master

Høker
49 Badges
Oct 22, 2014
2.429
1.374
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II
I'll keep my reaction short, as there is already more than enough of a wall of text in the comments.

Bureaucracy and authority are straight up downgrades from Victoria 2. It seems almost directly imported from Stellaris (not strange considering that Wiz used to lead that). "Building buildings to up capacity [X]" is word for word a Stellaris mechanic. Authority seems way too broad of a replacement for suppression points (a admittedly worse than useless feature of V2), as the Victoria Era was a time of retreat from politics for monarchs, and the ways of generation seem gamey, especially because it will have effected on the passing of laws, something which used to be driven by factors completely tied to pops and how this was filtered through to the upper house level through your laws regarding voting and appointment to that body. If I were to make a prediction right now, the rest of development will see the game work out into Stellaris-Imperator: Steampunk Edition, not a successor to Victoria 2.

Influence however, seems like a step up from diplo points and influence from V2, so I have to give credit to that. Learning a bit from good old leadership points: a currency not too universal but still tied to the core of the game (pops). Having it be a budget is also a improvement upon V2, makes it easier to manage and it's never quite wasted
 
  • 21
  • 11Like
  • 5
Reactions:

Spartakusbund

Banned
75 Badges
Oct 7, 2016
1.496
7.039
  • Tyranny: Archon Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Cities: Skylines
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
So most discussion around authority so far has centred on it representing a ruler or a king's authority. How does authority work in more democratic systems where you don't have something like a king? Does it change every election with a new cabinet and head of state? And what with even more decentralised governments like, say, some sort of anarchist form or organisation (if that's even in game)?

Also I get the impression that there honestly are no downsides to increasing your authority, since the increasing control you get over your country should enable you to get everything through that you need to get the same benefits as countries that give their citizens more rights. How are both poles being balanced?
I believe in one of those PDXCon videos they said Anarchist states would have zero authority.
 
  • 2
Reactions:

Spartakusbund

Banned
75 Badges
Oct 7, 2016
1.496
7.039
  • Tyranny: Archon Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 2
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Shadowrun Returns
  • Cities: Skylines
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I'll keep my reaction short, as there is already more than enough of a wall of text in the comments.

Bureaucracy and authority are straight up downgrades from Victoria 2. It seems almost directly imported from Stellaris (not strange considering that Wiz used to lead that). "Building buildings to up capacity [X]" is word for word a Stellaris mechanic.
True, it’s clearly inspired by Stellaris. But given that the POP and resource system is this game is much more complex so will this version of the mechanic. As I pointed out elsewhere, it’s not just building a building. You also have to have an economy that produces the resources (probably paper and maybe some other things) and that provides enough wealth and literacy to POPs to allow them to be promoted to bureaucrats.
 
  • 3Like
  • 1
  • 1
Reactions:

EUnderhill

Happy Feet!
26 Badges
Mar 27, 2002
5.043
1.630
Visit site
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Are there any modifiers to the effectiveness of the bureaucracy? In many less developed regions of Europe in this period, a common problem was cronyism and nepotism leading to the appointment of bureaucrats with no actual qualifications for the job, meaning the number of bureaucrats was a misleading indicator for someone wanting to see how effective the government was in administering its territory.

Will civil service examinations and anti-corruption laws (or abstractions of such policies) offer bonuses?
...or penalties when the holdovers from the previous administration act to undermine the authority of the new office-holders.
 
  • 2
  • 1Like
Reactions:

ikki

Sneik sniik sailent
37 Badges
Nov 12, 2007
1.284
548
  • Europa Universalis III: Chronicles
  • March of the Eagles
  • Stellaris
  • Victoria 3 Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
Different levels of improving relations nonstop?
like 1-5 boosts?from cordial to desperately clingy (you MUST like me)
might be dangerous to NOT have even a minimal embassy with great powers too. Which also suggests a building or even several like ever more palaces in the capital(s) and then embassies.
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.303
2.953
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
True, it’s clearly inspired by Stellaris. But given that the POP and resource system is this game is much more complex so will this version of the mechanic. As I pointed out elsewhere, it’s not just building a building. You also have to have an economy that produces the resources (probably paper and maybe some other things) and that provides enough wealth and literacy to POPs to allow them to be promoted to bureaucrats.

Exactly. It's not just pressing "Create Governement Building" and hop!, Bureaucrats will pop out. They will most probably need to purchase different goods as office supplies as well to perform properly, otherwise they won't.
 
  • 1
Reactions:

MDash

Recruit
37 Badges
Dec 9, 2019
3
1
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Not sure if it was asked before, but will there be advantages to having less authority?
Or will every government type strive to increase it, just via different means?
 
  • 1
Reactions:

PedroLuiz

General
27 Badges
Nov 21, 2014
2.380
3.870
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 3 Sign Up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
Well, for starters, calling them currencies is actually not accurate. Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.
Wiz, i love you as a game director, but please don't make comparisons to mechanics that people dislike, nobody likes governing capacity (in its current form) in stellaris, you are inviting unneeded hate for a simple thing, compare it instead to national focuses in VIC 2, things that people don't criticize because of its implementation
 
  • 8
  • 2Like
  • 2Haha
  • 1
Reactions:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Exactly. It's not just pressing "Create Governement Building" and hop!, Bureaucrats will pop out. They will most probably need to purchase different goods as office supplies as well to perform properly, otherwise they won't.
Correct, both people and goods like paper are needed to run your bureaucracy.
 
  • 71Like
  • 31Love
  • 15
  • 7
Reactions:

aono

Field Marshal
113 Badges
Aug 26, 2008
4.016
3.419
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Not sure if it was asked before, but will there be advantages to having less authority?
*looking at things that generates authority*
I bet the disadvantage of having high authority is the population resetment for laws you have to generate it.
 
  • 2
Reactions:

ikki

Sneik sniik sailent
37 Badges
Nov 12, 2007
1.284
548
  • Europa Universalis III: Chronicles
  • March of the Eagles
  • Stellaris
  • Victoria 3 Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
In

Influence is not real, it is not a capital you can spend. Influence is the amount of power you are able to project and not vice-versa
Exists IRL, see soft power.
All aided by cultural excahnge offices. I believe germany calls them goethe centers ;) And ofcourse embassies. tourism if/when that comes around would be another factor. Even visiting students etc exchanges (family tradition as foreign industrialists to get a engineering university degree in berlin technical university since victorias era, me im the broken one messing up a 2 century long tradition)
 
  • 5
  • 2
  • 1Like
Reactions:

J_Master

Høker
49 Badges
Oct 22, 2014
2.429
1.374
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II
True, it’s clearly inspired by Stellaris. But given that the POP and resource system is this game is much more complex so will this version of the mechanic. As I pointed out elsewhere, it’s not just building a building. You also have to have an economy that produces the resources (probably paper and maybe some other things) and that provides enough wealth and literacy to POPs to allow them to be promoted to bureaucrats.
At the moment, the only "complexity" I expect is that with a healthcare system you will also need bureaucrats present at the building to keep it running and to "represent" the growing bureaucracy of the 19th/20th century.

"Ah yes, I'll build 1 (one) hospital for the entirity of East Prussia!"
 
  • 3Like
  • 2
  • 1
Reactions:

guiskj

First Lieutenant
36 Badges
Sep 8, 2020
246
1.614
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
One concern I have is that more Capacity is always better.

I guess the word Capacity itself already implies that.

But personally, I find far more interesting if this system allowed for nuance. Where both high and low capacity came with bonus and penalties.

This would mean that, depending on the nation I want to craft, a low Capacity may actually be beneficial and lead to interesting playthroughs.
 
  • 3
Reactions: