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Victoria 3 - Dev Diary #15 - Slavery

dd15.png

It’s Thursday again, which means it’s time for another Victoria 3 development diary. Today’s subject of slavery is a rather heavy one, being both one of the most significant political issues of the Victorian era as well a story of untold suffering on a human level. For this reason, before I start getting into the mechanics of slavery I want to briefly explain our philosophy behind its representation in Victoria 3.

Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we don’t think these options work for us for two main reasons.

The first reason is that as I mentioned before, it was an important political issue of the day and was a major catalyst for several significant conflicts, most notably the American Civil War which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?

Instead, our aim is to try and represent the institution, systems and causes of slavery, as well as the people who lived under and fought against it, as close to history as we can get it. We simply believe this to be the most respectful way for us to handle this topic, as well as the way that’s most true to the game Victoria 3 aspires to be. With that said, let’s get into the actual mechanics of how slavery and slave pops function in Victoria 3.

As was mentioned in the Employment and Qualifications dev diary, slaves are what Victoria 2 would have called a ‘Pop Type‘ and Victoria 3 calls a ‘Profession‘, but function in a significantly different way from other Pops. For one, slaves do not get hired with the enticement of a wage and do not have the freedom to choose the place they work. Slaves also aren’t just able to stop being slaves by switching their Profession to one that does offer a wage and freedom of movement.

These Slaves are given the bare minimum of goods not to starve, resulting in a very slight population increase over time but a generally miserable existence for the people that make up the Pop
2021_09_14_2.png

Buildings that ‘employ’ slaves also do so in a way that differs from the way they employ other Professions. The gist of how this works is that in a state that has slaves, certain buildings (for example plantations) that employ laborers or peasants can fill each available position for those Professions with either a laborer/peasant or a slave. As an example, a Cotton Plantation in a slave state that has the capacity to employ 4000 laborers could fill that capacity with 2240 slaves and 1760 laborers, 4000 laborers and 0 slaves, or any other combination of the two less or equal to 4000. Generally buildings will prefer acquiring slaves over hiring free laborers whenever possible for the economic benefits it brings.

So what are those economic benefits? Well, first, it should be understood that said economic benefits are mostly for the owners of the building, meaning a bunch of wealthy aristocrats in the case of Cotton Plantations. Instead of paying wages, each building decides a standard of living based on factors such as laws and profitability and purchases the ‘necessary’ goods for that target standard of living. This target SoL may not always be at the level of outright starvation but is never going to be anything but a very basic existence.

The cost to purchase said goods is simply added as a building expense and is virtually always going to be cheaper than employing paid labor, which translates into lower costs, higher profits and increased dividends for the building owners. Slaves also do not pay taxes in any form, so if the government wants to convert those profits into revenue, they have to do so through the various forms of wealth-based taxes that are always going to be deeply unpopular with the powerful elite.

These Tobacco plantations on Cuba have fully replaced the usual Laborer workforce with Slaves instead, leading to greater wealth for the Aristocrats
2021_09_14_1.png

However, there is one economic advantage to slavery that goes a little beyond just enriching aristocrats: Slave pops have a higher ratio of workforce to dependents than other pops, meaning that a population of 100k slaves can supply the labor needs of a greater number of buildings than a population of 100k laborers. The key thing here is of course that not all buildings can utilize slaves, so this isn’t going to be doing any good for an industrialized manufacturing economy, but a country that aims to keep its economy agriculture/plantation-focused and suffers from a labor shortage may find the brutal economics of slavery to work in its favor, if they’re willing to stomach the human cost and stamp down on any resistance.

So what of that resistance? Well, given that slavery is founded entirely on human misery, slaves are naturally not going to be content with their lot in life, and will attempt to resist by whatever means are available to them. Mechanically this translates into a steady stream of radicalized slaves and the threat of turmoil and slave uprisings. This threat to a slave society can usually be averted with sufficiently repressive measures, but fear and violence is not a good foundation for a completely stable country.

Of course, resistance to slavery doesn’t just come from the slaves themselves, but also from Abolitionists, both internally in your country (in the form of characters and Interest Groups with the Abolitionist ideology) and externally in the form of Abolitionist-led countries that may hinder or put pressure on slave regimes that aren’t strong enough to resist them. The most notable historical example here being Britain and its naval efforts to stamp out the trans-atlantic slave trade in the 19th century.

With the explanation out of the way, let’s talk about slavery laws. These are what govern who (if anyone) is enslaved or emancipated and where (if anywhere) slavery can exist in your country. They are as follows:

Slavery Abolished: The law that most countries with advanced economies start with. Under this law, slavery is completely illegal and on its passage any slave pops in the country are immediately emancipated and converted into laborers. If a country with this law comes into possession of land where slaves are living, said slaves are also immediately emancipated as above.

Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.

Slave Trade: This law is meant to represent the kind of widespread chattel slavery practised in places such as Brazil and Cuba. Under Slave Trade, the children of slaves are born as slaves and new slaves can also be imported from abroad. We’ll not go over exactly how slave import works today, but the gist of it is that slaves can be imported from decentralized countries that practice slavery if the importer has an established Interest in the region (more on Interests at a later point).

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad. Under this law, slaves also tend to have a slightly higher standard of living for the simple reason that a starving slave population isn’t demographically sustainable. This law also plays an important role in how the American Civil War functions in the game, but that’s a topic for a later dev diary.

The United States starts the game with the Legacy Slavery law. Surely, nothing will go wrong if they start trying to abolish it right away?
2021_09_14_3.png

Since slavery laws function just like any other laws, it is possible for them to change in different ways: a country with Slave Trade may follow the US example and change to Legacy Slavery as a compromise alternative to abolishing it altogether, and a country that has fully abolished slavery can even try to bring it back. Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do (once abolished there will generally be a strong anti-slavery bastion in a country that aren’t going to look kindly on such proposals). Of course, trying to abolish slavery isn’t likely to happen without resistance either - those wealthy aristocrats who benefit from it have a vested interest in defending it, after all.

Lyman Beecher, leader of the Devout Interest Group in the United States, is an ardent opponent of slavery

2021_09_14_5.png

On that note, we’ve reached the end of this dev diary, though we’ll return a bit to this topic in the future when we talk about diplomacy (which isn’t that far away now!). Next week we’re going to go over the system of States and their related mechanics such as State Regions, Split States and Turmoil.
 
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Jamaican Castle

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Slaves don't pay taxes and generate only minimal demand for basic goods. This hurts the ability to grow the state and industry, respectively. It also makes aristocrats even more powerful, and they're going to favor policies that will also inhibit the development of your country.
Don't forget that slaves (and serfs, presumably) have limited access to Qualifications compared to their free counterparts, making it harder to muster Machinists and Engineers for those nice high-tech production methods.
 
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Avian Overlord

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Don't forget that slaves (and serfs, presumably) have limited access to Qualifications compared to their free counterparts, making it harder to muster Machinists and Engineers for those nice high-tech production methods.
It's not just that they don't have qualifications, it's that they can't do any job more advanced than Laborer or Peasant at all, which severely limits what production methods can be used with an enslaved workforce.
 
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LAF1994

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Slaves don't pay taxes and generate only minimal demand for basic goods. This hurts the ability to grow the state and industry, respectively. It also makes aristocrats even more powerful, and they're going to favor policies that will also inhibit the development of your country.

It's good IMO if the ways slavery hurts you flow naturally out of game mechanics rather than as a flat malus to industrial output, or whatever alternative you're imagining here.
That depends very much on the nature of a country's economy. If your income is primarily derived from the primary sector (which is the case for most countries in 1836), then slavery isn't going to cause a problem for your cash flow. On the other hand, if you are trying to shift towards industrialization, then having a large chunk of your population unable to occupy jobs which require education is going to slow growth considerably.
 

Spartakusbund

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That depends very much on the nature of a country's economy. If your income is primarily derived from the primary sector (which is the case for most countries in 1836), then slavery isn't going to cause a problem for your cash flow. On the other hand, if you are trying to shift towards industrialization, then having a large chunk of your population unable to occupy jobs which require education is going to slow growth considerably.
I was talking about development and long term economic growth (the word’s of the person I quoted). You’re right: if your economy remains based on cash crops then slavery will remain very viable until the late game, when mechanized agriculture should render it unviable.
 

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That depends very much on the nature of a country's economy. If your income is primarily derived from the primary sector (which is the case for most countries in 1836), then slavery isn't going to cause a problem for your cash flow.

It might be a taxation issue regardless. If most of your economy works on slave farming, you'll have a sharp societal division between slaves, who can't be taxed, and landowners who have sufficient political clout to oppose tax increases directed at themselves. Countries in such situations would probably do best to either embrace their backwards economy or work toward building up an industrial middle class that can eventually challenge the landlords in political clout --- which would be considerably easier with a free labor force that can pursue qualifications.
 

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Wait a minute, there are characters in Vicky 3!? When do we get a dev diary on that!?
 

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View attachment 756676
It’s Thursday again, which means it’s time for another Victoria 3 development diary. Today’s subject of slavery is a rather heavy one, being both one of the most significant political issues of the Victorian era as well a story of untold suffering on a human level. For this reason, before I start getting into the mechanics of slavery I want to briefly explain our philosophy behind its representation in Victoria 3.

Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we don’t think these options work for us for two main reasons.

The first reason is that as I mentioned before, it was an important political issue of the day and was a major catalyst for several significant conflicts, most notably the American Civil War which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?

Instead, our aim is to try and represent the institution, systems and causes of slavery, as well as the people who lived under and fought against it, as close to history as we can get it. We simply believe this to be the most respectful way for us to handle this topic, as well as the way that’s most true to the game Victoria 3 aspires to be. With that said, let’s get into the actual mechanics of how slavery and slave pops function in Victoria 3.

As was mentioned in the Employment and Qualifications dev diary, slaves are what Victoria 2 would have called a ‘Pop Type‘ and Victoria 3 calls a ‘Profession‘, but function in a significantly different way from other Pops. For one, slaves do not get hired with the enticement of a wage and do not have the freedom to choose the place they work. Slaves also aren’t just able to stop being slaves by switching their Profession to one that does offer a wage and freedom of movement.

These Slaves are given the bare minimum of goods not to starve, resulting in a very slight population increase over time but a generally miserable existence for the people that make up the Pop
View attachment 756677

Buildings that ‘employ’ slaves also do so in a way that differs from the way they employ other Professions. The gist of how this works is that in a state that has slaves, certain buildings (for example plantations) that employ laborers or peasants can fill each available position for those Professions with either a laborer/peasant or a slave. As an example, a Cotton Plantation in a slave state that has the capacity to employ 4000 laborers could fill that capacity with 2240 slaves and 1760 laborers, 4000 laborers and 0 slaves, or any other combination of the two less or equal to 4000. Generally buildings will prefer acquiring slaves over hiring free laborers whenever possible for the economic benefits it brings.

So what are those economic benefits? Well, first, it should be understood that said economic benefits are mostly for the owners of the building, meaning a bunch of wealthy aristocrats in the case of Cotton Plantations. Instead of paying wages, each building decides a standard of living based on factors such as laws and profitability and purchases the ‘necessary’ goods for that target standard of living. This target SoL may not always be at the level of outright starvation but is never going to be anything but a very basic existence.

The cost to purchase said goods is simply added as a building expense and is virtually always going to be cheaper than employing paid labor, which translates into lower costs, higher profits and increased dividends for the building owners. Slaves also do not pay taxes in any form, so if the government wants to convert those profits into revenue, they have to do so through the various forms of wealth-based taxes that are always going to be deeply unpopular with the powerful elite.

These Tobacco plantations on Cuba have fully replaced the usual Laborer workforce with Slaves instead, leading to greater wealth for the Aristocrats
View attachment 756678

However, there is one economic advantage to slavery that goes a little beyond just enriching aristocrats: Slave pops have a higher ratio of workforce to dependents than other pops, meaning that a population of 100k slaves can supply the labor needs of a greater number of buildings than a population of 100k laborers. The key thing here is of course that not all buildings can utilize slaves, so this isn’t going to be doing any good for an industrialized manufacturing economy, but a country that aims to keep its economy agriculture/plantation-focused and suffers from a labor shortage may find the brutal economics of slavery to work in its favor, if they’re willing to stomach the human cost and stamp down on any resistance.

So what of that resistance? Well, given that slavery is founded entirely on human misery, slaves are naturally not going to be content with their lot in life, and will attempt to resist by whatever means are available to them. Mechanically this translates into a steady stream of radicalized slaves and the threat of turmoil and slave uprisings. This threat to a slave society can usually be averted with sufficiently repressive measures, but fear and violence is not a good foundation for a completely stable country.

Of course, resistance to slavery doesn’t just come from the slaves themselves, but also from Abolitionists, both internally in your country (in the form of characters and Interest Groups with the Abolitionist ideology) and externally in the form of Abolitionist-led countries that may hinder or put pressure on slave regimes that aren’t strong enough to resist them. The most notable historical example here being Britain and its naval efforts to stamp out the trans-atlantic slave trade in the 19th century.

With the explanation out of the way, let’s talk about slavery laws. These are what govern who (if anyone) is enslaved or emancipated and where (if anywhere) slavery can exist in your country. They are as follows:

Slavery Abolished: The law that most countries with advanced economies start with. Under this law, slavery is completely illegal and on its passage any slave pops in the country are immediately emancipated and converted into laborers. If a country with this law comes into possession of land where slaves are living, said slaves are also immediately emancipated as above.

Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.

Slave Trade: This law is meant to represent the kind of widespread chattel slavery practised in places such as Brazil and Cuba. Under Slave Trade, the children of slaves are born as slaves and new slaves can also be imported from abroad. We’ll not go over exactly how slave import works today, but the gist of it is that slaves can be imported from decentralized countries that practice slavery if the importer has an established Interest in the region (more on Interests at a later point).

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad. Under this law, slaves also tend to have a slightly higher standard of living for the simple reason that a starving slave population isn’t demographically sustainable. This law also plays an important role in how the American Civil War functions in the game, but that’s a topic for a later dev diary.

The United States starts the game with the Legacy Slavery law. Surely, nothing will go wrong if they start trying to abolish it right away?
View attachment 756679

Since slavery laws function just like any other laws, it is possible for them to change in different ways: a country with Slave Trade may follow the US example and change to Legacy Slavery as a compromise alternative to abolishing it altogether, and a country that has fully abolished slavery can even try to bring it back. Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do (once abolished there will generally be a strong anti-slavery bastion in a country that aren’t going to look kindly on such proposals). Of course, trying to abolish slavery isn’t likely to happen without resistance either - those wealthy aristocrats who benefit from it have a vested interest in defending it, after all.

Lyman Beecher, leader of the Devout Interest Group in the United States, is an ardent opponent of slavery

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On that note, we’ve reached the end of this dev diary, though we’ll return a bit to this topic in the future when we talk about diplomacy (which isn’t that far away now!). Next week we’re going to go over the system of States and their related mechanics such as State Regions, Split States and Turmoil.
I would like to know how you define slavery. Are Russian serfs considered slaves? The dev diary says slaves are immune from migration, but I think that historically many slaves did escape. One of the biggest issues in American politics for decades was the fugitive slave act. The other major issue in American slavery since George Washington was whether to send slaves back to Africa to places like Liberia. Is that option in the game? If you are playing Britain, can Canada accept migration of escaped slaves?
 

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I would like to know how you define slavery. Are Russian serfs considered slaves? The dev diary says slaves are immune from migration, but I think that historically many slaves did escape. One of the biggest issues in American politics for decades was the fugitive slave act. The other major issue in American slavery since George Washington was whether to send slaves back to Africa to places like Liberia. Is that option in the game? If you are playing Britain, can Canada accept migration of escaped slaves?

If they escape they are not slaves, hence slaves cannot migrate
 
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Jamaican Castle

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I would like to know how you define slavery. Are Russian serfs considered slaves?
No, they aren't:

On Serfdom:
Serfdom is modeled as a Labor Law for two reasons. First, it should be possible to have both Slavery and/or Serfdom. One should not be modeled as a "progression" of the other - it would make no sense for the United States to abolish Legacy Slavery in favor of Serfdom, and then everybody clapped. But we also don't want to have 6 different Slavery Laws, "Debt Slavery + Serfdom", "Slave Trade + Serfdom", etc. On the other hand, Serfdom is a progression in Labor Law. It's hard to imagine a country in which there are safety regulations to protect workers from being exploited in mines and factories, while some people are inherently tied to land.

Secondly, Serfdom and Slavery are two quite different beasts under our definitions. Serfs are Peasants tied to the land, and that land is owned by Aristocrats. They have limited mobility and income opportunities, and are forced to work hard for the benefit of their lord. This translates mechanically into a system where Peasants have lower Standard of Living and cannot easily promote to fill new positions in an industrializing society. Slaves, meanwhile, are people that are considered legal property directly. They have zero mobility and no economic self-governance at all, with their needs supplied at the whim of their owners. They also differ in that Slaves must be Discriminated populations, while Peasants do not have to be.

Mechanically both systems are represented, and they serve similar but fundamentally different roles.
 

HongKong Slave

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I would like to know Will China has slave system? In the Chinese empire slaves are called ‘nu bi’.They sell themselves to become a lifetime slaves to the nobles or landlords.Their whole body belongs to their master.
 

Nikolai II

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Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.
Today I learned that Sweden definitely was economically less advanced during half the Victoria period, since there was Debt Slavery until 1885 (or longer)

The "Statare contracts" were sold, and their options were to either obey or end up in prison. Their owner could also freely dock payments and demand extra work, and could request police assistance to enforce obedience (without having to go to court).

The mandatory addition to this slave caste ended in 1885, but legacy slavery continued until 1919 (or until 1945 when the system was finally removed in full)



-
So technically Sweden starts with Debt Slavery (but only for farmers), and Debt Slavery should be possible to turn into Legacy Slavery (as something that might sometimes be easier to get through legislation than straight out abolition)
 
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Eddie121

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Today I learned that Sweden definitely was economically less advanced during half the Victoria period, since there was Debt Slavery until 1885 (or longer)

The "Statare contracts" were sold, and their options were to either obey or end up in prison. Their owner could also freely dock payments and demand extra work, and could request police assistance to enforce obedience (without having to go to court).

The mandatory addition to this slave caste ended in 1885, but legacy slavery continued until 1919 (or until 1945 when the system was finally removed in full)



-
So technically Sweden starts with Debt Slavery (but only for farmers), and Debt Slavery should be possible to turn into Legacy Slavery (as something that might sometimes be easier to get through legislation than straight out abolition)
Similar systems of forced domestic service existed throughout Europe until around 1900.

I don't believe this meets the definition of 'debt slavery' since i)the contract was initiated freely, they were not compelled because of debts and ii) they could not be sold to a different owner. Rather, it's a textbook example of indentured servitude.

And yes it resulted in oppression, inefficient labor allocation and stunted growth.
 
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Meanmanturbo

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Today I learned that Sweden definitely was economically less advanced during half the Victoria period, since there was Debt Slavery until 1885 (or longer)

The "Statare contracts" were sold, and their options were to either obey or end up in prison. Their owner could also freely dock payments and demand extra work, and could request police assistance to enforce obedience (without having to go to court).

The mandatory addition to this slave caste ended in 1885, but legacy slavery continued until 1919 (or until 1945 when the system was finally removed in full)



-
So technically Sweden starts with Debt Slavery (but only for farmers), and Debt Slavery should be possible to turn into Legacy Slavery (as something that might sometimes be easier to get through legislation than straight out abolition)

You know, the people usually saying this type of indentured servitude was slavery usually also make the point that American slavey wasnt racist because they had white "slaves".
 
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Meanmanturbo

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Today I learned that Sweden definitely was economically less advanced during half the Victoria period, since there was Debt Slavery until 1885 (or longer)

The "Statare contracts" were sold, and their options were to either obey or end up in prison. Their owner could also freely dock payments and demand extra work, and could request police assistance to enforce obedience (without having to go to court).

The mandatory addition to this slave caste ended in 1885, but legacy slavery continued until 1919 (or until 1945 when the system was finally removed in full)



-
So technically Sweden starts with Debt Slavery (but only for farmers), and Debt Slavery should be possible to turn into Legacy Slavery (as something that might sometimes be easier to get through legislation than straight out abolition)

On a less confrontational note, I think this is better represented as some sort of conservative poor laws/wellfare laws together with workhouses and the like.
 
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Nikolai II

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Similar systems of forced domestic service existed throughout Europe until around 1900.

I don't believe this meets the definition of 'debt slavery' since i)the contract was initiated freely, they were not compelled because of debts and ii) they could not be sold to a different owner. Rather, it's a textbook example of indentured servitude.

And yes it resulted in oppression, inefficient labor allocation and stunted growth.
It might game-wise be more akin servitude, but you didn't check the links provided.

They could by law be compelled into contracts through poverty (not debt per se, but by being apparently unable to finance their own living).
There was also no way out. So pretty much zero freedom for many.

And they could be sold to new owners (or their contracts were), and if they didn't follow the contract they went into jail until they obeyed.

In short - Sweden was a backwards country at Viccy start.
 

Meanmanturbo

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It might game-wise be more akin servitude, but you didn't check the links provided.

They could by law be compelled into contracts through poverty (not debt per se, but by being apparently unable to finance their own living).
There was also no way out. So pretty much zero freedom for many.

And they could be sold to new owners (or their contracts were), and if they didn't follow the contract they went into jail until they obeyed.

In short - Sweden was a backwards country at Viccy start.

It's really not a unique Swedish thing, tenent farmer contracts, sharecroppers, simillar things were pretty common.

The way it could be represented, I guess, is an unemployment law that makes it illegal to be unemployed, and unemployed farmers always turn into subsitence peasants, or devolve quicker. Maybe also slighlty lower qualifications generated for subsitence peasants.

Now when it comes to the economy, it is true that industrialization wise, Sweden was playing catch up untill about the 1880s. By the time the combustion engine and electricity started to break through, Sweden was positioned to take advantage of the latest technology around.
 
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ImperatorLJ

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Is slavery something that, usually, disappears by the end of a game amongst the AI? Or is it possible that nations could retain the horrible institution (or even go back to it)?

I'm wondering what the AI, on average, does with the slavery.
 
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Mr. Wiggles

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I just read the whole DD, it shows how good and flexible the "jobs" system is.
"Farmers" could represent small slave owners, who are often ignored, the ones who benefit the most are the aristocrats...
Shows how Slavery impoverish society as a whole, depressing wages and consumption (and thus production and labor).
An incredible job on Devs' part.
 
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