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Victoria 3 - Dev Diary #15 - Slavery

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It’s Thursday again, which means it’s time for another Victoria 3 development diary. Today’s subject of slavery is a rather heavy one, being both one of the most significant political issues of the Victorian era as well a story of untold suffering on a human level. For this reason, before I start getting into the mechanics of slavery I want to briefly explain our philosophy behind its representation in Victoria 3.

Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we don’t think these options work for us for two main reasons.

The first reason is that as I mentioned before, it was an important political issue of the day and was a major catalyst for several significant conflicts, most notably the American Civil War which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?

Instead, our aim is to try and represent the institution, systems and causes of slavery, as well as the people who lived under and fought against it, as close to history as we can get it. We simply believe this to be the most respectful way for us to handle this topic, as well as the way that’s most true to the game Victoria 3 aspires to be. With that said, let’s get into the actual mechanics of how slavery and slave pops function in Victoria 3.

As was mentioned in the Employment and Qualifications dev diary, slaves are what Victoria 2 would have called a ‘Pop Type‘ and Victoria 3 calls a ‘Profession‘, but function in a significantly different way from other Pops. For one, slaves do not get hired with the enticement of a wage and do not have the freedom to choose the place they work. Slaves also aren’t just able to stop being slaves by switching their Profession to one that does offer a wage and freedom of movement.

These Slaves are given the bare minimum of goods not to starve, resulting in a very slight population increase over time but a generally miserable existence for the people that make up the Pop
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Buildings that ‘employ’ slaves also do so in a way that differs from the way they employ other Professions. The gist of how this works is that in a state that has slaves, certain buildings (for example plantations) that employ laborers or peasants can fill each available position for those Professions with either a laborer/peasant or a slave. As an example, a Cotton Plantation in a slave state that has the capacity to employ 4000 laborers could fill that capacity with 2240 slaves and 1760 laborers, 4000 laborers and 0 slaves, or any other combination of the two less or equal to 4000. Generally buildings will prefer acquiring slaves over hiring free laborers whenever possible for the economic benefits it brings.

So what are those economic benefits? Well, first, it should be understood that said economic benefits are mostly for the owners of the building, meaning a bunch of wealthy aristocrats in the case of Cotton Plantations. Instead of paying wages, each building decides a standard of living based on factors such as laws and profitability and purchases the ‘necessary’ goods for that target standard of living. This target SoL may not always be at the level of outright starvation but is never going to be anything but a very basic existence.

The cost to purchase said goods is simply added as a building expense and is virtually always going to be cheaper than employing paid labor, which translates into lower costs, higher profits and increased dividends for the building owners. Slaves also do not pay taxes in any form, so if the government wants to convert those profits into revenue, they have to do so through the various forms of wealth-based taxes that are always going to be deeply unpopular with the powerful elite.

These Tobacco plantations on Cuba have fully replaced the usual Laborer workforce with Slaves instead, leading to greater wealth for the Aristocrats
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However, there is one economic advantage to slavery that goes a little beyond just enriching aristocrats: Slave pops have a higher ratio of workforce to dependents than other pops, meaning that a population of 100k slaves can supply the labor needs of a greater number of buildings than a population of 100k laborers. The key thing here is of course that not all buildings can utilize slaves, so this isn’t going to be doing any good for an industrialized manufacturing economy, but a country that aims to keep its economy agriculture/plantation-focused and suffers from a labor shortage may find the brutal economics of slavery to work in its favor, if they’re willing to stomach the human cost and stamp down on any resistance.

So what of that resistance? Well, given that slavery is founded entirely on human misery, slaves are naturally not going to be content with their lot in life, and will attempt to resist by whatever means are available to them. Mechanically this translates into a steady stream of radicalized slaves and the threat of turmoil and slave uprisings. This threat to a slave society can usually be averted with sufficiently repressive measures, but fear and violence is not a good foundation for a completely stable country.

Of course, resistance to slavery doesn’t just come from the slaves themselves, but also from Abolitionists, both internally in your country (in the form of characters and Interest Groups with the Abolitionist ideology) and externally in the form of Abolitionist-led countries that may hinder or put pressure on slave regimes that aren’t strong enough to resist them. The most notable historical example here being Britain and its naval efforts to stamp out the trans-atlantic slave trade in the 19th century.

With the explanation out of the way, let’s talk about slavery laws. These are what govern who (if anyone) is enslaved or emancipated and where (if anywhere) slavery can exist in your country. They are as follows:

Slavery Abolished: The law that most countries with advanced economies start with. Under this law, slavery is completely illegal and on its passage any slave pops in the country are immediately emancipated and converted into laborers. If a country with this law comes into possession of land where slaves are living, said slaves are also immediately emancipated as above.

Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.

Slave Trade: This law is meant to represent the kind of widespread chattel slavery practised in places such as Brazil and Cuba. Under Slave Trade, the children of slaves are born as slaves and new slaves can also be imported from abroad. We’ll not go over exactly how slave import works today, but the gist of it is that slaves can be imported from decentralized countries that practice slavery if the importer has an established Interest in the region (more on Interests at a later point).

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad. Under this law, slaves also tend to have a slightly higher standard of living for the simple reason that a starving slave population isn’t demographically sustainable. This law also plays an important role in how the American Civil War functions in the game, but that’s a topic for a later dev diary.

The United States starts the game with the Legacy Slavery law. Surely, nothing will go wrong if they start trying to abolish it right away?
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Since slavery laws function just like any other laws, it is possible for them to change in different ways: a country with Slave Trade may follow the US example and change to Legacy Slavery as a compromise alternative to abolishing it altogether, and a country that has fully abolished slavery can even try to bring it back. Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do (once abolished there will generally be a strong anti-slavery bastion in a country that aren’t going to look kindly on such proposals). Of course, trying to abolish slavery isn’t likely to happen without resistance either - those wealthy aristocrats who benefit from it have a vested interest in defending it, after all.

Lyman Beecher, leader of the Devout Interest Group in the United States, is an ardent opponent of slavery

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On that note, we’ve reached the end of this dev diary, though we’ll return a bit to this topic in the future when we talk about diplomacy (which isn’t that far away now!). Next week we’re going to go over the system of States and their related mechanics such as State Regions, Split States and Turmoil.
 
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Nikicaga

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This seems like a much better portrayal than in Vicky 2 which is good to see. However I do have a question, are there any plans to expand those mechanics to be more specific and make more sense for Eastern Slavery, perhaps in a DLC focused on one of those areas?

Given that slavery worked very differently there, including palace slaves doing many important bureaucracy jobs ( and even having salaries), slave soldiers etc.
 
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Mindel

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How do you plan to model something such as the Congo Free State?

It was not officially slavery per se, but rather a system of forced labor with results that don't feel very different from the worst kinds of slavery.
 

Xain

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What about indentured labour and penal colonies?

Indentured labour is a form of debt slavery that was very much existing in the UK during Dickens' time, if I remember correctly.
 

Rangerage

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How does convict slavery factor into the current system?

Considering the Soviet union and the British colonisation of Australia were both extremely reliant on this form of slavery is there an intent to model this seperately?
Maybe a factor that increases the rate at which certain lower class or ideologically antithetical pops fall into slavery?
 
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Alfred Dreyfus

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The way this is modeled is via subject relationships, for example via Spain and Cuba. Slavery is outlawed in Spain but permitted in Cuba, which is a colonial subject of Spain.
Cuba shouldn't be a subject of Spain. Cuba had kind of direct rule from Madrid. It didn't have any autonomy until late 19th century.
For me it seems very ahistorical to see a Cuba tag in 1836...

Why don't you do just do it the same say as the USA? Some Spanish states have slavery (Cuba, Puerto Rico...) and others don't (European states).
 
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Curious about how/if competition with free laborers will affect support for/against certain slavery laws. Historically, the widespread use of slaves in the American South led to huge un/underemployment of poor whites which at times led to tensions with the slaveowner class. I'd like to know how tensions like this may affect radicalism of free laborers and/or support for/against certain slavery laws.
 
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How does the game represent what was going on in Australia during the period? There were 3 main groups of forced labourers:

Convicts: Imprisoned labourers from the UK who would often be granted land if they completed their sentence and chose to remain in the colonies. Transportation was abolished by mid 19th century.

Aboriginal Australians: Not technically slaves but their movement was often controlled by the government and they were forced to work at farms and their wages were usually stolen. This practice continued until well past the world wars.

Blackbirding: Pacific Islanders were tricked or abducted and forced into signing labor contracts and made to work in slave conditions on sugar plantations. This practice was abolished with the introduction of the white Australia policy. Most South Sea Islanders were then forcibly relocated to random islands where they were often ostracized or even murdered by the locals.
 
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Cuba shouldn't be a subject of Spain. Cuba had kind of direct rule from Madrid. It didn't have any autonomy until late 19th century.
For me it seems very ahistorical to see a Cuba tag in 1836...

Why don't you do just do it the same say as the USA? Some Spanish states have slavery (Cuba, Puerto Rico...) and others don't (European states).
Because the US and Brazil were really the only Western states at this time to still have slavery in their core regions. And I would wait until we actually get a developer diary on colonies and colonial subjects before you assume anything about what sort of autonomy colonial subjects will have or what levels of autonomy will or won't be available.
 
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FleetingRain

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How am I getting the slaves from abroad? Am I buying them, or is it by kidnapping? Are pop numbers actually moved around, akin to imigration, or are pops born out of thin air?

Can someone under debt slavery bounce back, or are they trapped forever in it? How will it interact with birth/death rates, considering their offspring won't be born as slaves?

Also, how will the "market" work with slaves? Like, if every country in the world has Slave Trade and only Brazil has Debt Slavery, wouldn't that skyrocket the price of slaves and/or cause a shortage?
 
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izadirad1

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I feel like the slavery abolished is kinda weird in terms of conquered lands. The ruling classes that are coopted into colonial rule would be upset to loose their slaves right? From my understanding some European empires only lip serviced the liberation of slaves while de facto ignored or encouraged slavery in the colonies, not the metropole. There are cases where Europeans would buy slaves and train them and free them eventually after they served some european colonial entropot or adventurer. In the Kongo I believe the Belgian psuedo army mercenary thing used slaves to acquire rubber and other resources. The force publique i believe they were called. Slavery was illegal in Belgium I imagine. Maybe it should be gradual and overtime. To represent the establishment of increased colonial infrastructure and penetration and control of the hinterlands?
 

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I feel like the slavery abolished is kinda weird in terms of conquered lands. The ruling classes that are coopted into colonial rule would be upset to loose their slaves right? From my understanding some European empires only lip serviced the liberation of slaves while de facto ignored or encouraged slavery in the colonies, not the metropole. There are cases where Europeans would buy slaves and train them and free them eventually after they served some european colonial entropot or adventurer. In the Kongo I believe the Belgian psuedo army mercenary thing used slaves to acquire rubber and other resources. The force publique i believe they were called. Slavery was illegal in Belgium I imagine. Maybe it should be gradual and overtime. To represent the establishment of increased colonial infrastructure and penetration and control of the hinterlands?
We don't know anything about colonial administration yet. I'm not assuming the developers will be drawing a pink picture here.
 
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DSet

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As a slaver, I would like to know what I can do to stop the British navy from letting me import new slaves.

Also, would it be possible to set the SoL in any form of slavery? While I can understand that 5 is a nice number to have at the start of the game, half a century later and economic development of my industrial populations demands my slaves to wear normal clothes instead of rags! Hence, it would be good to have a legislations which determine the SoL expected for slaves along with the usual backers and detractors for either raising or lowering the value.

Plus while abolition to chatel slavey is really difficult, changing to debt slavery should still be a valid option. Sometimes, it is a better option to become a slave when your present SoL is below that of a slave.
This could be neatly modeled depending on your government structure. Maybe a highly centralized, state run economy could have all / a portion of slaves owned by the state, giving the player greater control over how they are treated and what rights/priviliges they have compared to when they are owned by aristocrats.

And don't come saying a "Communist" state can't have slavery, people. You need to look no further than the treatment of a specific ethnical group by a certain large power in todays world to know that's not true.
 
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Ninking

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How will slavery work regarding cultures/ethnicity/races? After all, slavery in America (the most "famous" kind during this time period) was strongly related to the enslavement of Black people. Victoria 3, being a more-or-less "sandbox" history game, could I for example play Japan and only accept European-culture slaves? Could a reactionary Sweden decide to enslave Danes and no-one else? Or would it be like, if France legalize slavery, it starts exporting slaves to slave trading country of any ethnicity which falls into slavery within its borders? Of course all of this is very not historical, but you know, it could get relvevant "for a meme game".
 
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Funnybunny

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This is an excellent slave system, showing off how corrupting and evil it is, not only for the enslaved, who by far suffered most and would never dream to say anybody suffered like them at all, but also impoverished the poor free laborers by denying them work, impoverished the state by denying taxes from said slave work, and even keeping the slave owners ignorant and lazy, spiting industrialization for reliable profits. Fredrick Law Olmsted wrote about the this toxic influence; the south's living conditions for *free people* was more akin to Eastern Europe. If you did something like "Increased profits for increased unrest" you would have sold the fact that *it was beneficial* at all

 
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Will cultural laws affect how slavery work? IE only allowing slavery for certain POPs and not the others? Would the game add Penal Servitude as a law or institution for slavery?
 

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This looks like a much better model then in V2 or 1. I have a couple minor historical quibbleabout the US/Mexico though. Debt peonage/slavery was prevalent in the territory that changed hands in the aftermath of the Mexican-American War until well after the US Civil War. Typically it was natives, but also poor mestizos and the like. Forced adoptions of children to Christianize them/get free labor from. That kind of thing. Even in California it was legal, and more broadly CA can be described as the most pro-slavery free state in the country.
I’m sure it’s too late to introduce a parallel “Legacy Debt Slavery” law but it would be pretty cool to include in a future patch or whatever. Federal attempts to abolish debt peonage in the New Mexico Territory was a minor point of contention in the lead up to the Civil War. Jefferson Davis, as a senator from Mississippi helped stop that legislation. The Southern slavers saw the old Hispano aristocracy as natural allies.
There’s a great book, West of Slavery: The Southern Dream of a Transcontinental Empire that came out last spring that covers all this in more detail, including slavery under the Mormons in Utah, attempts to resurrect chattel slavery in California, secession in Arizona, attempts to colonize northern Mexico, and more. It very much furthers the case that slavery’s influence on US policy in the nineteenth century has been understated.
From that I also learned that the South wasn’t as anti-industry as is commonly stated, and actively leased slaves to factories and to build railroads. Length per length, it was cheaper to build railroads in the South than North. If I recall correctly, development was constrained mostly by slaves being purposefully inefficient and lack of liquid capital— it was all tied up in property and slaves. I wasn’t clear from this DD if they could work in factories in V3, but wondered if that was possible at all.
 
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How will slavery work regarding cultures/ethnicity/races?
If you have Debt Slavery (which is apparently also filling the role of slave raiding in unorganized territories, which makes some sense - after all, you don't think it's the rich tribes getting sold abroad, do you?), then the poorest pops will gradually be enslaved regardless of culture.

If you have Slave Trade, you can only import slaves of cultures that are discriminated against in your society. Presumably there must be a source somewhere, either a nation with that culture under Debt Slavery or another slave-trading nation that wants to get rid of them for some reason.

(If you have Legacy Slavery, it doesn't matter because you don't gain new slaves except through pop growth.)

The missing elements are:

- How, precisely, do you determine which pops are discriminated against? I assume that it won't be as easy as flipping a switch or passing a law, but I would hope that it's possible to influence.

- If you can decide to discriminate against a culture, how do you extract slaves from it? A possibility that's come up before it making them a subject and forcing them to adopt certain laws.
 
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