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Victoria 3 - Dev Diary #15 - Slavery

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It’s Thursday again, which means it’s time for another Victoria 3 development diary. Today’s subject of slavery is a rather heavy one, being both one of the most significant political issues of the Victorian era as well a story of untold suffering on a human level. For this reason, before I start getting into the mechanics of slavery I want to briefly explain our philosophy behind its representation in Victoria 3.

Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability). For Victoria 3, we don’t think these options work for us for two main reasons.

The first reason is that as I mentioned before, it was an important political issue of the day and was a major catalyst for several significant conflicts, most notably the American Civil War which would be bizarrely contextless if slavery did not play a significant role in the game. The other, and most important reason, is that through our Pop system we are trying to represent every individual human on the planet from 1836, so what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?

Instead, our aim is to try and represent the institution, systems and causes of slavery, as well as the people who lived under and fought against it, as close to history as we can get it. We simply believe this to be the most respectful way for us to handle this topic, as well as the way that’s most true to the game Victoria 3 aspires to be. With that said, let’s get into the actual mechanics of how slavery and slave pops function in Victoria 3.

As was mentioned in the Employment and Qualifications dev diary, slaves are what Victoria 2 would have called a ‘Pop Type‘ and Victoria 3 calls a ‘Profession‘, but function in a significantly different way from other Pops. For one, slaves do not get hired with the enticement of a wage and do not have the freedom to choose the place they work. Slaves also aren’t just able to stop being slaves by switching their Profession to one that does offer a wage and freedom of movement.

These Slaves are given the bare minimum of goods not to starve, resulting in a very slight population increase over time but a generally miserable existence for the people that make up the Pop
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Buildings that ‘employ’ slaves also do so in a way that differs from the way they employ other Professions. The gist of how this works is that in a state that has slaves, certain buildings (for example plantations) that employ laborers or peasants can fill each available position for those Professions with either a laborer/peasant or a slave. As an example, a Cotton Plantation in a slave state that has the capacity to employ 4000 laborers could fill that capacity with 2240 slaves and 1760 laborers, 4000 laborers and 0 slaves, or any other combination of the two less or equal to 4000. Generally buildings will prefer acquiring slaves over hiring free laborers whenever possible for the economic benefits it brings.

So what are those economic benefits? Well, first, it should be understood that said economic benefits are mostly for the owners of the building, meaning a bunch of wealthy aristocrats in the case of Cotton Plantations. Instead of paying wages, each building decides a standard of living based on factors such as laws and profitability and purchases the ‘necessary’ goods for that target standard of living. This target SoL may not always be at the level of outright starvation but is never going to be anything but a very basic existence.

The cost to purchase said goods is simply added as a building expense and is virtually always going to be cheaper than employing paid labor, which translates into lower costs, higher profits and increased dividends for the building owners. Slaves also do not pay taxes in any form, so if the government wants to convert those profits into revenue, they have to do so through the various forms of wealth-based taxes that are always going to be deeply unpopular with the powerful elite.

These Tobacco plantations on Cuba have fully replaced the usual Laborer workforce with Slaves instead, leading to greater wealth for the Aristocrats
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However, there is one economic advantage to slavery that goes a little beyond just enriching aristocrats: Slave pops have a higher ratio of workforce to dependents than other pops, meaning that a population of 100k slaves can supply the labor needs of a greater number of buildings than a population of 100k laborers. The key thing here is of course that not all buildings can utilize slaves, so this isn’t going to be doing any good for an industrialized manufacturing economy, but a country that aims to keep its economy agriculture/plantation-focused and suffers from a labor shortage may find the brutal economics of slavery to work in its favor, if they’re willing to stomach the human cost and stamp down on any resistance.

So what of that resistance? Well, given that slavery is founded entirely on human misery, slaves are naturally not going to be content with their lot in life, and will attempt to resist by whatever means are available to them. Mechanically this translates into a steady stream of radicalized slaves and the threat of turmoil and slave uprisings. This threat to a slave society can usually be averted with sufficiently repressive measures, but fear and violence is not a good foundation for a completely stable country.

Of course, resistance to slavery doesn’t just come from the slaves themselves, but also from Abolitionists, both internally in your country (in the form of characters and Interest Groups with the Abolitionist ideology) and externally in the form of Abolitionist-led countries that may hinder or put pressure on slave regimes that aren’t strong enough to resist them. The most notable historical example here being Britain and its naval efforts to stamp out the trans-atlantic slave trade in the 19th century.

With the explanation out of the way, let’s talk about slavery laws. These are what govern who (if anyone) is enslaved or emancipated and where (if anywhere) slavery can exist in your country. They are as follows:

Slavery Abolished: The law that most countries with advanced economies start with. Under this law, slavery is completely illegal and on its passage any slave pops in the country are immediately emancipated and converted into laborers. If a country with this law comes into possession of land where slaves are living, said slaves are also immediately emancipated as above.

Debt Slavery: This law is meant to represent traditional systems of generally debt-based slavery, present in a number of economically less advanced and/or decentralized countries. Under Debt Slavery, Pops of low Wealth levels will gradually create a trickle of new slaves (with poorer pops converting into slaves at a higher rate), as individuals sell themselves or others into slavery for economic reasons such as debt repayment. However, under this system, children born to slaves are born free, so slave populations will not grow by themselves.

Slave Trade: This law is meant to represent the kind of widespread chattel slavery practised in places such as Brazil and Cuba. Under Slave Trade, the children of slaves are born as slaves and new slaves can also be imported from abroad. We’ll not go over exactly how slave import works today, but the gist of it is that slaves can be imported from decentralized countries that practice slavery if the importer has an established Interest in the region (more on Interests at a later point).

Legacy Slavery: This law is meant to represent countries that have made slave trade illegal but not abolished it altogether, most notably the United States of America. Under Legacy Slavery, the country is divided into Free States and Slave States. In Free States, slavery is illegal and everything functions exactly as if the country had the Slavery Abolished law, while Slave States function as though they had the Slave Trade law with the notable exception that new slaves cannot be imported from abroad. Under this law, slaves also tend to have a slightly higher standard of living for the simple reason that a starving slave population isn’t demographically sustainable. This law also plays an important role in how the American Civil War functions in the game, but that’s a topic for a later dev diary.

The United States starts the game with the Legacy Slavery law. Surely, nothing will go wrong if they start trying to abolish it right away?
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Since slavery laws function just like any other laws, it is possible for them to change in different ways: a country with Slave Trade may follow the US example and change to Legacy Slavery as a compromise alternative to abolishing it altogether, and a country that has fully abolished slavery can even try to bring it back. Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do (once abolished there will generally be a strong anti-slavery bastion in a country that aren’t going to look kindly on such proposals). Of course, trying to abolish slavery isn’t likely to happen without resistance either - those wealthy aristocrats who benefit from it have a vested interest in defending it, after all.

Lyman Beecher, leader of the Devout Interest Group in the United States, is an ardent opponent of slavery

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On that note, we’ve reached the end of this dev diary, though we’ll return a bit to this topic in the future when we talk about diplomacy (which isn’t that far away now!). Next week we’re going to go over the system of States and their related mechanics such as State Regions, Split States and Turmoil.
 
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Slavery has nothing to do with fairness. It's all about rights. By the same logic, modern prisoners in the United States would also be slaves: long prison terms and often forced labor for low wages.

Of course I can use the term slave here polemically. But then that's just polemics. The gulag prisoner had a formal sentence that he had to serve. The prisoner was not owned by the state and could be sold. In game mechanics, it would just run under political persecution. Which is not the same as slavery. From our point of view, the Polish rebels were condemned by the tsarist empire for unfair reasons and had to do work in Siberia for a long time. Which again didn't make them slaves.
If I pass a law that makes it illegal for blacks to be without a job, then lock up a large portion of the population and rent them out to plantations as free labor, then I would say that I have created slavery by another name. This was the very valid criticism made of the Black Codes passed by Southern states right after the end of the Civil War. So no, I don’t think it’s just polemical.
 
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How will the Barbary Coast be handled? By the point of game start Morocco, Tangiers, and Algeria all had slavery, but the chief means of accruing slaves was through raiding shipping, generally for ransom rather than enslavement. Will such maritime raiding be covered? I know it's niche but those states are incredibly interesting and historically underappreciated imo. While raids had decreased by 1836Morocco was certainly still capable of it, and had European style warships to boot. The Barbary states, located so close to Europe and having had European powers as tributaries for centuries makes their relationship very exciting.


Also, thank you for handling the ACW in the manner you are, treating it for what it was, a war about slavery. I think games like yours, which show the economic model and and underlying political-historical situation will hopefully help people understand the post-reconstruction impetus to imagine the war as something else entirely.
 
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Is there no "Law of Free Birth", which functioned like "Legacy Slavery" except children of slaves were born free?
Most of latin america abolished slavery this way, switching to full emancipation only decades later.
 
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While it overall looks like you are handling this issue very well I do see the potential to fall into some Lost Cause adjacent territory in regards to the Civil War. You heavily emphasize the resistance of elite plantation owners to abolition but, again at least with the ACW, it was well understood by all (White) Southerners that they were seceding for the cause of slavery. And while it's not like there was no Southern resistance it was broadly popular and supported. From what I understand a big portion of changing Northerner attitudes towards the war, or at least the soldiers/army, was going into the South and seeing just how popular slavery was to the general public.

I'm not saying that this will end up happening (given how little we know about game specifics) or that it would be intentional but it is a trap I hope you avoid. Though given the complexity of getting the ACW (or any number of other world events) to behave reasonably, both triggering it or having players avoid it, purely from the basic simulation I wouldn't be surprised if you were waiting for a NA or Americas DLC to fine tune it with more bespoke mechanics.
 
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Woul

Wouldn’t you achieve the same much easier by simply subsidizing all buildings in your country?
I don't think so because by subsidizing you still have wage mechanics at work. As explained previously, wages at subsidized buildings won't simply increase endlessly.

The idea here is, instead of professions receiving a wage to buy the goods they need, these goods be provided by the buildings that employ them.

And the amount / quality / sofistication of the goods the buildings would try to purchase from the market to offer pops to be defined by law.
 

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How is slavery in islamic countries in the time frame represented? I mean muslim ppl can not be slaves and just non muslims are allowed to get enslaved. So how in case of Arab countries and the Ottoman Empire will this get represented?
It was answered by the devs earlier, just check the conversation.
 
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Yes, and also I think the argument about the cotton gin ignores general population growth and the value of cash crops going up with rapid industrialization, so it's hard to say if it would have actually died out and what that would have even meant.
Prior to the cotton boom, the major cash crop in the US was tobacco, which was decidedly not increasing in price with industrialization. The plantation elite had to take steps to constrain the supply of tobacco to keep the price from falling, which is why they supported banning slavery in the Ohio region in the Northwest Ordinance of 1787.

At the same time, the viability of plantation agriculture in Virginia was declining due to soil depletion. Absent the cotton gin and subsequent cotton revolution, the price of slaves would have fallen and the system would no longer have been viable. There’s a reason why most of the Founding generation assumed slavery was going to be a temporary state of affairs.
 

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Is there no "Law of Free Birth", which functioned like "Legacy Slavery" except children of slaves were born free?
Most of latin america abolished slavery this way, switching to full emancipation only decades later.

It seems like it would be fairly simple to code (or mod in?). The debt slavery already allows free birth, and legacy slavery doesn't allow new slaves to be created through debt.
 

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I don't think so because by subsidizing you still have wage mechanics at work. As explained previously, wages at subsidized buildings won't simply increase endlessly.

The idea here is, instead of professions receiving a wage to buy the goods they need, these goods be provided by the buildings that employ them.

And the amount / quality / sofistication of the goods the buildings would try to purchase from the market to offer pops to be defined by law.
Well, the SoL of pops wouldn’t increase endlessly if buildings try to provide their needs either. Just add a wage level slider to the subsidy mechanic. Much easier than trying to tie slavery into it.
 

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While it overall looks like you are handling this issue very well I do see the potential to fall into some Lost Cause adjacent territory in regards to the Civil War. You heavily emphasize the resistance of elite plantation owners to abolition but, again at least with the ACW, it was well understood by all (White) Southerners that they were seceding for the cause of slavery. And while it's not like there was no Southern resistance it was broadly popular and supported.
I think the distinction is that the Landowners are the primary IG that will cause trouble if slavery is abolished. The, say, Petit Bourgeois may support slavery, and they may be upset in the abstract if it's repealed, but they aren't the ones losing vast amounts of income and becoming radicalized as a result, driving unrest and potential uprisings. Other interest groups care, but the Landowners are likely to be the nucleus of any serious organized resistance to abolition.
 
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It seems like it would be fairly simple to code (or mod in?). The debt slavery already allows free birth, and legacy slavery doesn't allow new slaves to be created through debt.
Historically, it was freedom of the womb laws that eliminated slavery in a big portion of the United States. While New England passed immediate abolition after the American Revolution (easy to do, given their relatively low slave populations, the Mid Atlantic states all did it gradually through FOTW laws.
 
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EntropyAvatar

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The idea here is, instead of professions receiving a wage to buy the goods they need, these goods be provided by the buildings that employ them.
Another interesting difference would be that if there is a gap between the legally demanded SoL and your economy's ability to provide that, you'd end up with very severe economic consequences, with the state rapidly going bankrupt.
 
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mikhail321

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While it overall looks like you are handling this issue very well I do see the potential to fall into some Lost Cause adjacent territory in regards to the Civil War. You heavily emphasize the resistance of elite plantation owners to abolition but, again at least with the ACW, it was well understood by all (White) Southerners that they were seceding for the cause of slavery. And while it's not like there was no Southern resistance it was broadly popular and supported. From what I understand a big portion of changing Northerner attitudes towards the war, or at least the soldiers/army, was going into the South and seeing just how popular slavery was to the general public.

I'm not saying that this will end up happening (given how little we know about game specifics) or that it would be intentional but it is a trap I hope you avoid. Though given the complexity of getting the ACW (or any number of other world events) to behave reasonably, both triggering it or having players avoid it, purely from the basic simulation I wouldn't be surprised if you were waiting for a NA or Americas DLC to fine tune it with more bespoke mechanics.
I’m afraid the argument is a bit hard to follow. How does representing plantation owners defense of slavery lead into falling into lost cause territory?
 
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LordLemos

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Brazil is truly a weird place were slaves that were allowed to work and could not buy they freedom would adquire slaves themselves.
There are any plans for slaves to be able to buy they own freedom?
 

aruon

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very well done Paradox.

my questions though:

minutae of Legacy Slavery:
even though Legacy Slavery can act as localized Slave Trade without importing new slaves, will there be events to simulate this occasionally happening anyways? the last case in the UK where someone was tried as a slave trader was all the way in 1866, so even after the ACW, let alone once the US sent ships to aid in anti-slavery measures there was at least one idiot who was still trying.

Slave Raiding:
as noted by plenty of people across the past dozen or so pages, the Barbary states (which were chiefly Morocco, Algiers, Tunis, Tripoli, and Sirte) raided merchants and especially coastal cities sometimes with such aggressiveness that even coastal cities in SW Spain and Portugal TODAY have never fully recovered their population from the early 1800s.
now even though their heyday and largely collapse is prior to 1836, will there still be this opportunity to go full Crusader Kings and Imperator and plunder peoples of their loot and lives?

Freed Land for Freed Men:
will there be any opportunity for successful slave revolts (not named Haiti) to form their own nation or territory separate from now-ex-master nation. like a successful slave revolt that conquers South Carolina and declares its independence from the USA/CSA, or an uprising carving out a weird niche as an independent American/Protestant Algiers
 
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Vernichtere

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very well done Paradox.

my questions though:

minutae of Legacy Slavery:
even though Legacy Slavery can act as localized Slave Trade without importing new slaves, will there be events to simulate this occasionally happening anyways? the last case in the UK where someone was tried as a slave trader was all the way in 1866, so even after the ACW, let alone once the US sent ships to aid in anti-slavery measures there was at least one idiot who was still trying.
Overall, of course, legacy seems rather artificial because there is no system of federalism. If federalism were part of the game, it would have to be regulated differently. In that case slavery would simply be part of the rights of the states and the question would then be whether to ban slavery federally or to extend it to the whole country.


Of course, I hope that mecahnics of federalism will be introduced at some point.
 
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Jia Xu

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Do free pops ever become slaves? They didn't in Vicky2. What happens if the player does something really silly like enable slavery in the northern states? Does everyone go back into chains? What happens if the player does something really weird like an invasion of an African country as a slaver state? Does everyone go into chains?
 
Aug 7, 2021
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"Given that no country in history actually re-legalized chattel slavery after abolishing it, this is very difficult to do." This is incorrect. The First Republic of France abolished slavery in 1794, and the First French Empire under Napoleon reinstated slavery 8 years later in 1802.
 
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