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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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SanicK

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I can't believe what is really happening ... Victoria II is definitely the best game of the paradox, where its mechanics better interact and represent the historical period portrayed. Reading that first DD definitely gives us hope that Victoria III will really be a successor to the height of this masterpiece.
 
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Pshek

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Great times we living in! Didn't even believe in the leaks and ever seeing new Victoria! I hope Vicky III will be best pdx game, replace Vicky II as my favourite one and nothing screw up the release)

It is ideal chance for studio to came back on the right track! And even if I have some doubts... It is our HL3 moment coming true, so lets the hype reign for every fan!

Thank you Paradox, just continue to do your work!)

UPD: I seen my years old signature and... :cry:

#Vickysaved #Vickyisgreatagain
 
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NapoleonComple

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klopkr

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"...making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!"

That's a medium amount of yikes from me doug. This is usually an euphemism for dumbing down.
Lol Vicky2 has a tiny screen with an overlay to the entire map so you can't look at both.

I think there's a huge step towards accessibility to be made without even changing any gameplay.

Vicky2 menu system was designed poorly for even it's era.
 
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MohawkWolfo98

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And yet, "more accessible" is the one thing a Victoria sequel needs the most.

There is an absolute ton of issues with how the general UI and UX presentation was in that game.
This. I liked Vic II, but tbh I had no idea how the economy system worked no matter what I tried. If u make it super Byzantine then it would make it hard for me to play.

Im concerned though of the government screen. There are no political parties instead there are factions, which tbh is deeply ahistorical. I’m really concerned about this part: where are the political parties that dominated the era? Where is the Senate/Parliament? Are there going to be seats represented?

Im quite worried. The map doesn’t look as pretty as Imperator or even CKIII.
 
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ThePHD

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This. I liked Vic II, but tbh I had no idea how the economy system worked no matter what I tried. If u make it super Byzantine then it would make it hard for me to play.

Im concerned though of the government screen. There are no political parties instead there are factions, which tbh is deeply ahistorical. I’m really concerned about this part: where are the political parties that dominated the era? Where is the Senate/Parliament? Are there going to be seats represented?

Im quite worried. The map doesn’t look as pretty as Imperator or even CKIII.

I can already picture the DLC about political parties in my head.
 
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I already love this.