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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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Larkh

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Militancy -10
I'm thrilled. Although the "marginalization" of the army(/navy?) makes sense in regard with your points, I do hope the warfare system will be deepen and improve as well as the promising rest !
Really, Thank you to make it real :)
 
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youstas

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Finally, we have monarchs with traits, heir and ruling house (blue icon with castle). I wonder how this system would work with republics like USA.
 
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Groundpounder12

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Also this will be longer than the same yearspan in Victoria 2, as Victoria 3 divides each day into several ticks. The screenshots show "Wednesday morning" and "Sunday night", so there'll probably be at least "evening" and "afternoon" too.
OMG I can have afternoon tea!
 
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I don't know what excites me more -- that it's Vicky 3 or that Martin Anward is in charge. All I can say is Take My Money!
 
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Yariferum

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YES! I can finally get it off my dream list:

-Victoria 3
-Hearts of Iron 4
-Europa Universalis: Rome 2 > Imperator Rome

-Sengoku 2
-March of Eagles 2


-Crusader Kings 3
-Europa Universalis 5
-Stellaris 2
 
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YashaCarry

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Thank you all so much!
This is so exciting!
I do have a small question.
Is it possible to play the game past the 1936 end date?
 
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Rashie

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You lost me at "more accessible". Recent years have shown me that you mean fewer features and less complex features when you say more accessible. It simply means less fun. I have zero faith in paradox making victoria 3 a great game with that a "more accessible" goal.
And yet, "more accessible" is the one thing a Victoria sequel needs the most.

There is an absolute ton of issues with how the general UI and UX presentation was in that game.
 
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