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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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I am of course very happy and excited to see this announcement, I wish the dev team all the best!
My only concern so far is the lack of political parties in the politics screen on the Steam store page - I'm hopeful that it's just because it's too early in the game for proper parties to be established?
 
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Stein14

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@MissDeliana
I was wondering was the early release intent or was it just a mistake?

If it was a mistake, I hope you won't get into trouble. Everyone makes mistakes.
 
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heliostellar

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Victoria is my one, true love of the Paradox franchises. It has been one of my favorite games for close to 20 years since the original came out.

I just have to ask: are you going to abandon this project like you guys did Imperator?
 
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kingsword

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All good points and thankfully, no mana! Looking forward to future diaries. So far so good.
 
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You lost me at "more accessible". Recent years have shown me that you mean fewer features and less complex features when you say more accessible. It simply means less fun. I have zero faith in paradox making victoria 3 a great game with that a "more accessible" goal.
Frankly, the global market of Victoria 2 isn't accessible to understand by anyone, barely even the developers. Accessible is good, and not intrinsically "dumbing down".

P.s. as an example, it's practically impossible to derive from playing Vicky 2 that residency policy speeds up core acquisition rate.
 
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the people saying that it is bad Vicky 3 might more streamlined... there was stuff in Vicky 2, even veteran players struggled mightily with.
 
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How wonderful! :) Now this was a pleasant bit of news for sure! I will be eager to see how this shapes up. Society Sim as opposed to Map Painting certainly seems the way to go. You have my interest and attention, PDX!
 
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