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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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B-Rad C-More

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This is wonderful! Victoria 2 is by far my favourite Paradox game - I have played far too many hours - and I look forward to far too many hours of gameplay with Victoria 3. Now, how can I sign up for beta testing?
 

TentacleMayor

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Awesome, Vicky 2 is my favorite Paradox title of the old school (i.e. pre-DLC-spam). This may sound SJW-y, but I hope the population won't just be measured in adult males this time. If I want to build an early gender-egalitarian society (which I will), the game should be able to reflect that.
 
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Colonizor48

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Day 2 of asking for march of the eagles 3
 
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Raph

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Very happy to see that Wiz is leading this!
 
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braveshaolin

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I have never played Vicky 2, and am immensely happy about this. Really looking forward to a nice hype, an amazing release and a lot of success to you guys. Also, if possible, that you also go back to Imperator Rome as soon as possible! :)
 
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grommile

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Since Britain starts with the biggest navy, I'm sure they can commit
 
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ulver

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Love the narration. Never before have the lives of so many changed so much, so quickly as when the engines came to life for the very first time, with a roar that echoed over continents.

The theme is just perfect. For thousands or even hundreds of thousands of years all we had was human and animal muscle with a bit of occasional help from wind and running water. The very first steam engine sputtering into life is the perfect image of a world being utterly transformed in the historical blink of an eye. I got goosebumps from the sound.
 
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JPGM22

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I hope we can see a more EU4 province system than being locked to states. I might don't want map painting, but I want for sure border drawing to be complex.
 
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Monygham

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I cannot properly express my joy. You made my day, PDX; thank you!

Recently, I have steered away from Paradox grand strategies into other areas (ech, KerbalSP, and Workers&Resources - give back all the hours you took). Nothing could bring me back better than Vic III.
 
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NilsFabian

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I have only one request...

Keep the memes that are so virulent in HoI IV to a minimum.
We don't need the father of Adolf Hitler to pop up everywhere

And I could live without reforming Byzantium
 
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geogus

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hope south america gets some love, important eriod for newly born nations, the struggle for end of slavery and a big ass war beteween brazil argentina and uruguay vs paraguay
 
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karl2025

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Is unilateral emancipation the only route to end slavery, or are things like manumission or compensated emancipation or deportation going to be options? Is there a route for reconstruction to integrate former slaves as a primary pops or is second class citizenship the best they can get? Is the player going to be able to affect the internal slave trade? How is balancing the free and slave states politically going to work?
 
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