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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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PanzerMan7

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Wiz, I'm not exaggerating. I'm not hyping. I genuinely hold the following opinion. While I'm sure it'll have its bugs and flaws, I believe this may become the Greatest Paradox game to ever have been made. Stellaris and HoI 2 not withstanding :)

I believe you nailed the vision and philosophy correct. "Deeper and more accessible". I truly hope you can pull it off and if Stellaris is any measure, I know you will.

To you and the entire team around you, thank you and good luck.

Ps: Victoria was coronated on June 28, 1838. How does June 28th of 2022 or 2023 sound for a release date?
Pss: take your time :)
 
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makapse

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Wiz, I'm not exaggerating. I'm not hyping. I genuinely hold the following opinion. While I'm sure it'll have its bugs and flaws, I believe this may become the Greatest Paradox game to ever have been made. Stellaris and HoI 2 not withstanding :)

I believe you nailed the vision and philosophy correct. "Deeper and more accessible". I truly hope you can pull it off and if Stellaris is any measure, I know you will.

To you and the entire team around you, thank you and good luck.

Ps: Victoria was coronated on June 28, 1838. How does June 28th of 2022 or 2023 sound for a release date?
Pss: take your time :)
NOOOOOOO june 28th of 2022 is too far away. I want it on june 28th of 2021 itself
 
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RELee

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I'm trying to control my excitement, but damn.
If CK3 had "The King is back" slogan, then Vicky3 should have... "The Queen is back" :p

I love the premises, focus on societal, technological, political development, diplomatic plays, war put onto the backburner but still present (continuation of diplomacy and all that)... I hope they can deliver, because I'm excited!
 
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天皇の神風

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All of that sound really fantastic, Wiz.
I have never being one to follow things on the forum, but it will be very interesting to see the devs amazing work as it progress.
My best wishes for the devs and the community!
 
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adil3tr

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It would be awesome if the economics was calculated based on labor values and marx's economics. That would feel timely and add a lot of weight to the automation, development, wages, and profit simulations.
 
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TFR

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On top of ultrawide and super ultrawide UI support please get rid of the situation menu as it's only helpful for the first 5-10 hours and EU IV is the gold standard of what information the UI gives.
 
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Shaun1987

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Question: So Britain will have Anti slave bill activated as you start the game 1836. Britain passed Slave Trade Act 1807-1824 and The Slavery Abolition Act 1833. If their is a game mechanics to combating the slave trade, will the Royal Navy established the West Africa Squadron at substantial expense in 1808 after Parliament passed the Slave Trade Act of 1807, an Act for the Abolition of the Slave Trade. The squadron's task was to suppress the Atlantic slave trade by patrolling the coast of West Africa.
 
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Hail and Well Met, Gentlemen!

I have no doubt Martin "Wiz" will deliver yet another masterpiece. He, Tomas, Henrik & Johan have proven over the years to be amongst some of the best designers & developers in the business, and I greatly look forward to this effort.
 
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Colonizor48

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Day 1 of asking for march of the eagles 3. Just skip march of the eagles 2 it will probably suck anyway.