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Victoria 3 - Dev Diary #0

dd0.png


Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
dd0_1.png


Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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Sengoku 2 confirmed?
 
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March of the Eagles 2 confirmed?

We really need a new meme game.
 
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March of the Eagles 2 confirmed?

We really need a new meme game.
EU5 is next on the list. The trouble is Paradox never abandoned EU like it did Crusader Kings and Victoria II. Also EU:Rome was abandoned to an extent, but that was more of a spinoff. Those are the three memes I can remember.
 
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EU5 is next on the list. The trouble is Paradox never abandoned EU like it did Crusader Kings and Victoria II. Also EU:Rome to an extent, but that was more of a spinoff.
EU was real quiet, they got like 1 segment all weekend, it seems. Hope they dropped EUIV and are at a drawing board as we speak. But let's not cloud this celebratory thread with Leviathan talk.
 
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I'm really happy to hear it described as a sim. SImulation first is what made Vicky and V2 great.
I really hope for the deepest political, economics and population simulator yet!
 
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I'm 90% certain the palace guards will beat you if you try that. And then possibly shave you.
I'm pretty sure God has diplomatic immunity. I'm not sure even 19th-century Britain wanted to risk war with the Kingdom of Heaven.
 
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Now that Paradox releases are exclusively 64 bit, I hope Victoria 3's simulation will be taking advantage of the gobs of freely available memory on most modern computers.
 
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View attachment 721580

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

...

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

So my question is pretty straight forward:
No armies? No Navies?
Sorry to ask but this worries me as I love to build my armies and building my ships to rule the waves.
 
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So my question is pretty straight forward:
No armies? No Navies?
Sorry to ask but this worries me as I love to build my armies and building my ships to rule the waves.
I interpret this to mean that this isn't a game built around war like Europa Universalis is. While Victoria II had armies, the game wasn't built around war and map painting, but about state and economy building. War is meant to be an extension of diplomacy, or used to achieve limited aims, not the sole focus of the game. I would be shocked in a way I simply am unable to conceive if this game didn't have armies and navies similar to other Paradox titles.
 
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