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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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Darksaber501st

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So freaking happy. I know it'll be a solid year before I see it on my screen, and I'm going to be salivating every darn minute. PI/PDS have come so far since Victoria 2 in terms of the quality of its products, really looking forward to seeing this develop and grow.
 

velles

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I'm hyped AF but also worried - this could be either the greatest game Paradox ever made or the biggest disappointment.
I know it is currently WIP but redo the interface - buttons and other stuff on a screenshots are way too big, looks almost like a mobile game.
This is problematic since Victoria games have a lot of data and most people want as many data in one place as possible.

And please, PLEASE, don't pander to HOI4 kiddies, try to keep it gameplay wise as close to precedesors as possible.
 
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MarkFranz

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I truly can't wait for them to gut the only fun mechanic of victoria 2: warfare, and simultaneously make the country macro less interesting and more dumbed down than it already was with 1 rgo production in each province and a hard cap of 8 industries in each state. Paradox is just truly a lost cause at this point with trying to blow off a ck3 asset flip dumpster fire as a real game and a successor to victoria 2

edit: also LOL
This Edit made my day(actually night). I completly agree with you. Personally i love have more option to internal management of country, but if paradox will dumb down warfare like they did in CK3, i would just go back to Vic2. No matter how good other aspects of game gonna be, for me - it worthless without good warfare system.
 
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Demony

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I lost all hope when they spoke of revolution on the annoucement a suffragette and some random africans with their fist raised up was shown...

Like sure, let's ignore the German Nationalists, Hungarian Nationalists, Polish Nationalists, French Liberals, the Sudanese Anti-colonialist revolts, etc..
Yeah. I have that feeling too and I'm pretty aware that they'll end hiding or minimizing European nationalism, Confederates, and all sensitive subject. And that's pretty bad because the Victorian era was what it was, and by removing or hiding all sensitive subjects they're going make Victoria a non-historical, revisionist, and flavorless game. And that's it, a 1800s historical game must contain nationalism, colonialism, and European imperialism. Period.
 
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Damiani

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I haven't posted on these forums in like three or four years, but I feel obliged to leave a memento for this historic occasion. Victoria 3 confirmed!
 
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Kazanov

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Victoria is my one, true love of the Paradox franchises. It has been one of my favorite games for close to 20 years since the original came out.

I just have to ask: are you going to abandon this project like you guys did Imperator?

Its Victoria 3, it will never be abandoned.
 
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KiwisFly13

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I cannot contain my excitement! For real: Vicky 3 confirmed!
 
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QuinnMallory

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Frankly, the global market of Victoria 2 isn't accessible to understand by anyone, barely even the developers. Accessible is good, and not intrinsically "dumbing down".
Agreed - particularly since it's not even complex for realistic reasons. If you dig into the code, for example, it turns out that spheres of influence are literally magically increasing the amount of goods produced.
 
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jju_57

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So what years are going to be included in the game? Is it identical to V2?
 
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artesox

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i wish i didn't see the screenshots
i wish i only read OP
looks like glorified mobile game
i hope i'm wrong, i want to be sooooo wrong
What does that even mean? What is a "mobile game" look? Nowadays I see this word everywhere and nobody bothers to go deeper than just tossing a meaningless buzzword around.
 
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