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Victoria 3 - Dev Diary #0

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Hello everyone!

Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).

So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.

Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!

Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.

Loading screen from Victoria 3 - “The Crystal Palace”
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Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!

Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
  • Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
  • Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.

That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.

We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
 
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am300307

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Yay Victoria 2 might be favorite paradox game. HOI3 and EU4 are also close.
 

Stratagyfan101

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I am glad to see Wiz is at the helm of this project. This developer diary has honestly tempered much of my concerns about a new Victoria title and has done a very good job anticipating the concerns of the fanbase. A part of me wants to jump out of my skin in excitement because we've got one of my favorite devs at paradox working on one of my favorite franchises, and has expressed a broader vision of the game that I, and I think the Victoria fanbase, share. The other part of me simply can't because I've lost trust in Paradox over the years. I will certainly be watching with anticipation.

Thank you Wiz for taking up the challenge of reviving this franchise. I can't emphasize that enough. I am rooting for you and your team and hope to enjoy your work.
 
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Plank of Wood

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Here follows the opinion of Plank of Wood:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH
 
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Demony

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>uncivilized has been renamed "unrecognized"
More libtard stupidity, nothing new. They could've renamed it "non-westernized". Unrecognized is just as Eurocentric, but also plainly wrong. To begin with, it's very confusing in that it doesn't mean the government is unrecognized, but rather that some countries see it as inferior Which countries? Western ones, it's just as Eurocentric. But it also gives off the idea that Europeans saw Asian nations with disdain and as inferior, which is definitely not true, specially early during the timeframe not because they were wholesome 100 anti-racist, but because that was simply observable. Which is funny, because it was China who saw Europeans as inferior, at least early on before the opium war, Queen Victoria (3) was sent a letter, being addressed like the chieftain of some barbarians, in a chiding tone.
And seems that "unrecognized" won't have any debuffs on technology nor war. Very historically accurate!
 
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I hope Paradox doesn't forget that this is supposed to be a imperialism simulator game, and this is because Victoria is supposed to be an historical game of the Victorian era. We know imperialism is bad, but in the same way I shoot NPC's in GTA, I know shooting people is bad thing! So, Paradox, you just give me my imperialist genocidal game and we'll be fine.
 
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  • National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
  • Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
Sounds great. One of my biggest gripes with Stellaris (despite all the ways it's a fantastic game), is how it's so dependent on warfare once you're past the initial exploration and expansion game. Having meaningful things to do in peacetime will make the game so much more enjoyable to me.

If or when Stellaris 2 is made, I hope they too take this approach.

Can't wait for people that are celebrating today to be mad beyond idea because VIC3 will be as bad as Imperator at launch
There is a certain irony in everyone being mad about how PDX can't make games and DLCs at the moment, while at the same time wanting them to make the most eagerly awaited game... right now.
 
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I hope Paradox doesn't forget that this is supposed to be a imperialism simulator game, and this is because Victoria is supposed to be an historical game of the Victorian era. We know imperialism is bad, but in the same way I shoot NPC's in GTA, I know shooting people is bad thing! So, Paradox, you just give me my imperialist genocidal game and we'll be fine.
I lost all hope when they spoke of revolution on the annoucement a suffragette and some random africans with their fist raised up was shown...

Like sure, let's ignore the German Nationalists, Hungarian Nationalists, Polish Nationalists, French Liberals, the Sudanese Anti-colonialist revolts, etc..
 
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