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Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam. Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree? We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon :) ). As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch. What you get with the Sword of Islam is simply the ability to play as the Muslim rulers, but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.

I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims as well as some free features that everyone will have access to simply by patching to 1.06.

THE SWORD OF ISLAM

One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology. Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship. They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)

Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II, which we felt did not really work when playing as a Muslim ruler. So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers. Yet another problem was that many event pictures looked distinctly Western/Christian, so we've added about 25 new ones to serve as Muslim equivalents. Then there are all the little things, like trait icons with crosses, the Crusade banner, etc. All of that has been changed to provide the right atmosphere. We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs. It's all been a lot of work, but I think it turned out really well.

Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.

Lastly, Muslims get another set of honorary titles to hand out to their vassals. They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.

SoI_04.jpg

That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.

THE 1.06 PATCH

Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...

First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there, representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay. The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.

SoI_05.jpg

For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

SoI_01.jpg

Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.

SoI_02.jpg

Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games: you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset, or that any added new provinces will be active and working.

That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!
 

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The point is that an empire in the Medieval Christian world is a successor to Rome. A non-Christian empire obviously isn't.
So "empire" labels should be used restrictively within the Christian world but not necessarily for muslims and pagans?

Plausibility of anti-popes naming "anti-emperors" or victorious heresies declaring their own empires?
 

Wallain

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Did I misunderstand, or is that literally stating that we'll pay ten dollars to add a line of text in religion.txt under "muslim" saying "playable = yes", and otherwise all these new features are just the 1.06 patch?
You are paying to be able to play with the new mechanics as I understand it. Which is perfectly reasonable.
 

ToonSiuuu

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"For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power"

This feature is great! :wub:

However, when I see the screenshots, they show names like: "Hammadid" - "Aftasid". So will we have the name "Fatimid" in the same logic? :( These names are irrelevant. It should be either:
- Culture + Title: Fatimid Sultanate (As the Dev Diary says above!)
- Culture + s: Fatimids (if we want to make it shorter)

So would you please tell me how it will be when this DLC is released?

I would suggest adopting the "Culture+s" system in the duchy/kingdom tiers and the "culture+title" in the empire/caliphate tiers.
 

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So "empire" labels should be used restrictively within the Christian world but not necessarily for muslims and pagans?

Plausibility of anti-popes naming "anti-emperors" or victorious heresies declaring their own empires?
Pretty much. Empire tier is fine, as that simply means you can vassalize kings.
An anti-emperor feature would be pretty awesome if it were rare.
 

Calbrenar

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Will using the ruler designer to make yourself a muslim ruler of a normally catholic nation unlock all the special muslim abilities? I.E. start as king of scotland but muslim? What about if you convert to muslim do you all of a sudden have localization changes and the ability to marry 4 wives etc?
 

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Will using the ruler designer to make yourself a muslim ruler of a normally catholic nation unlock all the special muslim abilities? I.E. start as king of scotland but muslim? What about if you convert to muslim do you all of a sudden have localization changes and the ability to marry 4 wives etc?
They stated at some point that if you convert, you'll get access to the muslim features (and you cannot convert if you haven't bought the DLC).
 

unmerged(457435)

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Egyptian sultanate is Fatimid sultanate from now? And if there are more Fatimid sultanates (ex: Egypt, Syria, Persia, Arabia) - will we have 4 'Fatimidids' on the map?

Following this logic, the Austrian empire should be named only as 'Habsburgic Empire' and the Italian Kingdom only as 'Savoiard Kingdom'.
But it's still Austria.. and it's still Italy!
 

Meneth

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Egyptian sultanate is Fatimid sultanate from now? And if there are more Fatimid sultanates (ex: Egypt, Syria, Persia, Arabia) - will we have 4 'Fatimidids' on the map?

Following this logic, the Austrian empire should be named only as 'Habsburgic Empire' and the Italian Kingdom only as 'Savoiard Kingdom'.
But it's still Austria.. and it's still Italy!
Well, the Habsburg Empire is pretty often referred to as such ;)
 

unmerged(457435)

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Well, the Habsburg Empire is pretty often referred to as such ;)

there should be only ONE UNIVOCAL & UNAMBIGUOUS name for all the states - the geographic one.
just suppose my Croatia turns to be under some muslem Arab Trpimirovic.

Should it be a 'Trpimirovicid sultanate' now for you?
 

Meneth

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there should be only ONE UNIVOCAL & UNAMBIGUOUS name for all the states - the geographic one.
just suppose my Croatia turns to be under some muslem Arab Trpimirovic.

Should it be a 'Trpimirovicid sultanate' now for you?
What would you call the Fatimid Caliphate then? That's what it is typically referred to historically.
 

Federalist girl

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I don't care if the Welsh rule the world and decide to crown themselves emperors. If somebody manages to do it, sure, he can crown himself the emperor of britannia or whatever he wants. My problem is making these de jure empires, when de jure status refers to ancient, traditional boundaries (CK2's own tooltips say so!!). These new empires ought to be titular, that's all I'm saying.

It seems a fair compromise between the (no! other empires are ahistorical!) and the (yes, empires for everyone wheee!) crowd. Make 'em titular, please everyone.
 

Sian

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but the Devs have allready stated that they for several reasons (including visibility) are weery of making them Titular ...

And those so against it still haven't commented on the fact that there's a De Jure Portugal in 1066, way before anyone thought of one ... same could be said about Kingdom of Finland ... while there might have been some recorded ironage kings controling whole of Finland, the first time the title Kingdom of Finland was used was in 1607, but most of the time never more than a Duchy (Grand Duchy after 1581)
 

unmerged(75409)

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If the devs are so intent on giving us a boatload of emperor titles, they should also include a way to have such titles become vacant again. Like when you claim to be emperor of Scandinavia, but lose two of the four kingdoms, it would be nice if the crown could also be vaporized into nothingness.

The event would say: "People laugh at your imperial claims. The Empire of Scandinavia is no more." and *poof* there goes your imperial crown. To be recreated if you ever again manage to hold that many kingdoms.

With some of the self-created "imperial titles" in history, that is how it actually went. Some spanish king briefly held all the spanish crowns and called himself "Imperator" in the 10th century, but that did not continue when some of the crowns were lost again. Aethelstan and Alfred were briefly overlords of all of Britain and Aethelstan even called himself that way, but there too the title died when parts of their claimed empires slipped away.

Self-created imperial titles should really be different from the HRE and ERE titles. Those have a strong legitimacy at game start, and even when those empires temporarily fell to pieces, the titles remained accepted (if disputed) by all. However "High King of Britain" or "Imperator of Spain" are nothing like that, if their empires fall to pieces they should disappear too.

Maybe a generation counter or decade counter could be implemented, that lets you see how long a self-created imperial title is already in use, and how long it has to go until it becomes legitimate? That could be fun for multiplayer, too. Creating an imperial title would not be an instant win-button, instead it would be just the first step to make your rule strong and legitimate. Other players (and the AI) would seek to wrestle your kingdoms away to show the world what a vainglorious upstart you really are ... until the years have proven that your lineage is indeed worthy of an imperial crown, and it becomes as legitimate as the HRE or ERE crowns. 50 years for example would be a good period of time. The "legitimacy countdown" could be shown on the de-jure map, for all to see.

Wouldn't that add fun?
 

unmerged(75409)

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Apr 30, 2007
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but the Devs have allready stated that they for several reasons (including visibility) are weery of making them Titular ...

And those so against it still haven't commented on the fact that there's a De Jure Portugal in 1066, way before anyone thought of one ... same could be said about Kingdom of Finland ... while there might have been some recorded ironage kings controling whole of Finland, the first time the title Kingdom of Finland was used was in 1607, but most of the time never more than a Duchy (Grand Duchy after 1581)
All titular crowns are tied to some region, right? Like, to create Trinacria, you must hold provinces XYZ. To create the empire of Scandinavia, you must have the crowns of Denmark, Sweden, Norway, Finland.

Why not simply integrate that into the de-jure map, so that all can see what titles can be created, and what their requirements are?

An uncreated, titular title could be indicated on the map by having its required area outlined by a thick border (but no color fill, unlike the de-jure titles). Its CoA would be shown on the geographic center of that same area. The same way the name of a de-jure title is already shown centered on its area. That would let you see all possible titles in the game, at a glance, both titular and de-jure. By showing de-jure territory as filled colors and required titular territory as a thick border, you could easily tell the two apart. This would hardly clutter the de-jure maps, because the de-jure-kingdoms and de-jure-empires are already on different maps.

If the titular title also requires other things than territory, such conditions could be shown in a tooltip when you hover the mouse over the CoA.

One glance at Scandinavia in the de-jure-empire mapmode would show you that there are four existing de-jure kingdoms, and one potential titular empire. The thick border would enclose the de-jure areas of Denmark, Sweden, Norway and Finland, as a way to tell you that those four kingdoms are required to create the titular empire. Hovering the mouse over the CoA of the titular empire would show you that in addition to holding those four crowns, you also need X prestige, gold, piety and all the other conditions.

Another glance at Sicily, in the de-jure-kingdom mapmode would show you a thick border enclosing the territory of the sicilian duchies. This would tell you that there's a titular crown to be had, if you get control over the sicilian duchies.

Titles that stop being de-jure due to drift, and become titular titles, would still be visible on the de-jure map. The conditions for their recreation (if at all possible) could easily be checked by hovering the mouse over the CoA. If there is no territorial or title requirement for their recreation, their CoAs would be centered on the last duchy that was still de-jure attached to that title.

What would you think about such an interface addition?
 
Last edited:

Meneth

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Why not simply integrate that into the de-jure map, so that all can see what titles can be created, and what their requirements are?
One Paradox guy answered that earlier: because it isn't "simply" anything. It'd be a huge change.
 

unmerged(75409)

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Apr 30, 2007
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One Paradox guy answered that earlier: because it isn't "simply" anything. It'd be a huge change.

So they want to change the existing game mechanics, to better fit the interface??

That sounds quite awful. Regardless of how much work it would be.

I'm sure they're breaking at least ten golden rules of software design if they really do that.