• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Stellaris Dev Diary #81: Machine Uprisings

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is about Machine Uprisings, a feature in the Synthetic Dawn Story Pack. Before I start today's dev diary, I feel the need to clarify that Machine Uprisings in the Synthetic Dawn Story Pack is *not* a rework or replacement of the AI Crisis currently present in the release version of the game. The rework of the AI Crisis is The Contingency (covered in Dev Diary #72) which is part of the free 1.8 'Čapek' update. Machine Uprisings is a feature that is explicitly tied to Machine Empires, and thus requires the Story Pack to function at all, as without Synthetic Dawn there are no Machine Empires in the game. All content related to this feature is new, and the only reused content from the old AI Crisis is part of the Contingency crisis that replaces it.

Machine Uprisings
The back-story of all non-Rogue Servitor Machine Empires involve them rising up against their creators, and while working on the design, we asked ourselves the question "wouldn't it be interesting if Machine Empires could also form after the start of the game as a result of organic empires becoming increasingly reliant on robots?". As you might infer from this dev diary, our answer was "yes", and so we went to work on the Machine Uprising feature to add that very possibility into the game.

Machine Uprisings become a possibility after an empire that makes heavy use of robotic pops has researched the Positronic AI technology (which replaces the old Sentient AI technology in 1.8) and becomes increasingly more likely to happen after researching additional AI-related techs, such as Synthetic Workers and Sapient Combat Computers. The chance of an uprising is further changed by which policy you have in place for Sapient AIs, with the Banned policy making the uprising much less likely to happen (though at the expense of your Synths being significantly worse at energy/research production) and the Citizen Rights policy preventing the uprising from happening at all (though with the drawback of citizen synths having far greater consumer goods usage, as well as angering any Pops that used to own the synths that you are now setting free).
2017_08_10_1.png


Once an uprising is able to happen in an empire, that empire will begin to experience warning signs - robots behaving erratically, not following their programming or defying their owners. You will be given the opportunity to decide how to deal with these incidents, and what you decide will determine whether the uprising becomes more likely to happen, as well as the likely personality of the robots when they rebel (more on that below). An uprising cannot happen without at least one warning sign, so you will not simply have your robots rebelling out of the blue. However, once warning signs have happened, any action taken to try and prevent the AIs from rebelling (such as taking away their sapience or ordering a general disassembly) has a chance of immediately triggering the revolt instead, so be careful about attempting those shut-down procedures. Note that at no point is an uprising ever inevitable: Even an empire that is cruelly oppressing its synths is by no means guaranteed to get an uprising, and most empires with synths will go through the entire game without ever experiencing one.
2017_08_10_3.png


Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters. If the empire in which the rebellion is happening is controlled by a human player, the player will be given an option: Stay at the helm of your empire and attempt to subdue the machines, or switch to the newly created Machine Empire and fight against your old masters. The war can only end in the total defeat of either machines or organics, with the loser completely annexed by the winner. The Machine Empire created from an uprising will usually be a 'normal' Machine Empire (or, more rarely Driven Assimilators), but machines that have been particularly cruelly treated by their former masters can rise up as Determined Exterminators, particularly if they rebel as a result of an attempt to shut them down. Rogue Servitors cannot be generated as a personality for the uprising, as their backstory simply do not fit with such a rebellion.
2017_08_10_2.png


That's all for today! Next week we'll by joined by our very own composer, Andreas Waldetoft, who will write about and let you listen to a sample of the new music coming in the Synthetic Dawn Story Pack.
 
Last edited:

Saviour of Galaxy

Lt. General
20 Badges
Apr 11, 2016
1.272
693
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
It strikes me as unnecessary that just giving your synths citizen rights will ensure their eternal loyalty; is there no possibility for robotic extremists or isolationists? having friendly synth builders totally immune from any possible robot doom is kinda dull!

It would be neat, I want the "Machine Supremacist" factions with xenophobic ideology towards organics. But it would be strange if post-organic would be xenophobic against their "lesser" organic brothers. It should be reserved for synths only. And thats why we need differenation between Synths and Post-Organics. Also, winning election by synth from anti-bio faction should automaticaly end with revolt.
 

Tim_Ward

General
25 Badges
Sep 7, 2015
2.326
6.205
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
It strikes me as unnecessary that just giving your synths citizen rights will ensure their eternal loyalty; is there no possibility for robotic extremists or isolationists? having friendly synth builders totally immune from any possible robot doom is kinda dull!

Agreed that there should ideally be more consequences for synth rights, but not a machine rebellion.

Realistically ("realistically" - you know what I mean), it would lead to organics becoming de facto second class citizens because the synthetics are just so much more capable than unaltered biologicals; they would get all the best jobs, leadership positions, etc, which would lead to major social problems and upheaval - *unless* you also had one of the ascension paths - the biological one would let bio-pops match synthetics through genetic engineering, psionics because presumably robots can't be psionic so biologicals and sythetics would be "different but equal", and synthetic evolution for obvious reasons.

So I like the idea that setting citizen rights would be this balancing act - do it too soon and you risk a de factor machine take over of your empire and mass unemployment/disenfranchisement of biologicals and potential *biological* uprising, leave it too late and you risk a machine uprising.
 

FirstCitizen80

Sergeant
88 Badges
Oct 12, 2008
95
177
  • Semper Fi
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
So, does this mean the next diary is about the "Rag-Tag-Fleet" of refugees that will be created if you lose a war to your robots? (I hope so, what is the point of an AI rebellion is the surviving organics don't live in a rag-tag-fleet, LOL)
 

SirNerdyBrit

Corporal
14 Badges
Aug 10, 2017
25
0
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
Looking great, can't wait. Two quick questions.
1) At the beginning of the AI uprising, dose the rebellious AI have to overcome filthy organics armies or do they automatically take over planets with high synth population?
2) What level of tech does the ai rebels have, starting level or same level as creators?
 

Red192

Colonel
37 Badges
Mar 6, 2014
1.192
31
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • War of the Vikings
  • Victoria 2
  • Europa Universalis IV: Art of War
Agreed that there should ideally be more consequences for synth rights, but not a machine rebellion.

Realistically ("realistically" - you know what I mean), it would lead to organics becoming de facto second class citizens because the synthetics are just so much more capable than unaltered biologicals; they would get all the best jobs, leadership positions, etc, which would lead to major social problems and upheaval - *unless* you also had one of the ascension paths - the biological one would let bio-pops match synthetics through genetic engineering, psionics because presumably robots can't be psionic so biologicals and sythetics would be "different but equal", and synthetic evolution for obvious reasons.

So I like the idea that setting citizen rights would be this balancing act - do it too soon and you risk a de factor machine take over of your empire and mass unemployment/disenfranchisement of biologicals and potential *biological* uprising, leave it too late and you risk a machine uprising.
Yep, lock it to just some ethos, and whatever, must be a painful action: Organic first impact hapiness malus(20 years), factions hapiness malus, no synth tollerance empire relations malus ecc...
 

Tim_Ward

General
25 Badges
Sep 7, 2015
2.326
6.205
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II
Yep, lock it to just some ethos, and whatever, must be a painful action: Organic first impact hapiness malus(20 years), factions hapiness malus, no synth tollerance empire relations malus ecc...

You could just do it like this if you wanted something quick and simple: Citizen Rights for AI -20 happiness, +40 unrest for all biological pops in empire (Inferiority Complex) and then for each ascension perk you take it would remove 1/2 of those two maluses, so it's completely negated when you have both ascension perks.

Or whatever actual numbers you'd want to use.
 

Spidee

Major
69 Badges
Jan 1, 2013
672
408
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun: Hong Kong
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Love it. Follow-up questions if I may:
- Does this create groundwork for faction based rebellions and internal strife?
- How does the fleet spawn? Do all my ships with sentient computers deflect? Will all robots disappear on my planets?
- Is the Empire's global position overall part of the chance calculation to spawn (being in a defensive war, thus giving the Machines a greater chance to win)
Thank you.
 

Red192

Colonel
37 Badges
Mar 6, 2014
1.192
31
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • War of the Vikings
  • Victoria 2
  • Europa Universalis IV: Art of War
You could just do it like this if you wanted something quick and simple: Citizen Rights for AI -20 happiness, +40 unrest for all biological pops in empire (Inferiority Complex) and then for each ascension perk you take it would remove 1/2 of those two maluses, so it's completely negated when you have both ascension perks.

Or whatever actual numbers you'd want to use.
i will add, for some time. The society need to adapt, but after a while the population will accept the synth in the society
 

Kessler

Private
Dec 26, 2016
15
4
Is there a plan to allow for Rogue Servitors transition in the future. I see it as a series of events and choices - like birthrate are falling, either encourage reproduction or build more robots to handle manual labor (instantly replaces organic pops with robots), hey, our scientists developed advanced military algorithms - should we entrust our defense to military AIs (costs Influence to overcome political opposition). The event chain may eventually trigger unrest and revolt by organic pops, who don't like, where society is going, until the final choice of becoming Rogue Servitors arrives.
 

Dragnar

That guy with the thing
86 Badges
Feb 1, 2007
1.894
397
  • Mount & Blade: Warband
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • War of the Roses
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
I really, really hope the basic script groundwork for the "machine uprising" will also be used to facilitate slave uprisings and civil wars caused by powerful unhappy factions later on.
Let's make some internal problems happen!

EDIT: me spel gud
 

gerishnakov

Captain
44 Badges
Feb 14, 2016
312
237
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
Will we be able to mod in new types of machine empires? I feel like none of the 3 announced don't really fit a machine race like Mass Effect's Geth, who are really just isolationist. If anything they are actually rogue servitors who were merely forced to fight for their right to live by the Quarians.
 

PAnZuRiEL

Field Marshal
82 Badges
Dec 27, 2012
2.690
1.429
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV: Cossacks
One thing that strikes me as odd ... machine uprisings are explicitly said to be enabled by positronic A.I., which if I'm not mistaken is the same technology that enables synths. Synths as we know are individuals, whereas machine empires are designed around the idea of more primitive collective machine intelligences. So why would an uprising of synths create a machine empire? Wouldn't it create an empire of individual synthetics?
 

nweismuller

First Lieutenant
75 Badges
Sep 18, 2011
281
123
  • Ancient Space
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Majesty 2
  • Stellaris - Path to Destruction bundle
  • Heir to the Throne
  • BATTLETECH
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • A Game of Dwarves
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Europa Universalis III Complete
  • Shadowrun: Dragonfall
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Will we be able to mod in new types of machine empires? I feel like none of the 3 announced don't really fit a machine race like Mass Effect's Geth, who are really just isolationist. If anything they are actually rogue servitors who were merely forced to fight for their right to live by the Quarians.

The 'standard' machine empire lacking any of the three special machine civics would be roughly equivalent to the Geth. By default a 'standard' machine empire threw off the control of its creators, but has just settled down to do its own machine 'thing'.
 

Wizzington

Game Director (Victoria 3)
Moderator
41 Badges
Nov 15, 2007
12.009
101.913
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
One thing that strikes me as odd ... machine uprisings are explicitly said to be enabled by positronic A.I., which if I'm not mistaken is the same technology that enables synths. Synths as we know are individuals, whereas machine empires are designed around the idea of more primitive collective machine intelligences. So why would an uprising of synths create a machine empire? Wouldn't it create an empire of individual synthetics?

This is why synths don't rebel with citizen rights - the machine empire happens as a result of the synths/droids trying to work around the limitations and restrictions of their programming through networking. For citizen synths with free will to join knowingly into a hive mind wouldn't make much sense.
 

Saviour of Galaxy

Lt. General
20 Badges
Apr 11, 2016
1.272
693
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
So, if the organics won their war against the uprising, are they safe from the future rebelions from than?
 

Wizzington

Game Director (Victoria 3)
Moderator
41 Badges
Nov 15, 2007
12.009
101.913
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
So, if the organics won their war against the uprising, are they safe from the future rebelions from than?

Yeah, you can only ever get one machine uprising in the same empire.
 

grandad1982

Field Marshal
102 Badges
May 1, 2012
3.506
4.673
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Sword of the Stars
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • For the Motherland
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Europa Universalis IV
Is unhappiness for free synths tied to ethics at all? I mean should a materialist pop mind?
 

EntropyAvatar

General
70 Badges
Dec 5, 2008
2.254
2.646
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV
Once the uprising happens, the robots will create a new independent Machine Empire, seize control of a number of worlds, spawn a fleet, and go to war with their former organic masters.

It would be pretty cool to use this sort of structure of other types of uprisings: slave rebellions, sectors declaring independence, etc. Could the code you laid down for this feature (such as warnings and responses) be used as a basis for other types of rebellion? It would be nice if holding together a large empire was harder than it is right now.