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Hi folks!

Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

stellaris_dev_diary_06_01_20151026_leaders.jpg


Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

stellaris_dev_diary_06_01_20151026_empire_details.jpg


Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Until next week, take care all!
 
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13Foxtrot

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Here's a question: For the diversity in humans, woukd that require modding to eliminate? Say, for example, you create space Nazis, it would be out of character for them to be as diverse as a more tolerant society.

I would imaging human xenophobes would be ok with all humans...but just humans.

Anything beyond is probably something that would need to be modded.
 

BrotherArdis

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Congratulations you found the exception that makes the rule, also he's not exactly a woman is he?
I found nothing, since I wasn't searching for anything. Ender is what I was referring to from the start. You decided to label it as anime for some reason, I corrected you. That's all.

Though if we're at it, he had female squadron/flotilla commanders of similar age under his command - good enough for me.
 
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I found nothing, since I wasn't searching for anything. Ender is what I was referring to from the start. You decided to label it as anime for some reason, I corrected you. That's all.

Though if we're at it, he had female squadron/flotilla commanders of similar age under his command - good enough for me.
Because I think the whole notion of people being overly young in fiction is prepostreous. Just because they want young pretty people on film, and then they make up some thing about how they're geniuses to make up for it, which helps contribute to the cult of genius and societies missconceptions about being gifted. All in all our society place for to much value on inherent traits, especially intelligence, there has been plenty of studes showing that telling a person you think they're intelligent (especially children) cause more harm than good.
 
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The Romans were polyethnic, though, so that can't account for the several people who have indicated a desire to have monoethnic or even monogendered portraits in their Space Rome. I hope I'm not coming across as some kind of narrow minded judgement bot; I just didn't expect it.

The romans subjects and citizens were of different ethnicities, but the ruling class was the white roman aristocracy. Same thing with the British empire: they had territories all over the world but the british nobility were the "leaders".
I only want the portraits and the other settings to be consistent with this, but for now doesn't seem to be much depth in the empire options.
 
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Something tells me you aren't a fan of the Jar Jar Abram's Star Trek timeline?
Is anyone really a fan of those? I mean there ae plenty of people who enjoy them but I think there are very few people naming their kids after the characters in it.
 
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The romans subjects and citizens were of different ethnicities, but the ruling class was the white roman aristocracy. Same thing with the British empire: they had territories all over the world but the british nobility were the "leaders".
I only want the portraits and the other settings to be consistent with this, but for now doesn't seem to be much depth in the empire options.

That really depends on the era and what you define as ruling class. Further, its not exactly settled that the Romans were white.
 
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Duke of Awesome

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Is anyone really a fan of those? I mean there ae plenty of people who enjoy them but I think there are very few people naming their kids after the characters in it.

They're fine movies, I just don't think they're Star Trek movies.
 
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Alexander Seil

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Good DD.

At the start of the game, no faction will have encountered aliens yet. And even when aliens are encountered, values and cultures do not disappear or change overnight. It's quite possible to imagine a racist society existing in the game.

However, it's hard to imagine it playing much of a political role once reptilian barbarians of Omicron Persei 8 come knocking. Between modeling internal political strife of not-yet-integrated "local" ethnicities/governments (e.g., the constituent Nations of United Nations of Earth) and religion, I'd go with religion. Or any other number of things, like warp demons...

Though, a possibility of two different states of the same race coexisting on the same planet at start could be interesting, such as a long cold war scenario (I believe Aurora has a scenario with US and USSR both starting on Earth).

One omission is spies.Is espionage in the game?

I would rather them model spies as infiltration/special operations teams and surveillance ships, rather than leaders. Would be odd at this scale to have a future Emperor of Mankind infiltrating alien hive minds.

Do we really need generals? Admirals is not enough?

This is the first time anyone asked for LESS stuff in a Paradox game :eek:

I take presence of Generals as a nod to them taking ground combat somewhat seriously (usually an afterthought in sci-fi 4X games), which is

a) Cool in itself
b) Would be indispensable for many certain-to-be-made mods, like WH40k
 
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Are there any detailed skills other than skill levels? Like some Admirals are good at commanding carrier groups, some are fond of commanding battleships?
 

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Presumably, leader traits take care of that, much like CK2 traits (both normal and military) influence battles.
 

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:mad::mad::mad::mad::mad::mad::mad:

Io is the closest Galilean moon to Jupiter, and Europa is the second closest, not the other way around!!!!!!!!1111eleven!!

:mad::mad::mad::mad::mad::mad::mad:

If you ever forget the order, it's easy to tell based on their physical properties. Io is so volcanic because its proximity to Jupiter creates internal tidal forces that keep its interior hot. Europa also experiences tidal forces, but to a much lesser degree as it's farther out, so they only warm up the moon enough to create a subsurface ocean, rather than magma.

You can read more about the Galilean moons here: https://en.wikipedia.org/wiki/Galilean_moons
 
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Looks awesome ! Thanks for making the time during the move how you have a fabulous office now :)

I am so excited to have paradox making a space strategy game, dream come true!

I want to know more about those policies- flt trading? So many questions!
 

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  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Any immortal robot advisors ? maybe brain in jar technology?
I totally want that to be a disaster. Preserve someone's brain in a jar. Brain decides to take over the universe!
 
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