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Stellaris Dev Diary #59: Megastructures

utopia_stellaris_launcher_20170202.png

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
2017_02_02_2.png


The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_3.png


Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_4.png


Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
2017_02_02_1.png


Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
2017_02_02_5.png


Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
2017_02_02_6.png


That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Why does a ring world consume all planets in a system, but the Dyson sphere doesn't?
It freezes all the worlds in the system turning them into frozen worlds. Also it does not require as much material, and does not need to scrape the troposphere off of planets to create a livable habitat for organisms on its surface.
 
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TheDungen

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Why does a ring world consume all planets in a system, but the Dyson sphere doesn't?
Because the ring world only does because they couldn't make it look good along with planets.
Wiz basically said it outright.
 
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Zaltys

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Hi :)
Sounds interesting :)
We need megalomaniac useless giant structures, as a giant statue, that use a whole solar system to be built and the population of an habitable planet enslaved as man power.
The only thing the statue have is it's indestructible, so your glory will only end with the end of the universe :p
'My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!'
Nothing beside remains.


That'd make for an awesome anomaly, at least. Science ship stumbling on a system that has nothing but a gigantic useless megastructure in it, built by some long-forgotten civilization.
 
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Wyrm

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Didn't I wish for this earlier this week? :D
 

117Killer

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Sounds like a space wall. And I don't see how it would work given that a long-range wormhole wouldn't intersect any of the systems a warp drive or hyperlane ship would use as stepping stones. Heck, space is so big it wouldn't intersect any systems at all.

Not sure how you could justify a station that instantly summons fleets to it with any of the FTL methods available. Though, there's plenty of other sci-fi worlds where two stargates can generate a wormhole between them regardless of distance, like the Hivers of Sword of the Stars (they're really good at defense).

It would project a field around a system. Any hostile wormhole fleet enters that field it gets dragged into that system.

And with the station summoning fleets, i didnt really explain what i was thinking well. Here it is. Youd have a defensive jump network. Youd designate a planetary starbase in a system as your primary hub, if it has the required module. Then you could designate any fortress or starbase as a node, if it has that module (could be like an A slot thing for a fortress maybe?) then, you could keep your fleet garisoned at the central hub. Then, u could give them a 1 way jump to any node. Maybe at a one time energy cost.

But the lore excuse could be that ur overclocking a larger drive based in the module on ur spaceport. This then with its connection to the nodes is able to brute force a connection with whatever jump drive u run on. This connection is one way, and non-maintainable. But it could be possible
 

Ravenholme

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It'd be pretty neat if there was propulsion specific megastructures. The one that specifically came to mind was a sort of super-wormhole station that has to be built in orbit of, say, a blackhole, that once finished provides an absolutely massive jump radius.

Of course, such a project would have severe diplomatic consequences, as anyone can see the problem with a race able to deploy and retrieve its fleets from just about anywhere in the galaxy, but also gives a giant target for other races to attack to take this from you.
 

Zarpaulus

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It would project a field around a system. Any hostile wormhole fleet enters that field it gets dragged into that system.

And with the station summoning fleets, i didnt really explain what i was thinking well. Here it is. Youd have a defensive jump network. Youd designate a planetary starbase in a system as your primary hub, if it has the required module. Then you could designate any fortress or starbase as a node, if it has that module (could be like an A slot thing for a fortress maybe?) then, you could keep your fleet garisoned at the central hub. Then, u could give them a 1 way jump to any node. Maybe at a one time energy cost.

But the lore excuse could be that ur overclocking a larger drive based in the module on ur spaceport. This then with its connection to the nodes is able to brute force a connection with whatever jump drive u run on. This connection is one way, and non-maintainable. But it could be possible

That "interception field" would have to be several light-years wide because even with the distorted scale of the galaxy map wormholes simply do not pass through other systems.

On a realistic scale that would be like expecting a water molecule to touch a specific grain of sand in a cubic kilometer of beach.

I'm also not seeing how your "defensive jump" stations could work with anything but wormhole stations or jump drive. Warp expands space behind the ship and contracts it ahead, while hyperlanes take advantage of naturally occurring spacetime anomalies.

Maybe as an advancement from Jump Drive.
 

Derp

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To be honest, the Ringworld series I was not impressed. A total of four sections, each measuring 25.
For giant rings is, to say too little.
100 pops at a universal 100% habitability in a single (likely uncolonized) system is too little?

What would be enough? 200? 300? 1000?
 
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scottybomb

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This may have been mentioned up-thread, but it feels like the Science Nexus and Sentry Array should have drawbacks the way the Dyson Sphere and Ringworld do.

Ooh! You should be able to grow your own leviathan if you've gone down the path of biological ascension.

EDIT: Re-reading the original post answered one of my questions, so I humbly withdraw it.
 
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Zarpaulus

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This may have been mentioned up-thread, but it feels like the Science Nexus and Sentry Array should have drawbacks the way the Dyson Sphere and Ringworld do.

Ooh! You should be able to grow your own leviathan if you've gone down the path of biological ascension.

EDIT: Re-reading the original post answered one of my questions, so I humbly withdraw it.

I don't know if a big science boost or seeing everything in the galaxy would be as big of a boost as a star's entire energy output (do we have any numbers yet?) or a 100-tile planet to yourself.

Elsewhere I've suggested that the three final Ascension paths mirror the three Endgame Crises, so biological ascension would be the Prethoryn's counterpart.
 

Kat Tsun

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If we can have megastructures, why we can't have death stars and sun crushers?

The key to Paradox games is to have patience. Both for the Clausewitz engine and for the development cycle.

PDS can only work on so many things at so many times. Blowing up planets &c. will probably be added in a war/combat-focused DLC.
 
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Xoatl

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Good point, however there are several projects that require a lot of science. Could be useful if you're trying to gene mod everybody. Maybe more projects will be added, like for ascension perks.

I was thinking about this and the synthetic evolution perk will probably enable a project to turn all your pops into synths and similar to the escalating price for gene modding it will be based on # of POPs and require engineering research. psychic ascension = physics research project?