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Stellaris Dev Diary #59: Megastructures

utopia_stellaris_launcher_20170202.png

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
2017_02_02_7.png


Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
2017_02_02_2.png


The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_3.png


Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_4.png


Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
2017_02_02_1.png


Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
2017_02_02_5.png


Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
2017_02_02_6.png


That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Ancient

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I cant believe there is not a mega-defensive structure. The defensive structures in Stellaris are severely lacking. Current fortresses and platforms do little to change game play strategy.
 
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TheDungen

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I am not sure where you get that from dungeon. If you look at the systems they use for the Dyson Sphere, it seems they are doing something interesting. Further, @Wiz himself commented that megastructures are extremely moddable. This implies, the circumstances of their creation might be moddable.
Because the code as of now at least does not allow the removal of planets.
 

Zarpaulus

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Why not just blow up a sun then? Much easier than blowing up a planet. You severely underestimate how difficult blowing up a planet would really be. We're talking borderline impossible. We haven't even been able to pierce the crust yet. You'd need to blast your way though enormous amounts of rock to get to the core and even then you would need unfathomably much power to actually overcome the gravity and blast the planet apart, and even then unless you used even more force it'd all very soon start collapsing back into a roughly planet like shape.

fv01162.gif
 
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Because the code as of now at least does not allow the removal of planets.
That is event code and sure that makes sense. But it wouldn't be too hard to have an engine effect that clears a system of planets. This rather than an event code effect, would instead simply be used in the config for megastructure construction.
 

Penguin Zero

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Given that the creation of a Ringworld requires consuming all the planets in the system, I have to wonder if there will be any events that can take place if there are interesting planets in the system. For instance:

  • If there's an uncolonized life-bearing planet.
  • If there's a planet with a pre-sapient species on it.
  • If there's a planet with a pre-space flight civilization. ('Look, it's no use going on about it. Plans for your planet's demolition have been on display in the next system over for years now. If you can't be bothered to take an interest in local affairs that's your own lookout.')
  • If you actually have a colonized planet in the system! (I'm guessing it's prohibited, but if it's not...)
  • If there's a planet with an interesting modifier on it, such as the source or target system for the gas giant-dwellers rescue event chain.
Overall, this sounds like a very fun expansion, but the real entertainment's often in the details like this.
 
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terrycloth

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Didn't they say that for ringworlds? And if planets are consumed for Dyson Spheres too, then why should they say "they will freeze"? (but that's weird, why should a ringworld cost all planets but a Dyson Sphere costs no single worlds)

The Dyson Sphere wraps the star closely to get the most energy from the fewest solar panels, instead of ringing the star far enough out to be habitable.

Although, doing the math, it looks like about the same amount of surface area for each (I get the same area at a 4000 mile wide ringworld, which seems reasonable). Maybe the Dyson Sphere panels are really thin and only the framework is strong.
 

Paulus Leto

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I cant believe there is not a mega-defensive structure. The defensive structures in Stellaris are severely lacking. Current fortresses and platforms do little to change game play strategy.
I definitely agree, but I don't see us getting SoaSE style starbases until the devs can figure out how to balance them with the different interstellar travel types. Wormhole generators make them near irrelevant, but hyperlane engines have to deal with choke points.
 

sr999

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Didn't they say that for ringworlds? And if planets are consumed for Dyson Spheres too, then why should they say "they will freeze"? (but that's weird, why should a ringworld cost all planets but a Dyson Sphere costs no single worlds)
Indeed, I noticed a certain inconsistency there! I guess either
  • Slartibartfast had different subgroups working on ringworlds as on dyson spheres; or
  • PDS forgot to apply the same rationalization on dyson spheres; or
  • dyson spheres are nominally so close to the star (efficiency) compared to ringworlds (habitability) that you don't need to use up all the planets (the sphere capturing the energy could be hypothesized to be generally only a few molecules thick, whereas a ringworld has to be a very seriously engineered habitat)
But my original point remains about preserving the planets' habitability by leaving the ecliptic alone. Great fun criticizing non-existent technology, isn't it? :)
 

BlackUmbrellas

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Indeed, I noticed a certain inconsistency there! I guess either
  • Slartibartfast had different subgroups working on ringworlds as on dyson spheres; or
  • PDS forgot to apply the same rationalization on dyson spheres; or
  • dyson spheres are nominally so close to the star (efficiency) compared to ringworlds (habitability) that you don't need to use up all the planets (the sphere capturing the energy could be hypothesized to be generally only a few molecules thick, whereas a ringworld has to be a very seriously engineered habitat)
But my original point remains about preserving the planets' habitability by leaving the ecliptic alone. Great fun criticizing non-existent technology, isn't it? :)
You're missing the fourth option: the intentionally didn't apply the same mechanics for the sake of variety, and instead made Dyson spheres freeze surrounding planets because its more interesting that way.
 
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Blowing up a planet is bigger than blowing up a sun, blowing up a sun is relatively easy in theory, all you need is to disrupt it's gravity long enough for the push of the fusion to overcome the crunch of gravity and the sun will tear itself apart.

The Dyson Sphere wraps the star closely to get the most energy from the fewest solar panels, instead of ringing the star far enough out to be habitable.
... Or you simply build the ringworld in a more sensible size and add shields or a sunroof to get radiation down into acceptable levels. Heck if you build your sun roof of semitransparent solar panels you basically get a mini dyson sphere for free.
 
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MGoods

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Indeed, I noticed a certain inconsistency there! I guess either
  • Slartibartfast had different subgroups working on ringworlds as on dyson spheres; or
  • PDS forgot to apply the same rationalization on dyson spheres; or
  • dyson spheres are nominally so close to the star (efficiency) compared to ringworlds (habitability) that you don't need to use up all the planets (the sphere capturing the energy could be hypothesized to be generally only a few molecules thick, whereas a ringworld has to be a very seriously engineered habitat)
But my original point remains about preserving the planets' habitability by leaving the ecliptic alone. Great fun criticizing non-existent technology, isn't it? :)

While I'm not going to hunt down the quote I'm pretty sure Wiz has said it's because ringworlds could end up graphically clipping planets in a system, so rather than putting in a bunch of collision detection stuff they just decided to clear all the other stuff from the system. That's not necessary for Dyson spheres, so they don't clear the system for them.
 

Kat Tsun

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Indeed, I noticed a certain inconsistency there! I guess either
  • Slartibartfast had different subgroups working on ringworlds as on dyson spheres; or
  • PDS forgot to apply the same rationalization on dyson spheres; or
  • dyson spheres are nominally so close to the star (efficiency) compared to ringworlds (habitability) that you don't need to use up all the planets (the sphere capturing the energy could be hypothesized to be generally only a few molecules thick, whereas a ringworld has to be a very seriously engineered habitat)
But my original point remains about preserving the planets' habitability by leaving the ecliptic alone. Great fun criticizing non-existent technology, isn't it? :)

The reason is two:

1) To avoid duplicating or doubling planet resources of systems.
2) There are graphical issues with having planets and ringworlds in the same system.

It seems to be something unique to ringworlds. I imagine dyson spheres will appear similar to Frontier Outposts on the UI, so they won't be so prone to cluttering.
 

Leovigild32

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I didn't notice it, but did Wiz mention if the mega structures will be different depending on you ship type? ie will plant species have a Dyson sphere of trees? If so, I hope we get some Hyperion type events added in... in fact the Shrike as a crisis seems exciting.
 
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thexmassteam

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Hi :)
Sounds interesting :)
We need megalomaniac useless giant structures, as a giant statue, that use a whole solar system to be built and the population of an habitable planet enslaved as man power.
The only thing the statue have is it's indestructible, so your glory will only end with the end of the universe :p
 
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Zarpaulus

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I didn't notice it, but did Wiz mention if the mega structures will be different depending on you ship type? ie will plant species have a Dyson sphere of trees? If so, I hope we get some Hyperion type events added in... in fact the Shrike as a crisis seems exciting.

Freeman Dyson actually suggested genetically engineering plants that could be planted in comets and grow into living space habitats, in addition to the Sphere (which was actually more of a "cloud") that he's famous for.

i.e.
dysontree.jpg
 

117Killer

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I definitely agree, but I don't see us getting SoaSE style starbases until the devs can figure out how to balance them with the different interstellar travel types. Wormhole generators make them near irrelevant, but hyperlane engines have to deal with choke points.

What they should do is add an addon to stations tbat allows us to drag a wormholing ship into the sytem. This means u can erect a defense against a wormhole empire. Then all they need to do is add defenses that arent completely irrelevant and defending ur space becomes a viable option

Edit: maybe a station that can insta call ur fleet to it
 
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Zarpaulus

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What they should do is add an addon to stations tbat allows us to drag a wormholing ship into the sytem. This means u can erect a defense against a wormhole empire. Then all they need to do is add defenses that arent completely irrelevant and defending ur space becomes a viable option

Edit: maybe a station that can insta call ur fleet to it
Sounds like a space wall. And I don't see how it would work given that a long-range wormhole wouldn't intersect any of the systems a warp drive or hyperlane ship would use as stepping stones. Heck, space is so big it wouldn't intersect any systems at all.

Not sure how you could justify a station that instantly summons fleets to it with any of the FTL methods available. Though, there's plenty of other sci-fi worlds where two stargates can generate a wormhole between them regardless of distance, like the Hivers of Sword of the Stars (they're really good at defense).