• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Stellaris Dev Diary #57: Species Rights

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be a meaty one, covering several new features in the 1.5 'Banks' update, as well as some paid features coming in the (unannounced) expansion accompanying Banks. Please note that because of some sickness, we're a little behind in the interface department, so the interface graphics shown today are placeholders and not what will be in the final product.

Species Rights (Free Feature)
The big new feature we'll be talking about today is Species Rights. Previously, what rights your species had were controlled through a set of policies that could only discriminate between 'your founder species' and 'everyone else'. We felt that this was an area in need of more granularity, both to make playing a multispecies empire more interesting and also to create more of a sense of distinction between your pops. Thus, in Banks, it will now be possible to individually determine the rights and obligations of each species in your empire. In addition to setting rights for a species currently in your empire, you can also set rights for species outside your empire (for example granting species you would like to attract to your empire via migration Full Citizenship and a good living standard) and have a default set of rights that is applied to any species you have not specifically configured the rights for.

The most fundamental status of a species in your empire is Citizenship. Citizenship is the overall set of rights and privileges given to a species: Whether they are free or unfree, whether they can participate in the political processes of the country, what restrictions can be placed on them and even whether they have the right to live in your empire at all. In addition to rights and obligations, citizenship also affects Pops' migration attraction: A Pop that is currently enjoying Full Citizenship is unlikely to move to another empire where their rights would be curtailed, and Pops living under second-class citizen conditions are more likely to move somewhere that promises them a better life.
  • Full Citizenship: Species with full citizenship are fully integrated populations in your empire. They have the right to vote in democracies and can become leaders of all types. You are also forbidden from enacting population controls on them.
  • Caste System: Species with a caste system have a mix of full citizenship and slavery, with pops working in the farms and mines being enslaved and the rest being free to enjoy the fruits of the serfs' labor.
  • Limited Citizenship: Species with limited citizenship are tolerated but not integrated populations in your empire. While not enslaved, their right to vote and stand for political office is curtailed, and you can place population restrictions on them and restrict them from being able to settle on your core worlds (more on that below).
  • Slaves: Species with this setting are all enslaved without exception. They have no rights whatsoever and live under the most squalid of conditions.
  • Undesirables: Undesirables are species that you do not wish to exist in your empire. Depending on your purge policy this can either mean that you mean that you target them for extermination, or just try to drive them off from your worlds (more on that below).

Military Service is the martial obligations placed on this species by your empire. It can range from allowing Full Military Service as both soldiers and officers, allowing you to recruit generals and admirals from the species even if they would normally not be allowed to be leaders (for example due to Limited Citizenship) all the way down to a full exemption from all military service.

Living Standards represents how economically favored a population is, for example whether they benefit from social welfare or have restrictions placed on what kinds of occupations they can be employed in. The higher the living standards of a Pop is, the more Consumer Goods it will use, and the happier it will be (more on Consumer Goods below).

Migration Controls determines whether a species is allowed to freely migrate between worlds or not. Restrictions on migrations are always in place for slaves and pops that are being purged.

Population Controls determines whether a species is allowed to grow its population or not. Species with population control will not grow new pops, but neither will their existing pops die off.

In addition to determining what a species is able to do, species rights will also affect a variety of other factors such as happiness and consumer goods (for example, Pops are generally not very pleased about being enslaved or having population controls placed on them). Different factions in your empire will also have different preferences for what species rights you employ, such as Authoritarian pops liking Caste Systems and Supremacist factions being less than happy with granting Full Citizenship to aliens.
2017_01_19_1.png


Purge and Slavery Types (Paid Feature)
In addition to the free species rights given to everyone in the Banks update, there is also a paid element, namely the special Purge and Slavery policies that allows you define in which manner your empire utilizes slavery and purging vis-a-vis specific species. The default options (Chattel Slavery and Extermination) are always available even without the expansion, and those without the expansion can also make use of Displacement via a policy, but the rest are only for expansion owners.

The slavery types are as follows:
  • Chattel Slavery: This represents forced labor on a massive scale. Chattel Slaves have a bonus to food and mineral production and a large penalty to energy/science production and under a Caste System all Pops producing Minerals and Food will be enslaved.
  • Domestic Servitude: This represents a combination of plantation slavery and indentured servitude. Domestic Servants have no boost to any resource production and a small penalty to mineral/energy/science production, but increase the happiness of all non-enslaved citizen pops on the planet.
  • Battle Thralls: This represents a system of enforced martial serfdom. Battle Thralls have no boost to any resource production and a moderate penalty to energy/science production, but armies recruited from them are stronger.
  • Livestock: This represents a species that is regularly culled to be used as food. Livestock produce a fixed number of extra food, but are completely unable to produce any other kind of resource.
The purge types are as follows:
  • Extermination: The species is systemically killed off by any means available. This is the fastest form of purging, but pops subject to it are unable to produce any resources while they are busy dying off.
  • Displacement: The species is driven away through the use of forced resettlement and destruction of their homes. Displaced pops will not be killed, but rather will attempt to flee the empire to other, more welcoming empires, and might even try to settle uncolonized planets. This process is slow, but generates less outrage among other empires than the other forms of purging.
  • Forced Labor: The species is placed in camps and forced to do hard labor under brutal conditions with inadequate food and shelter, effectively working them to death. Pops doing Forced Labor will be killed off more slowly than through extermination, but will continue to produce minerals, food and (at a significant penalty) energy.
  • Processing: The species is processed into food for the consumption of other Pops. Pops being Processed generate a fixed amount of food and die off at a fairly fast pace, but cannot be put to use producing any other resources.
  • Neutering: The species is prevented from reproducing through chemical castration or biological modification, eventually dying off naturally. Neutered Pops continue to function normally and may even be given a high standard of life, but have a large penalty to their happiness. The speed at which they die off varies based on the species' natural lifespan, but is typically very slow.
2017_01_19_3.png


Consumer Goods (Free Feature)
Another issue we're trying to tackle in Banks is mineral inflation. Mineral production has a tendency to snowball in the mid- and lategame, particularly in large, sprawling empires. In order to address this we've introduced a new mineral cost called Consumer Goods. Consumer Goods represents the portion of your industrial base that is occupied with seeing to the needs of your population, ie producing butter instead of guns. Each Pop in your empire will use a certain amount of Consumer Goods each month, with the amount primarily dependent on their living standards. Each unit of consumer goods costs a certain number of minerals dependening on factors such as ethics, traditions, whether your empire is engaged in a defensive war and so on.
2017_01_19_4.png


Refugees and Core Worlds (Free Feature)
The last thing we'll be covering today is some new policies that tie into the mechanics of species rights. The Core Worlds Population policy determines which Pops are allowed to live on your core (non-sector) planets, and can be set to either allow only citizen Pops (Full Citizenship/Caste System), citizen and slave Pops (Full Citizenship/Caste System/Slaves) or open them up to all species. If you restrict your core worlds and there are prohibited Pops living there, they will move away, either migrating to your sectors or fleeing your empire altogether if there is another empire willing to take them. It is also possible for Pops that are enslaved or targeted for extermination to escape your empire, particularly if there is an influential Xenophile faction that is helping them flee.

Whether or not another empire is willing to accept those fleeing purges, slavery and resettlement depends on your Refugees policy. You can choose to accept other species will open arms, allowing refugee Pops to freely move into your empire, be more restrictive and accept only those Pops you have deigned to grant citizenship, or simply shut down acceptance of refugees altogether.
2017_01_19_2.png


Right, that's all for today! Next week we'll be talking about something I know a lot of people have been wanting for some time: Orbital Habitats. Don't miss it.
 
Last edited:
  • 363
  • 52
Reactions:

SnakeInATopHat

Captain
98 Badges
Oct 13, 2016
442
129
  • BATTLETECH
  • Age of Wonders
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Darkest Hour
  • Europa Universalis IV: Golden Century
  • Stellaris: Necroids
  • Prison Architect: Psych Ward
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Age of Wonders: Shadow Magic
  • Shadowrun Returns
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Crusader Kings II: Way of Life
Now all we need is an exterminate bombardment policy to cleanse the galaxy of Xeno filth without having to set foot on their god-forsaken rock
 
  • 15
Reactions:

iquabakaner

Colonel
75 Badges
Jul 22, 2015
1.077
750
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Cities: Skylines
  • War of the Roses
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
My only problem with eating pop mechanic, is that "Livestock" makes no sense. Livestock needs to eat too, and law of conservation of energy means that you'll never end up with net increase of food.

Humans eat animals largely they cannot convert cellulose in grass to glucose themselves. And given how much energy sentient species waste to run their brains, they'll be literally least efficient way to get nutrients.

Nutrients extractor purges are reasonable and practical though, because you aren't growing them, you just being ecological with disposing of purged pops.
Energy is not the sole reason of food consumption. Some species eat to get necessary chemicals that they need but cannot produce by themselves. For example, vitamins for humans.
 
  • 2
  • 1
Reactions:

toolfan

Sergeant
67 Badges
May 1, 2005
52
1
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Necroids
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
But what if an individual xeno species pop has different traits due to ethic divergence and you want to give that specific pop different rights than the inferior pop of that same species.
 

Shoobs

Colonel
40 Badges
Sep 12, 2007
816
94
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Sword of the Stars II
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Majesty 2
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • For The Glory
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
I'm amazed noone picked out this to point at..

And might even try to settle uncolonized planets.

We have Space Australia starting in Space Great Britain's backyard.
 
  • 3
  • 1
  • 1
Reactions:

faljen_isus

Captain
6 Badges
Sep 27, 2016
472
145
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
@Wiz can you give us more details on opinion malus' for different policies and more details about migrations?

oh and just to say: THIS IS BLOODY AWESOMEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!
 
  • 5
Reactions:

Calor

Second Lieutenant
96 Badges
May 29, 2013
110
46
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Shadow Magic
  • Victoria 2: Heart of Darkness
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Age of Wonders III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2 Collection
  • King Arthur II
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
I'm amazed noone picked out this to point at..

And might even try to settle uncolonized planets.

We have Space Australia starting in Space Great Britain's backyard.
Only to then invade Space Australia and drive them off to NEW Space Australia ... which is also a nice Planet :D
 
  • 1
Reactions:

iniudan

General
92 Badges
Feb 28, 2008
2.053
781
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
  • Knights of Pen and Paper +1 Edition
Will it be possible to have all races in a lower class of citizenship such as limited citizenship or slavery or will you need at least one race with full citizenship?

Pretty sure you will need at least one species as full citizen or caste, else how are you gonna get leader ?
 

Princess Stabbity

Random Nonsense Generator
48 Badges
Oct 20, 2016
720
971
twitter.com
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Magicka 2
  • Crusader Kings II: Charlemagne
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Pillars of Eternity
  • Crusader Kings II: Rajas of India
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
I looooove everything! Please let me preorder this already! I DON'T WANT THIS MONEY! JUST TAKE IT!

A question tho: How open to modding will all the new features be? Specifically the individual functions that comprise them? For example, if I wanted to use the "dying of old age dependent on species lifespan" aspect of neutering without the diplomatic/happiness reprecussions (as say part of a genetic condition or a disease) would I be able to do so or are many of those things hardcoded and their building blocks inaccessible to modders?
 
  • 1
Reactions:

Malecord

Graf
53 Badges
May 13, 2016
786
898
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: The Republic
My only problem with eating pop mechanic, is that "Livestock" makes no sense. Livestock needs to eat too, and law of conservation of energy means that you'll never end up with net increase of food.

I think the idea behind this is not using slaves for intensive production of their meats (like present world intensive livestock) but maximum efficiency in running those "regular meat" livestocks.

You need a sentient being to run those farms and livestock and produce food, both vegetarian or animal. And preferably you want to use slaves for this job. So slaves are needed anyway and you have to maintain them. But they are not immortal and in general young healthy slaves work better than old decrepit ones. So ideally you want only young ones and get rid of the old ones when they become inefficient. How to get rid of the old ones with maximum efficiency? Nutrient extractors.

The way I imagine this is that those slaves work in food production industry and then become food themselves when they become useless instead of living happily their old days on the shoulders of the taxpayers.
 
Last edited:
  • 3
  • 1
  • 1
Reactions:

shimiku

Sergeant
43 Badges
Apr 27, 2016
53
17
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Magicka
  • Lead and Gold
  • Heir to the Throne
  • Cities in Motion 2
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Impire
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Cities: Skylines - After Dark
i can now play as space Hitler with slavery setting Domestic servitude and purge to forced labor
i really cant wait for this
 

Shoobs

Colonel
40 Badges
Sep 12, 2007
816
94
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Sword of the Stars II
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Majesty 2
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • For The Glory
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
Only to then invade Space Australia and drive them off to NEW Space Australia ... which is also a nice Planet :D

My original idea was to use Space America ( changed that quickly ) instead of Australia, so yours actually makes the transition more fun.
 

Madzai

Lt. General
71 Badges
Mar 30, 2007
1.637
1.875
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Empire of Sin
  • Impire
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • A Game of Dwarves
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
Correct, you no longer do it on a per pop basis.
So, as a slaver\purger Empire you loose the ability remove POPs with undesirable ethics, loose the ability to selectively enslave POPs too. So, that purpose would slavery serve? You enslave the whole species for some food and minerals? As if you own species can't do that. Using them for colonizing worlds, you own POPs cannot? That's the point again, if energy\science production will be ineffective.

And main question - how new POPs ethics works with Government Ethics? Before - main reason for enslaving was that POPs with different ethics sit on zero happiness all day long due to different preferred laws, ethics and other penalties. How it will work in 1.5? You let "recently conquered" to fade away and they are OK with your rule?
 
  • 6
Reactions:

AlexanderBoesen

Sergeant
97 Badges
Apr 26, 2013
69
47
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Europa Universalis IV: Dharma
I wish I could enslave pops with different ethics. Like sending filthy egalitarians to gulags. If slavery is automated I suppose you cant micromanage like that?
 

GC13

The Last Emperor of Sol
80 Badges
Dec 30, 2010
3.171
3.028
  • Victoria 2
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Tyranny: Gold Edition
  • Tyranny - Bastards Wound
  • Pillars of Eternity
Since you can only select one option per category I recommend using radio buttons rather than check boxes for your selection.
 
  • 2
  • 2
Reactions:

Eos

Second Lieutenant
33 Badges
Dec 11, 2007
119
6
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III: Collection
  • Pride of Nations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
When you chose policies for species do you have to do it for every variation or you can group them somehow? Because with every empire genetically modifying their pops you end up with a big amount of species by then end of the game

Also would it be possible to have polices for groups, all humanoids one set of polices all fungi and plants are food and so on? That would save a lot on the micromanagement
 

scaper12123

Lt. General
41 Badges
May 13, 2016
1.327
484
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
Since you can only select one option per category I recommend using radio buttons rather than check boxes for your selection.
they said the graphics are placeholders since they're sick and cannot be asked to do graphical work rigiht now :p
 
  • 3
Reactions: