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Stellaris Dev Diary #56 - Ascension Perks

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a feature that was hinted at in last dev diary, Ascension Perks. Ascension Perks are related to the Traditions and Unity system, but is a paid feature in the (unannounced) expansion accompanying the 1.5 'Banks' update, rather than a part of the update itself. Those without the expansion will get full access to the Traditions and Unity features, but not to the Ascension Perks themselves.

Ascension Perks
The idea behind the Ascension Perks is to provide more unique unlockable features for Empires, and to provide the player with the ability to determine an 'endgame' for their species: What their empire is striving towards. Perhaps your goal is to go all-in on AI, replacing the frail biological bodies of your pops with immortal machines, or to harness the psionic potential of your species and reach a higher form of existence, allowing your empire to tap into other planes of being? All these and more are covered by the Ascension Perk system.
2017_01_12_2.png


Each time you complete a Tradition tree, you will unlock one Ascension Perk slot, of which there are 8 in total. There may also be other ways to unlock slots, such as from certain rare technologies or as a reward for a particular event chain. This slot can then be filled with any of the Ascension Perks available to you. The final number of perks is not yet set down, but there are currently more than 20 and there will likely be more added. Ascension Perks have pre-requisites, which can for example be a particular technology or tradition, a certain number of Ascension Perk slots to be unlocked, or a specific ethos or government type. Some Ascension Perks are one-offs that simply provide a bonus to a particular area of your empire: For example, a bonus to border range, or cheaper terraforming. Others unlock new features, such as the ability to construct new types of space structures (more on in later dev diaries).

Finally there are the three 'Species Endgame' paths: The biological path, the spiritual path and the synthetic path. These three paths each consist of two perks, the first of which unlocks access to the second once a number of other pre-requisites have been met. The paths are mutually exclusive, and once you start heading down one of them, the other two are locked off.
  • The Biological Path focuses on mastery over biological evolution. The first level of it gives access to more gene points and significantly cuts the cost of genemodding projects, while the second level expands the options available during genemodding in addition to further providing more points and less cost.
  • The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.
  • The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
2017_01_12_1.png


That's all for today! Next week we'll be talking about the concept of species rights and obligations.

Also about eating pops.
 
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Why? I know precisely what it is. ;)

You sir, are a horrible, horrible, tease... :p

I like what I'm seeing here. Keep up the good work!
 
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It sounds great, lots of additional customization and rp options!

However...

...
Each time you complete a Tradition tree, you will unlock one Ascension Perk slot, of which there are 8 in total. There may also be other ways to unlock slots
...

As posted in the previous dev diary there will be only seven tradition trees (expansion, domination, prosperity, harmony, supremacy, purity, exploration). I hope that there will be lots of other ways to unlock the slots. Having to fill in all the tradition trees would mean that all the end-game empires will look the same as far as the traditions are concerened. Not good for rp and customization. Xenophiles having to fill in the Purity tree and Pacifists going for the Supremacy.

Also, will there be an Ascension victory condition for empires that are not aiming for galactic conquest?
 
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Perhaps your goal is to go all-in on AI, replacing the frail biological bodies of your pops with immortal machines, or to harness the psionic potential of your species and reach a higher form of existence, allowing your empire to tap into other planes of being?

The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
 
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will traditions be permanent like in EU4 or changable with a high cost like EU3?
or atleast be changeable by significantly massive rebellions or something?
Presumably they can be swapped around somehow, because otherwise the utility of picking Traditions counter to your current Ethics in order to change your ethics would be pretty limited.
 
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I don't really have a problem with ascension perks being an expansion DLC only feature, since you only need one person in the entire thing to have the dlc for everyone playing to get access to it as I recall.
 
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@Wiz Pls tell me the psionic route is not restricted to spiritualists. I want to roleplay the stargate ancients who ascended and they could not be farther from being spiritualist. And seriously the Ori suck :(
 
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@Wiz Pls tell me the psionic route is not restricted to spiritualists. I want to roleplay the stargate ancients who ascended and they could not be farther from being spiritualist. And seriously the Ori suck :(

also spiritualists who go the cybernetics route would be cool.
 

shadowclasper

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@Wiz Pls tell me the psionic route is not restricted to spiritualists. I want to roleplay the stargate ancients who ascended and they could not be farther from being spiritualist. And seriously the Ori suck :(
I imagine it's just locked to grabbing psionics at all. Spiritualists are most likely to grab it but not the only ones who can.
 
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anyone as far as I know can get Psionics its just that Spiritualists are much more attuned to psionics than the others and as mentioned more likely to get psionics before the others
 
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Question: can choosing an Ascension cause a division in your empire if pops are unhappy/have differing ethics than the choice you made?

For example, if I choose to start putting cybernetic implants in everyone will the spiritualists in my empires colonies attempt a war of independence which, if successful, allows them to become their own empire and choose their own Ascension?

Because that would be awesome. Especially if they chose the organic route, and eventually my robot pops went to war against their super evolved organic outcast brethren! THERE CAN ONLY BE ONE!
 
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Are there going to be different potential branches for each path?
For example what if I don't want to go down the Cybermen or Borg route, maybe I want my people to be able to upload themselves to the internet.
 
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Question: can choosing an Ascension cause a division in your empire if pops are unhappy/have differing ethics than the choice you made?

For example, if I choose to start putting cybernetic implants in everyone will the spiritualists in my empires colonies attempt a war of independence which, if successful, allows them to become their own empire and choose their own Ascension?

Because that would be awesome. Especially if they chose the organic route, and eventually my robot pops went to war against their super evolved organic outcast brethren! THERE CAN ONLY BE ONE!
Another question.
Will their be a diiference in how much this can be implemented at a time for different ethos?
Like if your collectivist will you have the option to force gene-modding or augmentation on your pops? Or perhaps ban it outright?
Or if you're individualist will you be barred from this and let people freely choose?
 
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Does this mean completing the ascension perks put us on the same level as ascended (unfallen) empires?

If we are to take Ascension literally then Fallen Empires are, in the game, Stagnant Ascendancies, they are very powerful, tall empires who likely stagnated halfway through completing their Ascendency Perks, when they Awaken that does not necessarily mean that they have Ascended, it may mean that they are simply awake and active again. I think that when you complete your ascendency you become like more like the Unbidden, AI Revolt, or Prethoryn, which might make you even more powerful than Fallen Empires. though some people disagree and don't think that that's what Ascension does, the clues left in the Dev Diary seem to indicate that ascending to a higher state of being like the End Crises is likely the purpose of Ascension. That would be my guess.
 
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