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Stellaris Dev Diary #55 - Unity and Traditions

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
2016_12_15_4.png


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
2016_12_15_3.png


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
 
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I'm curious but there will be a tradition perk offsetting the cost of slaves, because otherwise this making of slaves increasing the cost of traditions is simply finishing off the ability to play a slave empire, which is already barely viable as is.
 
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Is global food coming with 1.5?
I would suspect so. If they are adding option to use aliens as food, it would be of limited use if you would have to have a pop of your species present on a planet to benefit from it.
 
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:p OK. Never mind. Keep downvoting and Merry Christmas to you too. ;)
Disagreeing with friend, and complaining about downvotes always deserves to be downvoted.
 
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Growing your empire is very important in any 4X strategy, although late intentions from developers are directed at punishing growing more and more. Which is kinda becoming. "Let's give small loosing empire more bonuses!" is fine when it's moderate, keeping the challenge and stuff. But do it too much - and you are killing game process.

P.S. People today don't like to think. They are spoiled by social networks and think they can make reality what they like just by voting and liking - like they do is social networks.
 
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Not saying I'm against the ideas of government buildings, but a planet filled with monuments does strike me as an odd concept. A tourist hub, sure. A government hub, sure. Monuments all over and no production of anything substatial whatsoever might be a bit pushing it. Although I suppose alien culture could justify it in the end - perhaps a vanity project of a civilization that wants to leave its mark on the galaxy or show off its wealth and influence to other star nations. So I suppose it might be just me finding this idea weird.

It wouldn't be that strange. Think of it like the Vatican in Space - it would function as a holy planet that citizens could make pilgrimages to, sort of like Earth in the WH40k universe.
 
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@Wiz

Will any of the traditions lock out other traditions? I couldn't imagine Harmony and Purity working together for example (outside of Beyond Earth that is!)

Good news though, I was wondering if Banks would be bringing anything like this. I'm assuming it's going through rigourious testing and balancing - my only concern is in Long games that people could max out all trees, it there anything in place for dealing with this (other than the growth penalties?) I know I end up with all the techs by the end of a long game despite growth penalties.
The traditions are specifically tied to ethos- "taking all of them" means taking all the ones diametrically opposed to your population's interests, meaning they'll be really angry.
 
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Not pure. PURGE!


LOL!

"Pittyfull plant subcreature. Bow before superior animal masterrace"
Shame there are still creature like this. They forget or even actively deny the great purge of 2354 when they got their populations to throw millions of reptilian and arachnid eggs at targets for sport, and they forced birds to strip off their feathers.
 
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Looking good. I was thinking that it wouldn't be till 1.6/1.7 that Sellaris would finally reach a stage that I felt it would start to really shine but the last coule of DD have made very hopeful that 1.5 might do the trick!
 
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The new faction system alone seemed interesting, but combined with this... hooray for better roleplaying, more peace-time mechanics, viable tall empires, more customization and ways to shift your ethics. Hooray for everything!

I wish it would be out already. Stellaring through the holidays with 1.5 would've been a blast :cool: Oh well, looking forward to it... ;)
 
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Guys, I just gotta say, you at Paradox are the best! I love what you are doing with this game, and it's turning out more and more to be the amazing space sim I dreamed it might be. Really I'm really happy I gave you guys my money for this game, its DLCs, and HOI4's.
 
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1) is this just a copy from civilization 5?
2) is this mean I can make capitalistic empire once again?
3) the ascension looks promising and ascension (to 4d world or whatever) might be a new type of victory however I don't recommend so in civ 5 vanilla it was utopia project in civ5 but in the expansion the culture victory is changed to tourism so if you want that I won't recommend if you aren't sure
4) that's all your mind but a straight rip-off is not always good and I assume you're friendly with firaxis game too then make sure you got something for them
5) more management! yeah I seems maxed out too easily and straightforward now you got it!
 
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You would be right, if it it wasn't the very definition of what arbitrary penalty means.

Look, it is one thing to feel unity. By default, a small group will be more united than a diverse large group, there is no question of that. But why a small united group should have Traditions in something it has never engaged in is silly, and it is more silly if the large but diverse group next to you has a long and well established history of things which should unlock that Tradition but they can't because the game designer has decided there is an abitrary limit which penalises the larger group from unlocking the tradition.

It is not who needs what, it is about game-design. It is not good game designing practice to come up with such silly non-logical arbitraries. As long as I remember this has been one of the leading stars in PDOX game design, and this Unity -> Tradition is something breaking that tradition (sic!).

I agree 100%. I think a much more logical system would be that instead of a unity resource, for each Tradition there would be a set of actions and performing those actions would increase your rank in that Tradition.
 
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It's also true of tech choices that they are only "short-term" because if you play long enough, will research everything. But they are still very difficult choices that affect your game profoundly.

I suspect it will be balanced so that it takes a hundred or more years or so to complete a tree, increasing as you unlock more, so I think there will be plenty of hard choices to make.

Anyway, in the long run, we're all dead.
Thanks, that's exactly what I need right now: an existential crisis.
 
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