• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #55 - Unity and Traditions

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
2016_12_15_4.png


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
2016_12_15_3.png


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
 
Last edited:
  • 198
  • 53
  • 3
Reactions:

Dalinski

Colonel
15 Badges
Apr 1, 2016
985
1.056
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
I would rather we fought HARD for stability than it be given to us on a platter.

And then for it to be taken from us again if we rest on our laurels. Such is then the endless churning of the galaxy as it cuts its way through space remorselessly.
 

Xoatl

Major
38 Badges
Jan 21, 2012
784
192
  • A Game of Dwarves
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
Culture stuff has really good potential. I thought it might also be interesting to implement such thing as degradation of Culture - as Unity drops to a certain level, Culture begins to degrade, resulting in losing of traditions. That would be kind of realistic and also helps to more clearly separate culture from tech development.

What would Unity have to maintain to cause that? It can't just be traditions because as low as it can get is 0 monthly gain that way if each one cost 1 unity monthly to keep active.

EDIT: Unless you can get lump sum unity gains like you can with influence. Although many players would be smart enough not to go over the limit even then. This would only devastate empires that just suffered major territorial lose where their monuments and stuff were at.
 

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.361
2.745
Any particular reason it can't be done using existing influence resource? Since, you know, the original idea was to keep game simple?
 
  • 2
Reactions:

huru2judge1

Private
58 Badges
Jul 21, 2012
10
5
  • Europa Universalis III Complete
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Hearts of Iron IV: Cadet
  • Leviathan: Warships
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
I wish you would add a trade/merchant mechanism. I would love to see merchant fleets that automatically trade between worlds and friendly empires that have trade agreements. It would be cool and add more diversity to the game and map.

Plus, it would be fun to have to ability to raid merchant fleets. You could probably incorporate merchant missions ... where merchantile minded people in an empire want the government to be more business and trade friendly.
 

scaper12123

Lt. General
41 Badges
May 13, 2016
1.335
552
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV
I personally think the increase of potential imbalance from this new mechanic is a good thing. If anything, this allows the player to become more specialized in what they want to do and find their own preference for winning the game. The more ways they can create for the player to win, the better off this game will be because, while one particular way might be imbalanced, a few modifications can make that same way just as viable as others
 

jose2534

The Lost Chevalier, lord of [REDACTED]
95 Badges
May 14, 2016
682
538
29
www.youtube.com
  • Cities: Skylines - Mass Transit
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • Stellaris: Federations
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Heavy Metal
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Season pass
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
(Remember that I have seen things that you have not seen.)

That was cruel, we are all here dying for news of the game and you tell us that, its not fair, hahaha
By the way: Marry Christmas to all of you!
 

Schimmelpfennig

Captain
38 Badges
Jun 25, 2009
301
26
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Victoria 2
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Edit: also keep in mind, high physical growth empires have very volatile politics. They have a hard time keeping folks interested in being friendly with them, and thus, small empires should play that to their advantage. Rather than stripping out systems and rebalancing them entirely, the game should focus on building up systems that are already implied by the existing systems.

First of all, thanks for replying on topic. :cool: I consider your points as very valuable, in fact I share most of them.

- Regarding becoming volatile, you can do a lot about this when going xenophile or when using federation politics, but of course it will cost you to offset increasing border frictions - which is a mechanic working very well, in fact.

- Regarding your remarks about losing a debate: there was non. You have been the first downvoting person posting on topic. This actually is why I made that remark and this is why a lot of interaction on reddit just produces useless results. Simply up- and downvoting stuff may lead to completely erratic results.


I actually consider Fanatic Materialist / Pacifist to be the best combo in my past few games.
:)

(Remember that I have seen things that you have not seen.)

This used to be my route since 1.1. Later on Individualism plus Materialist, lately in 1.3/1.4 I had a lot of success using Fanatic Individualism/Xenophile, based on strong immigration.

It could be the new federation mechanics make all this more viable, as prior to 1.3 I generally avoided using federations with AI. However, this also makes you highly dependent on forming the right federation at the right time of the game.

Now in 1.4 plus DLC, for the first time I am ever going Fanatic Spiritualism/Individualism, and it made me smile. ;) I could do more than any other build, do it faster, decide in game which path to choose or to switch paths at any time I would want to.

On top of all the growth advantages, please have a look what other powers this empire has on top of this. This is a picture of Unity and their xenophobe pops, shortly after integrating into the empire. I opted for this since they were trying to throw over my vassal, now just look at happiness and ethics divergence.

Please note this is prior to finishing the hyper entertainment forum on the planet...

xlws9I0.jpg
 

Schimmelpfennig

Captain
38 Badges
Jun 25, 2009
301
26
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Victoria 2
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
You can. It is possible.

Go Fanatic Militarist, rush spaceports, dominate early. Never give them the chance to build up that powerhouse in the first place.

There should not be a problem doing this vs AI, however a human player may blow this to pieces. Also, it all depends on winning your initial war and having your power prediction spot on prior for this.

Of course you can initiate the snowballing fights and always stay on top of them from there on. Then again, this in fact is the only option you have versus a multitude of options Fanatic Spiritualism may give.
 

Schimmelpfennig

Captain
38 Badges
Jun 25, 2009
301
26
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Victoria 2
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Now, onto your final point, which is using a system that is about to be completely overhauled since ethics divergence is being removed. Complaining about it being a facet still is like complaining about the fact there's a pot hole in the road while you're watching the construction crew fill it in. It cannot reasonably be used as a stick to measure any more since we have no idea what the changes are going to impart. Since ethics divergence is being removed entirely and replaced with Unity, which is an additive resource rather than something that is constantly grown overtime by outside factors, it very drastically changes how annexation and conversion of populations is going to play out. My guess is that Spiritualist Empires will likely gain a bonus to unity growth similar to other factions small percentile bonuses, thus making it more dependent upon how many unity producing structures you actually have, which grow weaker over time just as science does (their buying power decreasing as the number of pops increase), meaning that any such bonuses will be very likely to run into the same issues that science ethics bonuses gain, where they become negligible by the mid-game without serious dedication to science production structures.

Frankly admitted, I missed this point about Unity replacing ethics divergence and did not draw the right conclusions from that. Unity in this layout indeed may help solving some problems.

However, I think growth should be based on your technology advance in general and not on ethics. This will make gameplay a lot more diverse and balanced, also it should reflect realistic impacts of ethics and ideology. If you look closely, ethics surely can play a role in growth, but the most common factor in growth always has been technology.

Otherwise is will always be a very easy option to pick the growth-favouring ethics and offset their disadvantages by other means.
 

Elfwind

Major
18 Badges
May 11, 2016
793
447
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
I actually consider Fanatic Materialist / Pacifist to be the best combo in my past few games.
:)

(Remember that I have seen things that you have not seen.)

Try xenophile and individually modify every planet in your empire so you have a bazillion species, then let them migrate around or resettle. You get the the crystal prism stuff and full happiness with ministry of culture and visitor centers.
 

Milten

General
78 Badges
Sep 20, 2011
1.948
8.770
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III Collection
  • Magicka
  • King Arthur II
  • Impire
  • Sword of the Stars II
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • 500k Club
  • Pillars of Eternity
  • Cities: Skylines
Looks like this is the update that makes the game. These mechanics were hinted at in the base game but we all know Paradox can do better. All their games have that one update/dlc that really makes it shine. For Stellaris this will be it. Can't wait!
You are quite
Communal.png
, aren't you? "Journey ahead" seemed like it, but ethics and traditions alone?
 

Elfwind

Major
18 Badges
May 11, 2016
793
447
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
You are quite
Communal.png
, aren't you? "Journey ahead" seemed like it, but ethics and traditions alone?

Well at least things are moving forward, if they can make the combat more interesting then it'd already be a great game!

I'd also love trade and espionage as well as more fallen empires like the ones we thought of in my signature thread! (shameless plug).
 

stumason

General
91 Badges
Aug 17, 2009
2.048
2.197
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Semper Fi
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Campus
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
I would suspect so. If they are adding option to use aliens as food, it would be of limited use if you would have to have a pop of your species present on a planet to benefit from it.

What? When was this said? Excellent!!

Finally, I can eat those little Gecko creatures..they look so tasty
 

LizardCommander

Captain
62 Badges
Apr 20, 2013
355
89
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Megacorp
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
With the new faction system also coming out, I hope this is continued into a blend for when changing government types or a new ruler assumes their position, there would be additional dissent based on current dissent and how radical a change is occurring. For example, a massive subset across 3 worlds believes in the opposite values of the ruling government, and a new heir for the government comes into power, and so those factions might have a chance (depending on conditions) of declaring a war for secession. This would allow for some interesting developments, how do you handle it when your own people rebel, do you change your bombardment of the worlds, do you bombard them at all or do you negotiate a peace. It might have ramifications depending on what the main populous is, if they're independent-like thinkers, and a section of the empire wants to break off out of a desire for a different path (harmony vs war), you might have a bigger issue on hand later on if you roughly treat the separatists, and the same might go for other empires that are sympathetic to their cause.

Declaring that there can be no negotiations, and only war if they dare to attempt to leave your righteous rule might intimidate them into surrendering, might start off a war against them, or may lead to further diplomatic contact to see if a resolution more favorable to you could be reached. In doing this you will likely gain the respect and admiration of other authoritarian regimes, but will suffer in the eyes of more diplomatically inclined empires, or even pops in your own empire. If you handle it particularly badly, you could instigate a massive rebellion from within, and a war with all those empires that you were on uneasy terms with, as they would seek to liberate the people whom you were oppressing.