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Stellaris Dev Diary #55 - Unity and Traditions

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
2016_12_15_4.png


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
2016_12_15_3.png


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
 
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Garfazz Steamfang

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When i love the idea i'm more suspicious about the little number of bonuses you seems to have with those traditions. I would have loved to be able to go further in the tradition tree (which would be like a perk tree) for unlocking buildings or special policies... Right now it don't seems to be the case for what we have seen...

It would have been a great opportunity for counter the lack of differencies between ethos with additions of buildings or special policies...
 

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Think of it like this. Unity represents the tradition of your empire changing(either naturally or through propaganda). The more unified your nation(smaller) the quicker it will be for the culture to change. So if you are a peaceful nation and suddenly gain the war like traditions, it's the culture of your nation changing to a more war like approach(idk maybe they started hunting a lot XD)
 

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How is it the cost of traditions going to scale? Linear to number of planets? Liner to number of systems? To number of pops? Or maybe nonlinear?
How does research scale? I'd imagine they might use a similar system, with the stated multiple factors (unrest, slaves, etc) all contributing alongside stuff like total Pops and planets.
 

xHDxzero

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Yes i love these new features butt i have a question.

Will depending on ethos, will hapiness and ethos attractions change? Like i don't thinke my xenohobic lizards would like harmony butt they will probely just accept the xenos pops more because of harmony reduncing xenofobic



Btw sorry for my bad english
 

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I'm curious but there will be a tradition perk offsetting the cost of slaves, because otherwise this making of slaves increasing the cost of traditions is simply finishing off the ability to play a slave empire, which is already barely viable as is.

The Picture Wiz showed, listed exactly that, so no worries.
Plus i absolutely do not think slave empires are weak, in fact i think it is the strongest ethic choice currently together with spiritualist.
The combination of both allows you to never have ethic divergence, and you just mind control everything into your ethic choices.
That coupled with the fact you can purge any unwanted aliens, including primitive civilizations.
Having a big boost on your mineral planets is just icing on the cake, and revolts are a non-issue.

In regards to that, I truly hope that 'harmony' would relate to xenophilia, since that ethic choice has almost no impact on the gameplay currently compared to spiritulaistic or collectivist.
 
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shadowclasper

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This is actually a really neat idea, and if it works as intended, it'll go a long way towards making the whole ethics divergence issues of maintaining large empires really an interesting method. Start small, build tall, then grow wide.

That said....
You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
You are a bad bad man Wiz.
 

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I have removed some posts which wandered well off topic. Please remain on topic and avoid making personal attacks.
 

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"Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for."

- George Sand

;)
 

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I definitely approve of the goals of differentiating civilizations more and making tall ones more viable. The Civ5 civics model seems like a good way to do that. But I have a couple of concerns about the new "Unity" resource.

Firstly: the symbol looks too much like physics research. If it's going to be a swirly thing at least make it not blue.

Secondly: why not just use Influence instead of a completely new resource? It seems like a natural thematic place for the purple stuff. (For the record, Culture and Faith in Civ5 being completely unconnected drives me up the wall.)

It's teal, because RGB are already used by Minerals and Science, so all the primary colours are already spent.
 

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The last two deb blogs are a terrible idea.

Way too much politics and too little space. The further you move away from realism and to unstomacheble gimmicks like those in EU IV the more the quality of this game will drop.

We still can't move food between planets , battles are a blob vs blob with no tactics and little strategy , we have no galactic trade system in place and your ideas to develops this great game further are scraps from the EU IV devs ?

This is bloody ridiculous.
 
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The last two deb blogs are a terrible idea.

Way too much politics and too little space. The further you move away from realism and to unstomacheble gimmicks like those in EU IV the more the quality of this game will drop.

We still can't move food between planets , battles are a blob vs blob with no tactics and little strategy , we have no galactic trade system in place and your ideas to develops this great game further are scraps from the EU IV devs ?

This is bloody ridiculous.

Now that is interesting. I never really thought about moving food between planets. I remember watching episodes in a given Star Trek series where the starship in question would be ferrying cargo (most often medicinal supplies, tools, and maybe food?) from a planet to another planet.

With that in mind, perhaps if there is a real food emergency on a planet, one could use their fleets to ferry food to that a planet. But there is a opportunity cost in this.... once you committed a fleet to that planet, you can't use it if you were to need all available ships for either defense or offense.

Just a thought.
 

sr999

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You may be shocked to find out that there are other features in Stellaris 'ripped off' from other games, for example colony ships. ;)

(The mechanics of Traditions differ from those of social policies, especially where Ascension Perks are involved, but I can understand thinking so from the interface)
Actually I had the opposite views (and preferences!) to the poster to whom you replied. My initial thoughts were ok, so it'll be like idea groups from EU4! :)

Then I saw that costs go up, so... it might be horrible like Civ5... :(

I trust it'll be somewhere in between, so that only the auto-haters will be completely turned off the project...

But I really hope that whatever the result it'll somehow be balanced for tall empires!