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Stellaris Dev Diary #55 - Unity and Traditions

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
2016_12_15_4.png


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
2016_12_15_3.png


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
 
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Madzai

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My only issue is that certain traditions obviously works better for certain ethoses, but that's probably by design.

Like if you go Domination, it would be useless to you unless you can make slaves.

I'm bothered with it too. Unless going for diverse Empire, slaves are basically forced on you if you go on Conquest.
 

Equinity

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Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.

Domination seems like a natural fit for Authoritarianism (and I believe we saw last week that Domination traditions will increase Authoritarianism attraction). Purity for Xenophobia, Supremacy for Militarism, and Exploration for Materialism.

The others are a bit harder to pin down, and seven traditions for eight ethics means there isn't a 1:1 correlation. I would guess Harmony would go with Xenophilia, but could also be tied to Spiritualism, Egalitarianism, or Pacifism. Prosperity would match with the current Individualism, so might or might not be a fit with the reworked Egalitarianism. Expansion could be a fit for all play types, but could possibly mean specifically peaceful expansion, so Pacifism?
 

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This is how I imagine it makes sense logically. Smaller empire means more united, which means it's easier for propaganda and such to change your culture. With a vast empire of a multitude of different thoughts, it would be extremely hard to gradually change your culture. Also, I would think that getting rid of traditions would cost unity
 

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Purity: Focuses on strength through homogenity and dominion over other species.
Harmony: Focuses on maintaining a happy and diverse population.
What about a homogenous and happy population, or a diverse population and dominion over other species?
 

GizahNL

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Unless explicitly said otherwise, free update. Everything detailed in this DD is free.
Am I correct to assume that, at least for now, the policy on updates and dlc is that DLC packs will be mostly cosmetic and story expansions keeping mechanic changes in the free parts?
If so please accept my undying love, and shut up and take my moneyh! ;)
 
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TheGrinningMan

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Xenophobic isolationists.

Judging by the Monument to Purity, it's a fair guess that the Purity will have domestic bonuses to reward a homogeneous empire. Whether that homogeneity comes from cleanse-purge-kill conquests or simply remaining isolationist need not matter, although a xenophobic isolationist may have traits on the tree that they can ignore in favor of, perhaps, Prosperity picks.
 

cybrxkhan

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Will the AI Personalities be weighted to favor certain traditions, for instance, Fanatical Purifiers will prefer Purity or Supremacy?
 

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Well, since Civ 6 now has casus belli I don't see why not :)

I seem to recall that Civ BE had an expansion pack that incorporated something similar to war score system used by Paradox games, at least the latest ones. Did Civ 6 also used that? I'm a bit out of the loop at the moment. :p

Honestly, though, the more games incorporating each other's concepts, as long as it makes sense, the more merrier for everyone. ;)
 

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Well, since Civ 6 now has casus belli I don't see why not :)

I seem to recall that Civ BE had an expansion pack that incorporated something similar to war score system used by Paradox games, at least the latest ones. Did Civ 6 also used that? I'm a bit out of the loop at the moment. :p

Honestly, though, the more games incorporating each other's concepts, as long as it makes sense, the more merrier for everyone. ;)
 

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I also should add that this new mechanics outlined here seem to remind me of Policies in Civ 5. Or was I thinking of something else? I can't quite put my fingers on this.
 

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Lots of cool food for thought here.

Monuments, mausoleums etc generate Unity mana. Does this mean it is advantageous to get three different ethics to unlock more Unity buildings? Or do Fanatic empires generate extra Unity from their special buildings?

I wonder if democracies and oligarchs will generate Unity during elections to balance out autocrat buildings. Or maybe autocrat are meant to generate more unity, which kinda makes sense I guess. Then again, America is not feeling very unified after our recent election so I dunno

What if you capture a planet that contains a different ethic's unity building? Will Unity buildings be available from start or will you need to research them?

Dominion and Exploration hopefully come with a rework of vassal and anamoly mechanics. I don't see a Tradition for diplomatic Federation builders. Will some traditions/trees be mutually exclusive?

Mana discounts for small empires is all well and good. But are their mechanics/victory conditions for tall empires that don't involve Blobbing?

Ahhhh so many questions! So many shiny new toys! I'm gonna have blue balls all the way to January 12 goddammit.
 

StJimmyRocks92

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Then, once Factions or player actions result in an Ethos shift for the government, and certain Traditions become a nuisance for your reformed empire, you could spend Influence to suppress and reset them as part of your cultural revolution.

Ahh, that would be a great feature!
 

Soranya

The Eyes!
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Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
View attachment 224377

The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
View attachment 224376

The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.

Purity and Harmony seem to be oposing each other - will there be limits on how we can combine the Traditions? Or is the Descriptive text missleading? (aka how does a Pure homogen diverse empire work both mechanically and from a imerseion point of view?)