• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #55 - Unity and Traditions

Hello everyone and welcome to another Stellaris development diary. Today we'll be talking about a new feature coming in the 1.5 'Banks' update called Traditions and Unity. As before, I can't talk about when Banks will be coming out, only that it's a while away and we have quite a few dev diaries to go through before we get there :)

Traditions and Unity
One thing we have mentioned as a big priority for Stellaris is adding more empire customization and more ability to roleplay diverse empires. We have also talked about our desire to allow for the existance of 'tall' empires. Traditions and Unity is a feature that aims to tackle both these topics by adding 7 new Tradition trees and a resource called Unity that is used to unlock them. Unity is an accumulative resource that increases each month, and is primarily gained through the construction of government buildings such as monuments, mausoleums and temples. Unity is spent on adopting Tradition trees and purchasing individual Traditions. Each Tradition tree has a starter bonus, five unlockable bonuses and a finisher bonus that is gained once the entire tree is filled out.
2016_12_15_4.png


The seven Tradition trees are as follows:
Expansion: Focuses on growth through rapid colonization.
Domination: Focuses on maintaining control over your population and subjects.
Prosperity: Focuses on economic growth.
Harmony: Focuses on maintaining a happy and diverse population.
Supremacy: Focuses on growth through military conquest.
Purity: Focuses on strength through homogenity and dominion over other species.
Exploration: Focuses on exploration and scientific discovery.
2016_12_15_3.png


The cost of unlocking a Tradition depends on the size of your empire, as well as how internally stable it is. Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build. Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones. Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.

You may have noticed a certain part of the Traditions screen that I have not yet mentioned in this dev diary. That's because it's actually the subject of the next dev diary! However, since the Christmas holidays are coming up, most of the Stellaris team will be away, so dev diaries will be on hiatus until January 12th. Tune back in then to find out all about the Ascension Perks and how you can use them to build the empire of your dreams.
 
Last edited:
  • 198
  • 53
  • 3
Reactions:

Te. Kenzo

Field Marshal
104 Badges
Aug 3, 2009
3.739
796
  • Europa Universalis: Rome
  • For the Motherland
  • Hearts of Iron III
  • Cities in Motion
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • Crusader Kings II
  • Victoria 2 A House Divided Beta
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Deus Vult
  • East India Company
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Mount & Blade: With Fire and Sword
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Pride of Nations
  • Crusader Kings II: Holy Knight (pre-order)
It's similar to EUIV ideas, also how this should favourite tall empires? It's good to don't use precious resource slots to build unity monuments? Also if I have a tradition for expansionism, instead to be taller it's not better to burn my rivals colonizing more quickly?
 

Swuul

Zealot Crybaby Troll
161 Badges
Mar 18, 2003
4.725
1.027
  • Majesty 2 Collection
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • For the Motherland
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Good thing the throttle factors aren't arbitrary, then, and that they're implemented with very specific reasons in mind both mechanically and thematically.
I am not sure what you are refering to. But PDOX games have a well-established history on how to make games more challenging if you grow too fast. Be it increased corruption as seen in EU:Rome, be it friction between nationalities as in Vicky2, be it demesne juggling like in CK2, etc.

This Unity -> Tradition is quite comparable at how fast you gain leaders or diplomats in Vicky2. If we took the Unity -> Tradition to Vicky, Haiti would have the greatest military leaders and the smoothest diplomats in the world, because as a small peaceful country it would have high Unity generation and thus could pick the suitable Traditions with Unity. Meanwhile a Prussia which turned to Germany through diplomacy and wars would have lousy diplomats and lousy generals, because obviously a rapidly expanding country will have low Unity and thus can't pick up the required Traditions for good diplomats or leaders.

A game with such a mechanic would just stink, wouldn't it?
 
  • 6
  • 3
  • 1
Reactions:

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
I am not sure what you are refering to. But PDOX games have a well-established history on how to make games more challenging if you grow too fast. Be it increased corruption as seen in EU:Rome, be it friction between nationalities as in Vicky2, be it demesne juggling like in CK2, etc.

This Unity -> Tradition is quite comparable at how fast you gain leaders or diplomats in Vicky2. If we took the Unity -> Tradition to Vicky, Haiti would have the greatest military leaders and the smoothest diplomats in the world, because as a small peaceful country it would have high Unity generation and thus could pick the suitable Traditions with Unity. Meanwhile a Prussia which turned to Germany through diplomacy and wars would have lousy diplomats and lousy generals, because obviously a rapidly expanding country will have low Unity and thus can't pick up the required Traditions for good diplomats or leaders.

A game with such a mechanic would just stink, wouldn't it?
Because you toooooootally know exactly how the system is balanced, how viable filling any given tree is, what the traits inside the tree do re: benefits, how those benefits compare in utility for small vs. large empires...

Take off your grump goggles, maybe.
 
  • 4
  • 1
Reactions:

modernwhofan

Celestial Emperor of California
62 Badges
Sep 11, 2013
457
203
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Victoria 2
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Sid Meiers Stellaris?
I am okay with this.
 
  • 5
Reactions:

wthree

Major
77 Badges
Oct 12, 2011
659
842
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • 500k Club
I am not sure what you are refering to. But PDOX games have a well-established history on how to make games more challenging if you grow too fast. Be it increased corruption as seen in EU:Rome, be it friction between nationalities as in Vicky2, be it demesne juggling like in CK2, etc.

This Unity -> Tradition is quite comparable at how fast you gain leaders or diplomats in Vicky2. If we took the Unity -> Tradition to Vicky, Haiti would have the greatest military leaders and the smoothest diplomats in the world, because as a small peaceful country it would have high Unity generation and thus could pick the suitable Traditions with Unity. Meanwhile a Prussia which turned to Germany through diplomacy and wars would have lousy diplomats and lousy generals, because obviously a rapidly expanding country will have low Unity and thus can't pick up the required Traditions for good diplomats or leaders.

A game with such a mechanic would just stink, wouldn't it?

While it's impossible to tell at the moment, from the looks of it (and from previous paradox games) Unity will be related to how consolidated your empire is. So if it's just an absolute mess, you'll have low unity, while if it runs effectively you'll have high unity. The point being that a smaller empire is easier to consolidate, but it's still possible to do it effectively in a larger one.

Think literacy/industrialization in Vicky 2.
 
  • 3
  • 1
Reactions:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
I am not sure what you are refering to. But PDOX games have a well-established history on how to make games more challenging if you grow too fast. Be it increased corruption as seen in EU:Rome, be it friction between nationalities as in Vicky2, be it demesne juggling like in CK2, etc.

This Unity -> Tradition is quite comparable at how fast you gain leaders or diplomats in Vicky2. If we took the Unity -> Tradition to Vicky, Haiti would have the greatest military leaders and the smoothest diplomats in the world, because as a small peaceful country it would have high Unity generation and thus could pick the suitable Traditions with Unity. Meanwhile a Prussia which turned to Germany through diplomacy and wars would have lousy diplomats and lousy generals, because obviously a rapidly expanding country will have low Unity and thus can't pick up the required Traditions for good diplomats or leaders.

A game with such a mechanic would just stink, wouldn't it?
You assume seem to assume size is the only such factor. No reason to believe it is so, in fact it was quite explicitely stated the opposite. I'd imagine homogeneity of your population, speed of expansion, means of expansion, actions such as purging, enslaving, declaring war, forming feds, etc all influence the generation of Unity according to state ethos. Size only seems to model *cost* of unlocking new Traditions, which is a reasonable way to model societal and bureaucratic inertia.

Running with the literacy metaphor by @wthree, compare the starting literacy rates and sizes of Belgium and Russia in Vic2 and tell me in which you think will have an easier time reaching high (>85%) literacy levels :rolleyes:
 
  • 2
Reactions:

OBRkenobi

Major
87 Badges
Aug 13, 2015
553
675
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Prison Architect
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron III Collection
  • Crusader Kings II: Reapers Due
The hype is real! :D
 

Tvarog

First Lieutenant
71 Badges
Jun 2, 2015
211
579
  • Cities in Motion 2
  • Semper Fi
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Conclave
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Pillars of Eternity
  • Majesty 2 Collection
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
I hope it will be grate mid-game mechanics, because now mid-game is a little bit booring. Building some back story if well implemented could do miracles.
 

runrun

Second Lieutenant
11 Badges
May 26, 2016
107
19
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
"Unity" is the resource that lets you buy traditions. It isn't a tradition itself. You accumulate Unity over time, with a few ways to increase it based on structures and certain unlocked Traditions. You can unlock traditions by spending Unity, and the cost to unlock traditions increases based on multiple factors- including how far you've spread yourself across the galaxy (because a larger empire is less unified).

Individualistic conception of things. The gaia civilization by isaac asimov forms a totally unified "galaxia".
gaia is one, gaia is everything. gaia is peaceful. no purge, no war to conquer galaxy
My only regret in this game is to not be able to extand psionism to built an empire like that.
psionism is like stargate, it s a discovery. i see it like a trait like 2nd fundation.
 
Last edited:

jose2534

The Lost Chevalier, lord of [REDACTED]
95 Badges
May 14, 2016
681
534
29
www.youtube.com
  • Cities: Skylines - Mass Transit
  • Battle for Bosporus
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • Stellaris: Federations
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH: Heavy Metal
  • Victoria 3 Sign Up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Season pass
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
@Wiz I have a question:

Is there any other ways to burn unity rather than purchasing traditions?
Because I can see a moment way in the late game when an empire, AI or player controlled, has so much Unity that has to expend it in a tradition or just have it there doing nothing, and lets suppose that that tradition is of the opposite ethos, obviously I will not want, nor the AI, unlock that. Or are we going to have an AI empire that goes buying all the traditions until there is nothing in the late game? Having because of these some Fanatic Xenophiles that, suddenly, go on and complete the "Purity" traditions because there was no other way to expend the new resource.
Or are we going to have some sort of "edicts" to burn the excess of unity, or it is going to be in the red more often than in the green? (I like the idea of being a heavy unity producer, a really concentrated spiritualist nation for example)
Or is there going to be a really big difference in price after each tradition is purchase, making it almost impossible to complete a third or four tradition?
Thank you for your time and keep up with the good work :)
 

Daimonin

Second Lieutenant
41 Badges
May 17, 2016
137
317
  • A Game of Dwarves
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Sword of the Stars II
  • Sword of the Stars
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • King Arthur II
  • Impire
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Synthetic Dawn
@Wiz A question on the pop ethos change for 1.5

Yeah I know this subject was the previous diary, but this one is current so:
Will the populations ethos drift take into consideration neighboring empires? Example, if I drop a colony very far from my own militaristic empires core, but right next to a pacifist empires home planet, will the pops in that colony be "pulled" towards the pacifist ethos, since the pacifist empire is much closer to them then the rest of mine?
 

Swuul

Zealot Crybaby Troll
161 Badges
Mar 18, 2003
4.725
1.027
  • Majesty 2 Collection
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • For the Motherland
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
You assume seem to assume size is the only such factor.
Yes, because that is what Wiz said.
Overall, small harmonious empires will unlock Traditions more quickly than large, expansionistic ones.

Running with the literacy metaphor by @wthree, compare the starting literacy rates and sizes of Belgium and Russia in Vic2 and tell me in which you think will have an easier time reaching high (>85%) literacy levels :rolleyes:
I would have no problems with this. Absolutely zero. It makes perfect sense a small unified country focusing on internal matters will have high literacy and high education. Like Harmony, the suggested tradition ("Harmony: Focuses on maintaining a happy and diverse population.").

The problems start when a small unified empire focusing on internal matters can take the Supremacy tradition ("Supremacy: Focuses on growth through military conquest") faster than an empire focusing on growth through military conquest. That would be same is in Vicky2 Haiti having the greatest leaders on Earth because it is a small unified country.
 
  • 4
  • 3
Reactions:

Xoatl

Major
38 Badges
Jan 21, 2012
784
192
  • A Game of Dwarves
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
Even assuming that they didn't tie Traditions to existing ethics (which they may or may not have, since Traditions are apparently one way to encourage a change of empire Ethics), we do know that enacting Traditions counter to your populace's ethics will make them unhappy.

If you're a militant xenophobe empire, enacting a bunch of pacifist or xenophile Traditions in an attempt to pacify your population will probably have the exact oppposite effect.

I have to say that traditions should be restricted based on governing ethics. But your governing ethics may change over time based on who gets into power and possibly as a result of powerful factions (CK2 style where factions with a certain degree of relative strength ask for a shift in one of the three slots of governing ethics, this too would be restricted by your government type, so certain factions would be more likely to start a rebellion for government change in order to continue shifting the ethics change they want). This way if your xenophile government (with harmony traditions) changes to xenophobe the new xenophobe POPs get a happiness penalty for having harmony traditions unlocked. However you can refund all of the Harmony levels (and lock harmony again) for some of the unity points. There would be traditions that are open because of an absence of an ethic that may change fairly early in the game as a result. This would leave it open for the player and possibly the AI if they can evaluate the pros/cons correctly. So you might want to keep the harmony traditions your empire picked up before it became a xenophobe slaver because you have several integrated species you want to keep happy despite the happiness penalty to other POPs. Or you could choose to refund them and go for other traditions.

It's a tough call though, I feel the direct rip of social policies is shallow and lacking something. Perhaps it should be based on actions, enslaving alien POPs give a small unity discount on domination traditions. The active traditions may also influence ethic changes, avoiding some tradition choices and going deeper in others would lower or boost ethic attractions.
 

Milten

General
78 Badges
Sep 20, 2011
1.948
8.487
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III Collection
  • Magicka
  • King Arthur II
  • Impire
  • Sword of the Stars II
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • 500k Club
  • Pillars of Eternity
  • Cities: Skylines
While it's impossible to tell at the moment, from the looks of it (and from previous paradox games) Unity will be related to how consolidated your empire is. So if it's just an absolute mess, you'll have low unity, while if it runs effectively you'll have high unity. The point being that a smaller empire is easier to consolidate, but it's still possible to do it effectively in a larger one.

Think literacy/industrialization in Vicky 2.
Perhaps I'm derping again, but I don't see what you see. It looks pretty much like Bird Mana - gather 100 unity points, unlock tradition perk, your unity is 0 again.
 
  • 1
Reactions:

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
Yes, because that is what Wiz said.
Ignoring the bit that comes immediately prior to what you quoted, sure.
Wiz said:
Unhappy factions, minority species and slaves all increase the cost of adoption Traditions further, though these effects can be offset or even canceled out entirely by adopting the right Traditions for the empire you intend to build.
That sure sounds like a lot more influencing factors than "just" size...
 
  • 2
Reactions:

BlackUmbrellas

Field Marshal
33 Badges
Nov 22, 2016
9.311
3.678
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Crusader Kings II
I have to say that traditions should be restricted based on governing ethics.
As per the OP:
Wiz said:
Which Traditions you unlock also has a significant impact on the ethics of your population, and so can be a useful tool to either strengthen your existing empire ethics or further a planned empire-wide shift towards a different set of ethics altogether.
Which implies you can take Traditions counter to your populace's ethics. It'll just make them really unhappy until they're made to change those ethics based on all influencing factors- so from what we know, you could have a VERY strongly pacifist empire, and taking warmonger Traditions might not be enough to push those pacifist pops over, but taking the Traditions as part of a larger effort to encourage the pops to shift would be viable.