Stellaris Dev Diary #51 - Extradimensionals and Precursors

Showing developer posts only. Show all posts in this thread.

Goosecreature

Content Design Lead Stellaris
8 Badges
Mar 2, 2012
966
5.273
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
Hi and welcome to another Stellaris dev diary. Today we’re going to talk about some of the things we’re adding in the upcoming Kennedy update.

The Extradimensionals didn't work quite as we had imagined them. Players were more or less forced to throw everything they had at their dimensional portal, but there was no way to slowly push them back. The mechanics through which they received reinforcements also felt a bit too arbitrary, so we decided to shake things up a bit.

As before, the Unbidden care little for planets (aside from harvesting their populations). They are an entirely space-based civilization, but now they will also build a new class of station: Dimensional Anchors. These Anchors increase the ability of the Unbidden to bring in reinforcements from their portal. The more Anchors they have constructed, the shorter the time between their reinforcement waves. In addition to that, they will also bring in a new fleet from their portal every time an Anchor finishes construction.

As long as an Anchor is active, the Dimensional Portal will be indestructible.

Anchor.jpg


Anchors are very large stations, and they take a long time for the Unbidden to build. They also function as Frontier Outposts, in that they generate borders. If you see one under construction, you may want to consider a preemptive strike before it comes online…

Overall these changes mean that the Extradimensionals can no longer simply be defeated with a single surgical strike once they have had time to establish themselves in the galaxy, but also that they don’t get unlimited and instant reinforcements, so you can wear them down in a war of attrition.

Our illustrious Art Department has not been idle while we worked on these changes. They have added new death animations for all Extradimensional ships and stations:

ed_effect'.jpg


Extradimensional Constructors have also been given a new effect when they are building stations:

ED_construction_effect.png


We have also revisited the Precursor anomalies. It was much too difficult (sometimes impossible) to collect all six artifacts needed to finish their chains. As you approach the mid-game now, there is a chance that you will get a new event that spawns an additional anomaly somewhere inside your space.

lrCyMQI.png


That’s all for today! Next week we’ll be talking about new Achievements coming in the Kennedy update.
 
Last edited:
  • 155
  • 39
Reactions:

Goosecreature

Content Design Lead Stellaris
8 Badges
Mar 2, 2012
966
5.273
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
Will there be any indicator of where and how many stations still exist? I could see this mechanic becoming extremely frustrating without that.

Yes, you will be able to see how many exist in the Situation Log. Since they are the only thing generating borders for the Extradimensionals now (aside from their portal), they won't be too difficult to find.
 
  • 12
Reactions: