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Hi folks!

The topic of the week in this series of dev diaries for Stellaris is what sets empires and species apart from each other. Most obviously, of course, they look different! We have created a great many (ca 100) unique, animated portraits for the weird and wonderful races you will encounter as you explore the galaxy. These portraits are mostly gameplay agnostic, although we have sorted them into six broad classes (Mammalian, Arthropoid, Avian, Reptilian, Molluscoid or Fungoid) which affect the names of their ships and colonies, for example. To give additional visual variety, their clothes may sometimes vary, and when you open diplomatic communications with them the room they are standing in will appear different depending on their guiding Ethos.

stellaris_dev_diary_05_01_20151019_species.jpg


Speaking of Ethos, this is no doubt the most defining feature of a space empire; it affects the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - it provides the fuel for internal strife in large and diverse empires. When you create an empire at the start of a new game, you get to invest three points into the various ethics (you can invest two of the points into the same ethic, making you a fanatic.)

Collectivist - Individualist
Xenophobe - Xenophile
Militarist - Pacifist
Materialist - Spiritualist


Your Ethos will limit your valid selection of government types, but there are always at least three to choose from; an oligarchy of some kind, a democracy or a monarchy. They all have their advantages and disadvantages. For example, in monarchies there are no elections, and you do not get to choose your successor when your ruler dies (except in Military Dictatorships), and if you die without an heir, all Factions in the empire will gain strength (oh, and there may be Pretender factions in monarchies...) On the other hand, each ruler may build a special "prestige object" in his or her lifetime, named after themselves. For example, military dictators can build a bigger, badder ship, and Divine Mandate monarchs can build a grand Mausoleum on a planet tile. Of course, both ethics and government types usually also have direct effects on the empire.

stellaris_dev_diary_05_02_20151019_ethics.jpg


Keep in mind, though, that there is a clear difference between the empire you are playing and its founding race. Empires and individual population units ("Pops") have an Ethos, but a species as a whole does not. Instead, what defines a species is simply its initial name, home planet class, and portrait (and possibly certain backstory facts.) Each race also starts out with a number of genetic Traits. As with the empire Ethos, you get to spend points to invest in Traits when you create your founding species at the start of a new game.

It is natural for individual Pops to diverge in their Ethics, especially if they do not live in the core region of your empire. This has far reaching consequences for the internal dynamics of empires; how Pops react to your actions, and the creation and management of Factions, etc (more on that in a much later dev diary!) Traits are not as dynamic as ethics, but even they can change (or be changed - this is also something we will speak of more at a later date...)

The traits and ethics of individual Pops of course also affect their happiness in various environments and situations. Naturally, they cannot even live on planets that are totally anathema to them…

That's all for now. Next Week: Leaders and Rulers!
 
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This is a dev diary for the upcoming grand strategy "Communism Definition Simulator" in which the player dynamically experiences debates about the nature of communism as they really occurred in the 20th and 21st centuries.
 
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Now that you mention it: TOS 1.26 "Errand of Mercy"
The Organians with their leader Ayleborne (what a name) were 100% fanatical Pacifists and Xenophobe. They didn't offer any resistance to Klingon occupation. When Kirk and the Klingons got into a fight though, they disabled every fleet of both parties in the entire universe in the blink of an eye. They just want to be left alone and don't accept any kind of violence.

Those are pacifist, I agree but I don't see how they qualified as xenophobic. For one thing, Organians featured in TOS episode "Errand of Mercy" welcomed Kirk and Spock when they made their presence known, they did not turn them away even though they declined Kirk's offer for assistance. They also at first didn't turned in Kirk and Spock to the Klingon occupiers. There was no explicit xenophobia shown here. The Mizarian featured in TNG episode "Allegiance" said nothing about his race's dislike for others as well. I would venture to say that combination of xenophobia and pacifism are such awkward that they are comparatively rare as versus the combination of xenophobia and militarism that is too common in both real world history here and in Star Trek (think Romulan and Cardassian).
 
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TheDungen

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Wow, you add pops and the Vicky2 Marxists are back.It failed, get over it.
I don't think anyone here actually thinks marxism is a good idea. I sure hope not atleast. Can't say certain for the others but my family is from east germany I know what happens when people try out that ideology. And since I'm swedish myself I've grown up with people making excuses for communism all my life. I'm sick and tired of "But what was practiced in the soviet wasn't communism" Yeah it was, sure it a derivative form but yeha the people who dragged relatives of mine of into the night niever to be seen again use Marx to justify those actions.
 
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The DD states that there are 3 points. Had to know if DD or SS is correct.
It's not nice to gloryfy the SS,
just saying.
 
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Beagá

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I don't think anyone here actually thinks marxism is a good idea. I sure hope not atleast. Can't say certain for the others but my family is from east germany I know what happens when people try out that ideology. And since I'm swedish myself I've grown up with people making excuses for communism all my life. I'm sick and tired of "But what was practiced in the soviet wasn't communism" Yeah it was, sure it a derivative form but yeha the people who dragged relatives of mine of into the night niever to be seen again use Marx to justify those actions.

Oh you think communism and socialism are same thing?

Really?
 
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TheDungen

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Oh you think communism and socialism are same thing?

Really?
That's exactly the opposite to what I've been saying. Read my previous posts.
 

Samusas

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Can you stop discussing marxism vs socialism and take it to an appropriate thread?

Like the OT forum?

TIA
 
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Can you stop discussing marxism vs socialism and take it to an appropriate thread?

Like the the OP forum?

TIA
I think you mean the OT forum.
 
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Finnway

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I've not understood whether a species can have more than one portrait or not.
You pick a portrait at game start and you're stuck with it for the whole game. Right now they have 100+ total portraits, which means there's an average of 17 per phenotype.
 
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BrokenSky

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I don't think anyone here actually thinks marxism is a good idea. I sure hope not atleast. Can't say certain for the others but my family is from east germany I know what happens when people try out that ideology. And since I'm swedish myself I've grown up with people making excuses for communism all my life. I'm sick and tired of "But what was practiced in the soviet wasn't communism" Yeah it was, sure it a derivative form but yeha the people who dragged relatives of mine of into the night niever to be seen again use Marx to justify those actions.

idiots can ruin the implementation of an ideology where the core tenant is treating other people in a manner you wish to be treated and looking out for other people's interests. They can ruin another.
 
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idiots can ruin the implementation of an ideology where the core tenant is treating other people in a manner you wish to be treated and looking out for other people's interests. They can ruin another.
Ibidem.
With which I mean I have previously answered this, probably several times already and we've been asked by like 5 people to stop this discussion.
 

Lord_Asmodeus

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I wonder how long it will take individual populations to diverge from the home population in terms of ethics. I assume it depends on how far from the home system you are. In a Democracy, your nations ethics will probably change if people vote in candidate who has different ethics, can your government type be changed against the player's direction theoretically? Like if you spread your nation too fast, and the people on the outskirts outnumber people closer to the core enough to vote in, say, a theocratic oligarchy can that change your government type if you don't find a way to head it off?
 
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This is a dev diary for the upcoming grand strategy "Communism Definition Simulator" in which the player dynamically experiences debates about the nature of communism as they really occurred in the 20th and 21st centuries.

LOL
 

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This is a dev diary for the upcoming grand strategy "Communism Definition Simulator" in which the player dynamically experiences debates about the nature of communism as they really occurred in the 20th and 21st centuries.

I'm 12 and what is communism? :>
 
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Kuschelflummi

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Hey.. i Just realized... there is no Idiotcratry :p
 

TheDungen

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I'm 12 and what is communism? :>
If not meant as a joke then this is probably the wisest question on this thread. My best answer is that the answer to that question is no longer defined, thus rendering the discussion quite meaningless.
But if you're intrested:
https://en.wikipedia.org/wiki/Communism
https://en.wikipedia.org/wiki/Stalinism
https://en.wikipedia.org/wiki/Maoism
https://en.wikipedia.org/wiki/Marxism
https://en.wikipedia.org/wiki/Socialism
https://en.wikipedia.org/wiki/Social_democracy
these are often wrongely confused with
https://en.wikipedia.org/wiki/Nordic_model
https://en.wikipedia.org/wiki/Social_liberalism
(Note that these are neither communist nor socialist due to them having market economy and private ownership)

Hey.. i Just realized... there is no Idiotcratry :p
Lovely movie I just wish people would stop taking the joke at a face value.
 
Last edited:

Sir Pellew

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