• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age

Hello everybody!

Today, we’ll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.

The Cybernetic Creed​

Rejoice, for the The Machine Age beckons!

It's your digital prophet, Gatekeeper, dialing in to decode the mysteries of The Machine Age's upcoming Origins.

Embarking first on our divine odyssey of silicon and the soul, I will introduce you to Cybernetic Creed, a spiritualist fast track to Cybernetics. Your spiritualist pops and leaders will start with the Ritualist Cybernetics Trait, representing your people's long dedication to attempting the perfect fusion of flesh and steel.

The Cybernetic Creed start screen
Cybernetic Creed origin tooltip


Cybernetic Creed traits

Eschew the mundane traditionalist factions of more standard empires for a quartet of Creeds, each a pillar of your economy and spiritual ethos.

The actual Cybernetic Creeds (factions)

Though united in their quest for divine fusion, harmony is a rare commodity among the Creeds. Dissonance and debate fuel their fiery passion for transcendence, and often, you will be asked to make choices that will make one Creed joyous at the expense of the others.

Fix history to please the Templars of Steel?

The Conclave of Fusion Situation will unfold after you embrace your sacred mission and interface with the Cybernetics Tradition Tree.

The Conclave of Fusion situation

Here, you must guide your faith, defining its doctrine and the final form of your physical vessel.

Will you elevate a single Creed to celestial prominence or attempt to weave a tapestry of unity among them?
The fuse is divine. Augmentation is worship.

Synthetic Fertility​

Next, we delve into the bittersweet digital saga of Synthetic Fertility, our fast track to the Synthetics Tradition Tree.

Synthetic Fertility Origin tooltip

Boosted by a deep understanding of artificial intelligence and advanced virtual reality, your empire starts the game with 37 Pops. But despite your success, your people are on the brink of extinction. An incurable genetic affliction ravages your species, stopping them from being able to produce offspring.

Pathogenic Genes tooltip. It's not good.

In a daring leap of innovation, your civilization constructs the Identity Repository. It's a race against time as minds are uploaded, seeking refuge in the digital expanse before death takes them.

The Identity Repository

Parallel to this digital exodus, you're thrust into the urgent quest for the pinnacle of synthetic salvation - constructing robotic brains and bodies sophisticated enough to host your digital essences.

Rapid Identity Preservation Situation

The final version of this will not have that beautiful magenta image.

Will you seek aid? Will you engineer Synthetic Frames in time to reclaim your place among the stars? Or is this the dawn of an eternal digital slumber for your people?

Arc Welders​

It wouldn’t feel right not to have a Machine origin in The Machine Age. Arc Welders is available to any Machine empire - whether a Gestalt Consciousness or Individualistic Machines. In some ways, it is the opposite of Resource Consolidation. Rather than having an exceptional homeworld where all of the resources of your home system are gathered, these celestial architects hail from a small, resource-poor planet and set their eyes on the skies.

Arc Welders Origin tooltip

The Arc Welders began constructing an Arc Furnace on a molten world in their home system before achieving Faster-Than-Light travel. This “kilostructure” lets them exploit the rest of their system for minerals and, once complete, for alloy production. Expert engineers, it will only take a little more practice before they figure out the basics of Mega-Engineering. However, it may take a while before they can finish researching that technology.

More details on the molten world Arc Furnace will be revealed in the April 4th dev diary.

Arc Welders start screen. Oddly cropped for some reason.

Mechanists Update​

With all of the focus The Machine Age is giving to mechanical empires of all forms, it is appropriate to improve the Mechanist origin as well… Mechanist now grants +2 machine trait points as well as an extra trait pick, and fills that by starting your robots off with the Adaptive Frames trait, taking advantage of the new auto-modding system we’re introducing in 3.12 “Andromeda”. You’ll have to wait until April 4th for complete details on how that works.

Mechanist Origin Tooltip

Cyberization and Synthesization Situations​

I am Ferry, one of the Content Designers on The Machine Age, here to talk about the new narrative Ascension Situations. Utopia introduced the special projects to transform the population into cyborgs or synths. The Machine Age provides you with choices to shape the cyberization and synthesization process, as well as their ultimate effects.

When the Cybernetics tradition tree is adopted, the Cyberization Situation (the Cybernetic Creed Origin has its own version) kicks off with the question who will control the implants in society: the government, private corporations, or will the public be allowed to hack their own implants?

The Augmentation Center building, which is the focus for research and development during the Situation, stays after the situation to boost the cybernetics on the planet it’s on.

Augmentation Center

However, not everyone is excited about augmentation. Any Spiritualists will either have to be forced to become full cyborgs or be allowed to install the minimum amount of implants necessary to function in this new world according to the Cyberization Standards policy.

Cyberization Standards Policy

For Synthetics, in the Synthesization situation (the Synthetic Fertility origin has its own version), it’s not only Spiritualists who are wary of the planned changes. For some reason, even more people are concerned about scanning their mind to put into a mechanical body. Does your society allow those reluctant to stay around in quaint Old Towns or do they have to go into Biological Enclaves to escape becoming a part of the new machine species?

The Identity Complex building provides Identity Designer jobs across the empire, who boost mechanical assembly speed.

Identity Complex


Identity Designers

Empires that start as machines, Machine Intelligence or Individualist Machines, get their own ascension situation called Transformation. What this means will be explained in next week’s dev diary.

Advanced Government Authorities​

Advanced Government icons

After the Situation has concluded and the Tradition Tree has been filled, an event chain kicks off to shape society into a new Advanced Authority. Does the cybernetic society allow the individual to flourish, or are implants used to bring the population tighter together? Each of the four base Authorities and MegaCorp, as well as Gestalt Hives, can transform into a cybernetic version of the original Authority, or opt to stay the same.

Let’s have a look at the Imperial Authority. One path through the cybernetic societal shift ends with the Imperial Chipset Authority, where implants are inherited within families to carry strength and knowledge forward through the generations.

Imperial Chipset

The empire Ruler gets access to a new relic called the RulerChip, which contains the memories and experiences of previous rulers. As each ruler dies, their class of Official, Commander, or Scientist will grant different bonuses for the heir as they ascend the throne.

The RulerChip relic


The Cybernetic Creed Origin has its own set of advanced cyber governments, one for each Authority.

For Synthetics, the main question of the societal effects event chain is if the new machine society will put a focus on the physical or the virtual world. One example for the Democratic Authority is Democratic Surrogacy, which replaces soldiers and pilots with remote-controlled bodies.

Democratic Surrogacy

Next Week​

Next week we’ll look at Individualistic Machine Empires, gameplay changes we’re making to Machine empires, and go through the new Machine Ascension Paths and Transformation situation.

See you then!

 
  • 80Love
  • 71Like
  • 7
  • 6
  • 2
Reactions:
Presumably the +5 science is a typo and it's meant to say +5% like resources.

Yeah, it's going to be a % like the others. Research Speed.

Interesting. So if I'm understanding the mechanics correctly, it seems that each normal authority (Democratic, Oligarchy, Corporate, Dictatorial, Imperial) gets 2 advanced government forms for cybernetics and 2 advanced government forms for synthetics to make up those 4 icons for each on the icon preview:

Hive Minds can only take cybernetics so they only get the 2 from that.

That's correct.

We also have these that we'll talk about next week.

MoreAuthoritySwaps.png


If you happen to be at war with a Fallen Empire and you surrender they will also assassinate your ruler.

Or, you know... leveling up the RulerChip. Next! splat

I strongly encourage poking Fallen Empires with a stick at every possible opportunity.
 
  • 31Haha
  • 10Like
  • 10
  • 6Love
  • 2
Reactions:
can a dev confirm, do these new origins function like Teachers of the Shroud where you don't need to pick the Ascension Perk and can access the Ascension tree early?

  • Teachers of the Shroud allows access to Psionic Ascension without needing to take the Mind over Matter AP
  • Cybernetic Creed allows access to Cybernetic Ascension without needing to take the Flesh is Weak AP
  • Synthetic Fertility allows access to Synthetic Ascension without needing to take the Synthetic Evolution AP
  • All three are blocked from taking any APs for any other ascension paths.
  • All three also have access to the relevant Agenda that the APs they bypass normally unlock.
 
Last edited:
  • 32
  • 6Like
Reactions:
Can Barbaric Despoilers plunder the RulerChip?
And make a collection of RulerChips?
 
  • 21Haha
  • 4Like
  • 2
  • 1Love
Reactions:
Will it be possible to change an Advanced government after you've already chosen one? Is it possible to change, for example, from synth democracy to synth oligarchy throughout the course of the game somehow?

Depending on the authority you start with and the one you want to finish with, yes, no and/or maybe!
 
  • 21
  • 3Like
  • 2Love
Reactions:
Lots of interesting changes here! The different factions for the creed, their demands, and their interactions make me hope that one day we can get factions to be more fleshed out. Particularly if it links to the legitimacy mechanic of the council.

Regarding the situations: is there anything comparable for the other ascension methods? Particularly the genetics path given that psionics already has the shroud.

For the augmentation centers I'm guessing this will lead into the new auto-modding system and that the more you have the faster pops will change template. I'm excited to learn more on that one.
 
  • 20Like
  • 4
Reactions:
Interesting. So if I'm understanding the mechanics correctly, it seems that each normal authority (Democratic, Oligarchy, Corporate, Dictatorial, Imperial) gets 2 advanced government forms for cybernetics and 2 advanced government forms for synthetics to make up those 4 icons for each on the icon preview:

1711026170485.png


Hive Minds can only take cybernetics so they only get the 2 from that.

Really like the concept so far. I hope advanced government forms (which Stellaris hasn't had since 2017!) also make it back to Psionics and Biological ascension too. Especially Biological ascension since they feel a little boring compared to Psionics and especially Cybernetics and Synthetics with The Machine Age DLC coming out.
 
  • 17
  • 7Like
Reactions:
If you happen to be at war with a Fallen Empire and you surrender they will also assassinate your ruler.

Or, you know... leveling up the RulerChip. Next! splat

If you’re overtuned you could max out traits once you have the ruler chip to reduce lifespan to virtually nothing. Spam through 15 rulers in a decade or so (presuming it’s an even split) to match out the relic. Then swap back :p
 
  • 15Haha
  • 5Like
Reactions:
I hope Genetic and Psionic get some love to be on par with this sort of cool stuff!
 
  • 19
Reactions:
Am I the only one who feels like Democratic Surrogacy, as it is written right now, works better as a civic than a government authority? It doesn't actually tell me, at all, how the society is run, how having synthetic bodies change the underlying mechanisms of how democracy works, or why imperial synthetic empires can't wage war in this way. It feels incredibly arbitrary.

Likewise, why are egalitarians blocked from taking cybernetic creed? I can understand why spiritualists can't pick synthetic fertility as spiritualists are coded as despising synthetic ascension elsewhere in the game, but there's been no indication so far that egalitarians are against cybernetics. That also feels completely arbitrary as a choice as well.
 
  • 18
  • 1Like
Reactions:
I'm so excited about a mega-engineering focused origin. It's perfect for my main empire, a rogue servitor where the machine intelligence grew out of a massive construction AI. In the past, I've gone with Shattered Ring such that they built and maintained the ring world, but Arc Welders seems like it'll offer a cool and possibly stronger variation.

I've had a great deal of fun combining Arc Welders, Rogue Servitor and the new Obsessional Directive civic
 
  • 16Like
Reactions: