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Stellaris Dev Diary #33 - The Maiden Voyage

Hi everyone!

Well folks, here we are again, one week later… The development team has mostly weathered the release jitters and nerves are starting to calm down. The ship we worked so hard on for the last three years has been successfully launched and is currently on its maiden voyage. The crew seems mostly happy but some of the inspectors have raised concerns about mid-ship structural issues. As chief architect, I am not entirely surprised, but the reports will allow us to commence upgrades as soon as HMS Stellaris returns from its round-trip to Alpha Centauri. Alright, enough with the metaphor, let’s talk about our future plans for Stellaris!

First off, for those of you who are unfamiliar with our post-release policies, we will release a lot of expansions over the coming years. Each expansion will be accompanied by a major update (for Stellaris, these free updates will be named after famous science fiction authors) containing a whole bunch of completely free upgrades and improvements to the game in addition to regular bug fixes. As long as enough players keep buying paid content for the game, we promise to keep improving the game for everyone, almost like an MMO.

Now, before we begin the expansion cycle in earnest, we will spend the rest of May and June only focusing on bug fixes and free upgrades to the game. We carefully listen to all your feedback, which has already made us alter our priorities a bit. As a veteran designer of our complex historical games, I was anticipating a fair amount of criticism regarding the mid-game in Stellaris compared to that of our historical games, but I was more concerned with the depth of the economy than the relative lack of diplomatic options, for example. I also find much of the feedback on the Sector system interesting; the GUI and AI concerns will receive the highest priority. One area I was not at all surprised to get flak for is the lack of mid-game scripted content, however. We simply took too long getting all the early and late game stuff in, and neglected a whole category of events called “colony events”, which were supposed to be the bread and butter of the mid-game for the Science Ships.

We’ve been digesting and discussing your feedback and how to best go about improving the mid-game to make it more dynamic, both in the short and long run. Let’s start with our short term plans. When the game was released, we had already proceeded to fix a lot of issues. Together with some other pressing issues that have been reported, the plan is to release the 1.1 update - “Clarke” - near the end of May. We will try to cram as much as we can into this update, but the more fundamental stuff will have to wait until the next update (“Asimov”), which is scheduled for the end of June. The “Clarke” patch will mainly be a bug fix and GUI improvement update. Here are some of the highlights:

"CLARKE" HIGHLIGHTS
  • Fixes to the Ethic Divergence and Convergence issues. Currently, Pops tend to get more and more neutral (they lose Ethics, but rarely gain new ones.)
  • The End of Combat Summary. This screen looks bad and also doesn’t tell you what you need to know in order to revise your ship designs, etc.
  • Sector Management GUI: There are many issues with this, and we will try to get most of them fixed.
  • Diplomacy GUI issues. This includes the Diplomatic Pop-Ups when other empires contact you, but also more and better looking Notifications, and more informative tooltips on wars, etc.
  • AI improvements: Notably the Sector AI, but also plenty of other things. This kind of work is never "finished"...
  • Myriads of bug fixes and smaller GUI improvements.
  • Late game crises bugs. There were some nasty bugs in there, blocking certain subplots and various surprising developments.
  • EDIT: Remaining Performance Issues. We know about them; they might even be hotfixed before Clarke.
  • EDIT: Corvettes are too good.

Stellaris_new_Diplo_Notification_Mockup.png

New Diplomatic Notification. This is a mock-up, not an actual screenshot!

Stellaris_End_of_Combat_Mockup.png

New Fleet Combat Summary. This is a mock-up, not an actual screenshot!


After that, we’re moving on to the “Asimov” update, and this is when we can start making some major gameplay improvements to especially the mid-game. As you might have guessed, we plan to add some new diplomatic actions and treaties. Another thing that struck me during our discussions is that the normal lack of access to the space of other empires makes the game feel more constricted than intended. It limits your options since you can’t really interact much with the galaxy beyond the borders of your empire, and you only tend to concern yourself with your direct neighbors. This is bad for your Science Ships too, of course, since they might not be able to finish some of the grander “quests”. Compare the situation with Europa Universalis, where you usually have access to the oceans and can thus reach most of the world, or Crusader Kings, where you can even move through neutral territory with your armies. We also intend to add as much mid-game scripted content as we can. Thus, this is currently the plan for “Asimov”, but it’s not set in stone yet, so please bear with us if something gets pushed or altered:

"ASIMOV" HIGHLIGHTS (NOT SET IN STONE!)
  • Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
  • Tributaries: New diplomatic status and corresponding war goals.
  • Joint Declarations of War: You can ask other empires to join you for a temporary alliance in a war against a specific target.
  • Defensive Pacts.
  • Harder to form and maintain proper Alliances.
  • More war goals: Humiliate, Open Borders, Make Tributary, etc.
  • Emancipation Faction. We had to cut this one at the last minute. Needs redesign.
  • Diplomatic Map Mode. Much requested!
  • Diplomatic Incidents: This is a whole class of new scripted events that causes more interaction with the other empires.
Past “Asimov”, I can’t give you any kind of specifics yet, but I am currently leaning towards honing in on the following general areas for the “Heinlein” update (these are not promises!):

CURRENT "HEINLEIN" INTENTIONS
  • Sector and Faction Politics: We are working on a design for this. I always wanted to make Factions more closely tied to Sectors, for example...
  • Federation and Alliance Politics: As a player, you need more ways of interacting with the other members, push your will through, and get elected, etc.
  • Giving Directions to Allies and Subject States.
  • Strategic Resource Overhaul: You should need these and search for them far and wide. They should be extremely important.
  • Battleship Class Weapons. Some Battleship front sections will be repurposed for an XL size weapon slot. There are currently four ship sizes but only three sizes to weapons, creating an imbalance. Also, Battleships should have fewer small weapon slots and have to rely on screens of smaller ships.
  • Fleet Combat Mechanics: Formations and/or more complex ship behavior is needed.
  • Mid-game scripted content: Guarded “treasures”, mid-game crises, colony events, etc.
  • Living Solar Systems: Little civilian ships moving around, etc.
Again, remember that we need to be somewhat flexible when things don't work out or when something else takes priority, so please take these later plans with a large grain of salt. As always, we also listen keenly to your feedback, so keep it coming!

Now, I am sure you are full of questions about the details, but hold your horses; it will all be explained in the coming dev diaries!
 
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I suppose, very good. But past that, it would be crazy to ask for more expansions without any influx of money to make the game.
As if the game does not sell past the first week... Other developers have been doing it for years. Bohemia Interactive with Arma-series, Egosoft with X-series. They have expansions but they still work on fixes for many months after game release (Arma 3, now almost 3 years after release still has daily development patches and content additions that get passed down into the vanilla game without requiring paid DLC)
 
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As if the game does not sell past the first week... Other developers have been doing it for years. Bohemia Interactive with Arma-series, Egosoft with X-series. They have expansions but they still work on fixes for many months after game release (Arma 3, now almost 3 years after release still has daily development patches and content additions that get passed down into the vanilla game without requiring paid DLC)

You are right. The game continues to sell, and they surely take that into account in their previsions, but the largest boost in money they have is at the initial release and at each successive expansions. If the expansions sell less than the base game, they have an indication that people are less interested in the game or in the particular direction they are taking. Those are useful data for developers.
 
As someone who has convinced 4 friends to buy their first paradox game - here are our primary concerns:

A) Battleships are broken - sit in back and dont attack half time. Also, are less effective than corvettes. The big ships are the most fun ship - you need to make them the best and most effective ships.

B) Multiplayer pause trolling - make sure it says name of person pausing multiplayer so we can kick them if they are trolling.
 
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In a game I played as the Tzynn empire, an alliance declared a war against me with one of their goals being liberating one of my protectorates. For no reason, I kept losing a point every month despite them not being occupied and not being in that war at all! I occupied all of their planets, but I had over -500 ticking warscore for "attacker wargoals" that they've never accomplished. Could you please fix such issues?
 
Is there any mention of declaring war against the machine consciousness? They are running rampant across my galaxy and the fool AI keeps building more after I liberate a planet and give it back to my allies.
 
Quick question: do the DLCs usually cost something?

Just curious. This is my first game with DLCs so I was wondering about that.
Yes they cost money. Sometimes a DLC may be released for free but that is very rare, in EU4 they released a Women in History dlc for free and in both EU4 and CK2 they released a Songs of Yuletide free DLC. The other ones all cost money.
 
Yes they cost money. Sometimes a DLC may be released for free but that is very rare, in EU4 they released a Women in History dlc for free and in both EU4 and CK2 they released a Songs of Yuletide free DLC. The other ones all cost money.

Ah okay. Thank you for answering that for me.

How much do DLCs usually cost?

Just want to budget myself that's all.
 
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Ah okay. Thank you for answering that for me.

How much do DLCs usually cost?

Just want to budget myself that's all.

You can hop over to Steam and look at the CK2 or EUIV libraries. Again, they do go on sale pretty frequently. I don't know if Stellaris will do a lot of cosmetic DLCs, but EUIV and CK2 had a lot of them.
 
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Now that I have a chance to play Stellaris for hours, I must say I can't wait for these patches.
 
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Now that I have a chance to play Stellaris for hours, I must say I can't wait for these patches.

I hear you. Thankfully, Overwatch will be out pretty soon. Time to play the hell out of that before hopping back here.
 
I haven't bought the game. But if it's as incomplete and full of not just missing mechanics but placeholder text as the Steam reviews say, if it's just a barebones skeleton setting up another DLC black hole like I've gotten stuck in with EU IV, then this guy is spot on. So I guess you're saying the Steam reviews are wrong and this is a completed game with just a few kinks that need to be worked out, in which case yes his comment was over the top.
If you don't like the DLCs, don't buy them. That's the beauty of the system. Stick with the free DLCs, or as PDX likes ot call them, patches, that PDX keeps handing out. I play CK2 with hardly any DLCs and I'm still happy with it. The "dey made skeleton 2 push dlc u mad" narrative is growing old and irritating.

Having said that, the fact that you go on about it in the thread where the devs promise free patches to deal with the most glaring issues admittedly makes it go from irritating to just comical :p .

I agree Stellaris should've been delayed, but I have a feeling that with HOI4 already having taken years to develop, they just had to get the games out -- and had it indeed been delayed, people would be bitching just as much about that, too. I can just picture the "sky is falling!" posts -_- .

Edit: and placeholder text? I've played for 24 hours and found, and heard of, maybe 1-3 instances of "attitude_null" and other missing strings. What was that I said about "sky is falling"-type posts?
 
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Yes they cost money. Sometimes a DLC may be released for free but that is very rare, in EU4 they released a Women in History dlc for free and in both EU4 and CK2 they released a Songs of Yuletide free DLC. The other ones all cost money.
Though to be fair, PDX patches often contain just as much more, or more, content than other developers' "free DLCs" ;) .

DLCs have a tendency to cost quite a bit, though. The cosmetic ones particularly are considered overpriced by quite a few people, judging from the Steam reviews ;) . PDX isn't that good at selling bundles, either. Hope that changes for Stellaris.
 
If you don't like the DLCs, don't buy them. That's the beauty of the system. Stick with the free DLCs, sorry, I mean patches that PDX keeps handing out. I play CK2 with hardly any DLCs and I'm still happy with it. The "dey made skeleton 2 push dlc u mad" narrative is growing old and irritating.

I agree Stellaris should've been delayed, but I have a feeling that with HOI4 already having taken years to develop, they just had to get the games out -- and had it indeed been delayed, people would be bitching just as much about that, too. I can just picture the "sky is falling!" posts -_- .

Please read my post more closely. I said "if the game is as incomplete as Steam reviews say."

"If you don't like DLCs don't buy them, that's the beauty of the system" is true of, like, EU IV's unit packs, or Blizzard releasing new multiplayer maps for Starcraft II (although those are free, fwiw). Optional extras. Or genuinely new features like EU IV's Development system (though it's frustrating that that's such a fundamental change that you basically have to buy that DLC). But an incomplete game for which you have to buy DLC to get the full experience of what was originally promised, or to get the full storyline, etc...that's different.
 
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It's got it's hiccups and bugs but it seems to be a complete game. No game has ever been released bug free except console games and there's probably a few that were riddled with bugs, so I guess the DLCs could add some spice and flavor to the game while the free patches will get rid of the bugs and hiccups.

The one thing I do wish they had put in Stellaris is maybe cutscenes!
 
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It's got it's hiccups and bugs but it seems to be a complete game. No game has ever been released bug free except console games and there's probably a few that were riddled with bugs, so I guess the DLCs could add some spice and flavor to the game while the free patches will get rid of the bugs and hiccups.
Yeah. It's not 100% done, but it's far from as incomplete as the doomsayers are making it out to be. Mostly it's just incredibly fun.

[/quote]The one thing I do wish they had put in Stellaris is maybe cutscenes![/QUOTE]
Yeah. Soemone posted a great Carl Sagan video some days ago and having something like it as an opening cinematic would be incredible.
 
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"If you don't like DLCs don't buy them, that's the beauty of the system" is true of, like, EU IV's unit packs, or Blizzard releasing new multiplayer maps for Starcraft II (although those are free, fwiw). Optional extras. Or genuinely new features like EU IV's Development system (though it's frustrating that that's such a fundamental change that you basically have to buy that DLC). But an incomplete game for which you have to buy DLC to get the full experience of what was originally promised, or to get the full storyline, etc...that's different.
If you read the dev diary, the missing features will be patched in. That's different from cutting features to make you pay for them. CK2 is kind of a grey area in this regard since, well, you did have to buy DLC to play as Vikings, Indians, Muslims, and so on, but Stellaris seems to be a case of features simply not making it for release more than an evil conspiracy to sell DLCs.

Again, I can enjoy EU and CK just fine without buying DLCs. To each their own, I guess.
 
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