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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

stellaris_dev_diary_30_02_20160418_message.jpg


Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

stellaris_dev_diary_30_01_20160418_dangerous_tech.jpg


Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

stellaris_dev_diary_30_02_20160418_diplomacy.jpg


The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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This is oddly familiar... very familiar indeed... :

The Shivans... (Free Space 2)

"(...) Their origin and their destination remain unknown. While many have offered up possible explanations as to why the Shivans seem focused on the destruction of all other sentient species, we still do not know why they seem bent on total xenocide.
(...)
According to Ancient artifacts, the Shivans seem to possess some kind of sensitivity to subspace disturbances.

(...)
Ancient legend suggested that the Shivans were born from the flux of subspace, intended by the universe to eradicate aggressively hegemonistic species and preserve diversity. The Shivans do not appear to 'live' in subspace, but other elements of the Ancient legend are currently untested."
340px-HTLRavana640x480.jpg

http://www.hard-light.net/wiki/index.php/Shivans


Oh and their end game-crisis capabilities...

Before anyone starts scream "Reapers! Reapers!" Shivans were first... reapers ar based on Shivans and their SJ Sathanas Juggernauth-ship class. I`m old, I know things ;-) And FS2 is 1999 so no MassEffect back then

Also a damn good game, especially the modded SCP version
 
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I for one, welcome our new Mugani Overlords. May the Hak Hak Hak be with you all.
 

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I hope in a similar way to the AI revolt being tied to the materialist ethos there's a crisis for the spiritualist side; maybe researching too deep into psionics or having too many pops using those abilities will awaken some long dormant creature from the metaphysical ether
 

Kapitalisti

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Then a month after they get patched, it flips to the otherside
"LGC too weak, please Buff"
"Stellaris is too easy now, must be for casuals"

No, both those kinds of threads will come up simultaneously.
 
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#Let'sMakeSpaceTerrifyingAgain


Huehuehuehue...
 
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I want to know if I start making a robot population could I eventually have my race die out and then lead my new robot race to total galactic victory?
 

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Yeah, but the Replicators caused the Asgard to be reduced to a tiny amount of people, who then committed suicide because they didn't think it was viable to continue.

The worst thing about that plot arc was that the Asgards apparently didn't know how to clone properly so the quality decreased each time, which made them incapable of recovering. Doesn't really make sense, but if you accept that part, then their suicide makes perfect sense.

They could have uploaded themselves into android bodies and become a 'post-Asgard' species.

Anyway it'd be neat if one of the crisis were like the "Necromongers", where fanatics come together to wipe out worlds, recruiting more members and getting bigger n bigger as they wipe out sentient life or whatevs.
 
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Anyway it'd be neat if one of the crisis were like the "Necromongers", where fanatics come together to wipe out worlds, recruiting more members and getting bigger n bigger as they wipe out sentient life or whatevs.
I was gonna say I wish that franchise had more content developed and I just realized there's a third movie released in 2013 and another one planned, I'll have to check it out.
 

Lothmar

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Im hoping there's an official DLC or unlockable content so I don’t have to rely on mods to do things like playing the biological race (I have plans for a weed genocide run / vegetable vegetarian food producer civilizations / Space seafood) with bio ships, robots in general (since regular races already have generally mechanical ships) or Non mechanical (non organic) synthetic life and make a crystal empire so that when I conquer Sol I can wait for a rebellion there and then abandon it.
 

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They could have uploaded themselves into android bodies and become a 'post-Asgard' species.
That would have been a logical strategy, but maybe their morals forbade it. The writers only ever included androids as minor plot points, I'd definitely have appreciated that plot development.
 
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TheAtreides84

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I hope in a similar way to the AI revolt being tied to the materialist ethos there's a crisis for the spiritualist side; maybe researching too deep into psionics or having too many pops using those abilities will awaken some long dormant creature from the metaphysical ether

Are there psionics in the game? Is so, that's great!
 
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Deathknight15

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I
A lot of people seem to mistake pacifist for not being warlike too, pacifism is being anti war. Seeing it as an unimaginative and stupid solution to complex problems. You're dealing with a sentient force? Then arguing with them is better since killing them will eventually lead to more bad blood. Not sentient? then understand what drives them and seek to use that to affect of even controll their behaviour.
And no I don't thing that a pacisfist empire needs to make an exception for self defnece that should be the players choice forcing him to do that or lose the game is removing player agency. A pacifist empire should have the option to be completly pacifist.
It should be a risky strategy you may lose before you manage your alternative solution, but it should be an option to take the chance.

I'm sorry but I think from a real world perspective this is simply naive.

There is no cosmic law saying there are options other than fighting for every circumstance, and even if there does happen to be other options, in many cases those options are deeply inferior ethically/morally to violent options, in my opinion. (Such as letting enormous amounts of innocents die because you refuse to defend your people with force from an existential threat)

Now, if you really want to let the AI exterminate your empire or subjugate you then you are free to do so. It'll be a very short game for you, however...
 
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