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Stellaris Dev Diary #30 - Late Game Crises

Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

stellaris_dev_diary_30_02_20160418_message.jpg


Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

stellaris_dev_diary_30_01_20160418_dangerous_tech.jpg


Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

stellaris_dev_diary_30_02_20160418_diplomacy.jpg


The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.
 
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I want a "Zombie virus outbreak"

You know I think this would make a good midgame situation just to shake thins up at that point a little. I think Zombie virus's in todays society is a little overblown in their potential ability as is, to consider a Galactic outbreak it would probably be quickly shut down and constrained to a number of planets and situations. But Imagining it suddenly killing off large populations and possibly leaving planets barren as well as fleets of ships being overwhelmed by the dead, it might not be a galactic threat but it would be a galactic shake up, a powerful military could suddenly be laid low because it happend to have a collective ethos where everyone lived and worked closely together while a minor nearby survived better because of its individualist ethos making it easier to function when society started eating each other. it could also lead to zombie fleets, where your science ship might find derelict craft in the furture and you risk losing your science vessel or worse if your ship tows it back to a planet and re-ignights the plague there.
 
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Presumably, the way you deal with endgame crises as a Pacifist empire is by accumulating a huge Alliance/Federation over the course of the game and getting them to kill the Borg/Tyranids/Ori/Yuuzhan Vong for you.
 
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Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

View attachment 171455

Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

View attachment 171456

Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

View attachment 171457

The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.



Stop. Just stop. I can only fap so many times in one day.
 
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Lord Cuddlesworth

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Looking forward to that robot apocalypse.
 

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Hi folks!

We’re getting close to release and there is not much left to talk about that we haven’t already covered. The only remaining major feature is, I believe, the “Late Game Crises” events, and I really don’t want to spoil them, so bear with me if I’m being slightly vague this time…

View attachment 171455

Now, last week I talked about how large empires will have to worry about keeping all manner of political Factions in check. This is one of the ways we try to keep the game interesting and challenging past that crucial point when you often tend to lose interest in most strategy games and feel that you’ve already won. It’s not much fun to spend hours of your life mopping up the final resistance just so you’ll get to see that sweet acknowledgement saying “Victory!”. Another way to keep a game interesting is through random occurrences that can upset your plans even at a very late stage. This is where dangerous technologies and late game crises enter the picture.

View attachment 171456

Some technologies are clearly marked as being “risky”, for example Robot Workers. Now, you might not always risk having your victory snatched out of your grasp, but in this case at least, you really are gambling with the fate of the galaxy. Just researching such a technology is safe; it’s the actual use of it that carries the danger. For example, the more sentient Robot Pops there are in the galaxy, the higher the risk is that they will come to deem organic life unfit to exist and rise up in a well-planned revolt. Unless crushed quickly and with overwhelming force, such a Machine Empire will quickly get out of hand and threaten all the remaining empires in the galaxy. Sentient robots will out-research and outproduce everyone. If the revolt is centered in a powerful rival empire, you’ll need to think carefully about when you want to intervene; a savvy player might time it just right and be able to mop up both the robots and the remnants of the rival empire. Leave it too long, however, and the robots will overwhelm you.

View attachment 171457

The idea is that you will usually see one of the possible late game crises every time you play, but the chances increase the longer it takes you to win. However, it’s very rare to see more than one in the same game. The different threats vary in nature and behaviour, and can offer opportunities as well as posing an enormous danger to your survival. For example, it might be possible to reverse engineer some really unique technologies from these galactic threats, but the geography of the galaxy might also change in your favor…

That’s it for now my friends! Next week, we’ll change tack completely, and do a two-part, in-depth guide for modders.

Tyranids.

You had to throw a ****ing Tyranic Invasion at us as an end game Crisis, Paradox? Tonight I will slaughter my children and burn my crops and weep as the stars bleed unto oblivion.

The end is nigh, THE END IS NIGH!
 
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This is great, really addresses the problems with grand strategy games in late end game where you are just way too powerful and there isn't much fun to be had going to war with tiny empires. Love it!
 
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How badly can the galaxy be scarred by events like these? If the Scourge are anything like the Tyranids that inspired them, they'll devour entire worlds and leave a barren rock behind. And since we can't terraform dead planets, that would mean a significant fraction of the galaxy is now permanently uninhabitable.
 
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Heh. You're a good Radical Materialist, and the only Spiritualist empire left is a weedy little nobody hovering a few steps off rank last.

And then their Prophet returns for It's Second Coming. And It's the real deal...
 

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At least it's not the Inchoroi. Now that's a interesting thought. How Pre-Industrial civilizations would react to one of these end game threats, assuming they survive the initial encounter of course.
 

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I reckon if an AI threat pops up, the fallen empire will rush to your aid in stopping it. Then it will just proceed to blow up every one of your planets one after the other just to be sure that all traces of the tech and those who know it are gone. Now since they cannot be sure who knows, its best to kill everyone :)
 
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safe-keeper

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I'm glad you chose not to spoil the crises. I want to discover them for myself :) .
 
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Prof_Omnom

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Men of Iron vs Tyranids. Honestly, sounds like an awesome match-up. Can't wait for some grim dark grimdarkness to my game.
Also, do invasions have specific soundtracks that play when they're in progress?
 
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aaOzymandias

Private
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Sounds exiting, I like this approach to end game action!
 

Knotz

[un]Secret Witch
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The Tinkers from WoT were fanatic pacifists, they often chose to die instead of doing anything violent. I remember finding it pretty poignant when you read about a group of people standing in a circle, holding hands with their kids on the inside and singing at the people/monsters killing them instead of fighting back (of course they would FLEE if they could, they weren't a suicide cult). Can you imagine hearing about that but on a galactic scale? An entire world of people that used themselves as meatshields while they loaded their children into space ships? If you have a heart I'd imagine that'd give you quite a bit of impetus to to KILL ALL THOSE DIRTY FILTHY HAK HAK HAKs.
 

moglus

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I for one look forward to the arrival of the Prethoryn Scourge! the technological possibilities from reverse engineering... simply astonishing
 
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Fireplay

Sergeant
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I for one look forward to the arrival of the Prethoryn Scourge! the technological possibilities from reverse engineering... simply astonishing

Assuming of course you aren't devoured along with the rest of the galaxy.
 
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sabana

Sergeant
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Heres a late game crisis for you

Ditch the misplaced soundtrack.

Its a sci fi game not historical. So why dumbass historical music doh!!!!

Sack the musical producer.

Crisis What Crisis Supertramp
 
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