• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #29 - Pop Factions & Elections

Greetings fellow Spacers!

Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.

stellaris_dev_diary_29_02_20160411_factions.jpg


Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.

This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…

stellaris_dev_diary_29_01_20160411_election.jpg


Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…

That’s all for now folks! Stay tuned for next week...
 
Last edited by a moderator:
  • 180
  • 83
  • 3
Reactions:
Mostly 40k fans, I think. Acting out favorite scifi universes and tropes is something I think most of us will be doing at some point. Their bag just happens to be a tad on the grim dark.

Alright thanks, I know absolutely nothing about Warhammer40k, except the name and that its somehow scifi. I want the Perry Rhodan universe in there, might have to mod it myself though, as nobody else ever mentions it!
 
Why is everybody so fixated on genocide, mass murder, purging, and oppression? I mean it's cool that it is in the game, which makes it feel realistic given all the atrocities from human history, but hell it sounds like half the people here are gonna spend their free time with virtual genocide come 9th of may, which I find.. weird?

I was only highlighting a mechanics in response to a question.

While many people joke about this matter (probably people coming from W40k which is a very violent but also interesting setting), I don't think they'll become the ravenous beasts you imagine when the game is released.

(Personally, I have a lot more trouble with the incest jokes in CKII).
 
  • 8
  • 6
  • 1
Reactions:
I was only highlighting a mechanics in response to a question.

While many people joke about this matter (probably people coming from W40k which is a very violent but also interesting setting), I don't think they'll become the ravenous beasts you imagine when the game is released.

(Personally, I have a lot more trouble with the incest jokes in CKII).
Stellaris will become the new GTA when it comes to blaming violence on video games.
 
  • 6
  • 1
  • 1
Reactions:
Why is everybody so fixated on genocide, mass murder, purging, and oppression? I mean it's cool that it is in the game, which makes it feel realistic given all the atrocities from human history, but hell it sounds like half the people here are gonna spend their free time with virtual genocide come 9th of may, which I find.. weird?

Sounds like someone needs to be.....purged!

Stellaris will become the new GTA when it comes to blaming violence on video games.

Nah, PDS is too niche.
 
  • 11
Reactions:
Two things about this worry me.

First of all, "If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive",
this is worrying because it seems to imply that factions dont have the ability to impose independence through democracy at all. Maybe there is some other mechanic in there but you aren't hinting at them. So consider for instance an independence faction which has already reached it's maximum size. They win an election and now they have a bonus to grow but no pops to grow in. Win-win. Situations like this appear to have the potential for gameyness and elections that dont really matter like in EU:Rome. It would be nice if factions would be able to start forcing changes if they win.

Secondly, "The main point of the Faction system is that big empires should become unstable and challenging to keep together". These mechanics dont seem to naturally imply that. This makes me worried that either the strife wont happen or it will be artificial.
 
  • 13
  • 5
  • 2
Reactions:
Why is everybody so fixated on genocide, mass murder, purging, and oppression? I mean it's cool that it is in the game, which makes it feel realistic given all the atrocities from human history, but hell it sounds like half the people here are gonna spend their free time with virtual genocide come 9th of may, which I find.. weird?

Read history and tell me whats weird with it? Pretty normal human behaviour, somewhat repressed by our modern society, but always ready to return.
 
  • 17
  • 3
  • 1
Reactions:
Stellaris will become the new GTA when it comes to blaming violence on video games.

Every time a kid makes himself a military dictator and conducts systematic purges against members of non-human species in his neighborhood, well we all know what will happen, they will blame Stellaris.
 
  • 24
  • 5
Reactions:
How is this connected to playing tall or wide? Can I have a huge benevolent empire which is realtively calm at the cost of enery/minerals? Can you play essentially a tall empire focussing on money & science (=EU4 mercant republics in space)?
 
  • 3
  • 2
Reactions:
Every time a kid makes himself a military dictator and conducts systematic purges against members of non-human species in his neighborhood, well we all know what will happen, they will blame Stellaris.
"First little Timmy made himself the boss of the other kids. He decided what they should play. He decided what candy they would buy. Then, he ordered the mass extinciton of all dogs and cats in the neighborhood. In an interview, Timmy referred to the cats and dogs as "Xeno scum"."
 
  • 18
  • 4
Reactions:
Can you tell us about the autocracy bonuses in the next Dev Diary?

Military Dictatorship - Can build an oversized ship
Divine Mandate - Can build a mausoleum
Despotic Hegemony - Can build an elite assault army
Enlightened Monarchy - Can build a special park building
Despotic Empire - Can build an oversized military station
 
  • 6
Reactions:
How is this connected to playing tall or wide? Can I have a huge benevolent empire which is realtively calm at the cost of enery/minerals? Can you play essentially a tall empire focussing on money & science (=EU4 mercant republics in space)?

Influence does not have a straight correlation with size and is often required, and you will still not be able to stop ethics divergence.
 
  • 1
Reactions:
Why is everybody so fixated on genocide, mass murder, purging, and oppression? I mean it's cool that it is in the game, which makes it feel realistic given all the atrocities from human history, but hell it sounds like half the people here are gonna spend their free time with virtual genocide come 9th of may, which I find.. weird?

Fascist savagery, exceptionalism, and xenophobia appear to be sharply on the rise in today's society, so while it's distressing, it's not really surprising that it would be reflected in sub-cultures like ours.
 
  • 31
  • 7
  • 1
Reactions:
If we can have democratic rebel factions can we also have authoritanian ones if we have democracy? I think ti's only natural that for example collectivist, spiritualist, militarist ethoses would have tendency to support monarchies and refuse to acknowledge some individualistic, materialist, pacifist democracy.

It says that ruler in elections is random - why? Shouldn't it be based on their support among pops? We should have some circle charts like ideologies chart in victoria but with ethoses that are suppported by our population and factions chart - it would look nice.

Independence movement demanding releasing them into vassal is little confusing - vassal state that can't declare their own wars can hardly be called independent.
 
  • 8
Reactions:
There is no "assasinate leader" button here, but perhaps its available only to non-democratic empires.
"Purging" the way its portrayed in the game, is not classic political repression. Regimes generally do not purge entire populations, but only active subversives. And suspected subversives. And potential subversives.
The way purge works right now in game, is you exterminate billions of pops to get rid of small organised groups, when merely killing off their leadership in series of "car accidents" would work better while not pissing of rest of your population as much. Think "purging" half of USA population vs killing off half of Congress to get rid of Democrat or Republican "Factions".

You should watch the blorg youtube video from Paradox Interactive. They actually assasinate the faction leader. So it's an option
 
  • 5
Reactions:
You should watch the blorg youtube video from Paradox Interactive. They actually assasinate the faction leader. So it's an option
Yes, I saw. Blorg are an oligarchic "friendocracy", I speculated that country in this dev-diary cannot assassinate due to being democracy.
 
  • 3
Reactions: