Are flags set against the different arms and any systems in the inter-arm space? To let us hook in to that at startup and tweak hyperlanes or systems around arm-chokepoints a bit further?
Checking if I understand this right, is this different from the system effects of (e.g.) black holes and neutron stars?
I don't think there is an easy way to apply effects to all ships (without using an aura/starbase) or colonies (without some looping scripts, or spawning in a nebula and editing the 'in_nebula' effects).
Separately, would it be possible to get an on action for ships leaving a system via a hyperlane? Right now there are onactions for entering a system via hyperlane or using bypasses but not for leaving via HL.
- (Something like This system from fleet, from from destination)
- it would open up a bit of space for playing with dynamic hyperlane speeds (rather than them all being 1-2 days travel time, leaving a black hole system might reduce interstellar (IS) speed by 90%, for example, if base IS speed was slowed down, leaving a neutron star could speed you up, and so on).