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Stellaris Dev Diary #247 - New Ways to Rule

Hello everyone!

In the Overlord Announcement last week we mentioned that vassalization mechanics will be undergoing some significant changes in the 3.4 “Cepheus” update. (Click here to wishlist!)

Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Subjects did not offer sufficient benefits nor had the freedoms necessary to be enjoyable to play.

The Scion origin from Federations was somewhat of an exception with most of the restrictions on both subjects and overlord being waived for them, but we felt that while the system was good, it could be even better. It would also be nice for the Scion to work within the rules rather than being so “special-cased”.

Some people noted that as part of the unity changes in Libra, a bit more of an argument for spinning off sectors into vassals could be made, but with the current numbers it’s generally more valuable to control those systems directly.

For today’s dev diary, I’ll start by delving deeper into the new rights and responsibilities that can appear in agreements, and some ways this makes keeping subjects more valuable.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Negotiating Terms​


Both the overlord and subject will be able to propose alterations of the exact terms of their vassalization contract if it’s a contract with another “regular empire”. The Khan, Awakened Empires, and the like do not haggle about the terms of their minions, but are much clearer about those exact terms.

Subject contracts start with a “preset”. These are the basic subjugation types that you know from before, plus a few new ones - Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Presets have a list of default terms, and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord.

The default terms of contract presets may have changed a bit from the old system to better fit the new. We’ve done our best to ensure that anything you can do right now with your vassals remains possible. The core Negotiation system is part of the free Cepheus update, though many of the brand new terms are part of the Overlord expansion.

Negotiable terms include things such as:
  • Can the subject be integrated?
    • As a major change from current gameplay, there are no vassalization contract presets that have integration enabled by default. It must be explicitly turned on in contract negotiations.
  • Does the subject have independent diplomacy?
    • Subjects can be given complete diplomatic freedom, none, or they can have most freedoms except are forced to vote with their overlord in the Galactic Community or Federations.
  • Can the subject expand freely?
    • Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems.
    • Most presets will start with controlled expansion with the influence tithe as the default term.
  • Various subsidies from the overlord or tribute from the subject.
    • These are broken into Basic, Advanced, or Strategic resource groups, and Research.
    • The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy equal to 15% of the subject’s research from the overlord.
  • Are the overlord and subject drawn into one another’s wars, and if so, which ones?
    • None, Offensive, Defensive, or Both can be selected in both directions.
    • Yes, this means that wars can be declared on subjects.
  • Can the overlord build holdings on the subject’s worlds, and if so, how many?
    • The Vassal preset has a holding limit of 1, allowing you to use some holdings without Overlord. (Though you can lower it to 0 if you need to squeeze out an extra bit of loyalty.)
    • This value is an empire-wide limit - with a holding limit of 3, you can build 3 holdings across a particular subject’s worlds, not on each of their planets.
  • Does the overlord share sensor information with their subject?

Subjugation Proposal UI

Some subject types have fixed, minimum, or maximum terms - Tributaries, Subsidiaries, and Prospectoria, for example, must always provide their overlord at least 30% of their basic resources (energy, minerals, and food) in tribute.

Part of the Tributary agreement UI

Tributaries have many locked terms.

Others can be restricted by civics or for other reasons - for example, overlords with the Feudal Society civic cannot select the Expansion Prohibited term, must join in their subject wars to some degree, and must allow their subjects some degree of diplomatic freedom.

Feudal Society civic

Different terms affect a subject’s Loyalty, and have an immediate impact as well as over time. For example, the Independent Diplomacy term grants 5 Loyalty and another +0.5 Loyalty per month. This may prove important later.

If you’re asking your subject to do something they are ideologically opposed to, those terms may cost extra loyalty, though the reverse is also true in a few cases.

Pacifists don't like being dragged into Offensive Wars

The pacifists don’t like being forced into offensive wars.

Empires can propose a change in terms with a five year cooldown at a cost of some Influence. Exact costs are still being adjusted.

Proposal from our vassal

We are feeling beneficent today, and want you to catch up to us faster, Protectorate.

How can you influence them into accepting your generous offer? Giving them a good deal is certainly helpful, and just like before, empire relations and relative power go a long way as well.

The terms themselves are heavily moddable, I look forward to seeing what some of you come up with.

The Benefits of Loyalty​

Loyalty is the “currency” used between overlord and subject, and while the Specialist empires make more use of it than regular vassals, it’s still beneficial to keep your minions loyal since it gives you more options. Loyalty is largely determined by the contract between overlord and subject, but ethical compatibility will come into play as well.

Loyal vassals will agree to more onerous terms during negotiations, and will generally support their overlord. You can also “spend” their loyalty as part of trade agreements, strong-arming them into granting you better than normal trades.

You can request a public Pledge of Loyalty to you from a loyal vassal, making them even more loyal over time.

Pledge Loyalty

Pledge Loyalty has greater effects if the subject actually likes you for some reason.

Disloyal vassals will look for ways to be free of your tyranny, seizing the chance for rebellion should you falter.

They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War.

Pledge Secret Fealty

In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord.

Gotta Subjugate Them All​


Like herding cats, having many vassals is hard work. Constantly vying for your attention, keeping multiple subjects happy can be difficult as jealousy ruins everything. “Divided Patronage” is a modifier that reduces the loyalty of all of your vassals, and increases based on the number of vassals you have.

You can mitigate this by offering them better terms, or by taking a vassalization related civic or the Shared Destiny ascension perk.

Franchising


Shared Destiny

Overlord Holdings​

In Cepheus, we’re expanding the branch office system from MegaCorp to be more flexible.
The corporate tab on planets is being replaced with a more versatile “Holdings” tab. For now, we have corporate and overlord holdings available here, but we have more future plans for this screen.

Much like branch office buildings, holdings are built on another empire’s colonies and can provide benefits to both empires. Much like criminal syndicate branch office buildings, some holdings might be far more beneficial to one side than the other. Each particular holding is planet-unique,

Corporate overlords can build both holdings and branch offices on their subjects’ colonies.

Holdings (Ministry of Truth)

The Ministry of Truth provides two Overlord Propagandist jobs to the planet, which turn the subject’s Unity into Influence for their overlord…

Material Ministry

…While holdings like the Material Ministry are disliked by subjects as the overlord claims a portion of the planet’s production for themselves…

Aid Agency

…Still others, like the Aid Agency, are welcomed on the planet.

Splinter Hive

Hive overlords can build the most universally disliked holding (tied with one other), which takes a portion of the subject’s planet and dedicates it to a spawning complex.

We’re also adding some holdings associated with civics or origins.

Noble Chateaus

The Noble Chateaus of the Aristocratic Elite allow them to send troublemakers off to bother someone else’s planet instead of their own, much to the dismay of their hosts…

Communal Housing Outreach

…Shared Burdens empires can spread their message through Communal Housing projects. How this is received depends largely on the ethics of the subject…

Gaia Seeder Outpot

…And Gaia Seeders, who are gaining more terraforming flexibility in Cepheus as described in Dev Diary #243, can also beautify the worlds of their subjects. The subjects tend to like that - unless they’re Hydrocentric, of course.

Since there are over twenty different holdings, I’ll share some more in next week’s dev diary (including a machine specific one), and some more on social media as the Overlord reveals continue (though I’ll repost those in that week’s dev diaries as well).

It’s a very versatile system that we look forward to exploring more in the future.

The Future is Ours​


That’s long enough for today. Next week we’ll talk about the advanced form of vassalization coming in Overlord called Specialist Empires.

Also, starting with this dev diary, we’re creating video versions on the Stellaris Official YouTube Channel for those of you that prefer listening to them. Subscribe so you don’t miss them, and let us know what you think!


Click here to wishlist Overlord!
 
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Lorenerd11

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Is the new(er) Holdings tab Hardcoded? For example;
  • Could I mod in a new row "Federal Holdings" and let the federation leader build stuff on colonies of their member states too?
Why do that when you could just add a new "Federal" section to the Holdings tab, alongside Corporate and Overlord?
 
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Eladrin

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could I make my own versions of these resource categories?

Yes.

Code:
resource_subsidies_advanced = {
    term = resource_subsidies

    resources = {
        alloys
        consumer_goods
    }
...

Can a subject pledge secret loyalty to another subject?

No, it requires recipient independence. Both subjects could swear fealty to the same independent empire though.

What happens if I release a sector as a vassal?

You release them using the Vassal (or Subsidiary) preset, but without a cooldown to renegotiate the terms.

Could I mod in a new row "Federal Holdings"

Not at this time, but I'm pretty sure some of the modders will find a way to do something similar.

Are subjects/clients blocked from switching off Holdings jobs [a la criminal jobs]?

Depends on the job and the holding. If the holding is giving you, say, Manager jobs, those are normal. If they're giving you unique overlord specific jobs, then you cannot deprioritize them.

How is integration changed now - if at all?

No major changes to integration, other than not being enabled by default. I believe that the AI will never use it on a player unless you opt into it by turning it on in negotiations with your AI overlord.
 
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Term negotiations looks like the perfect framework for inter-Empire diplomacy (which I believe GS Palmer once outlined), and even war negotiations. Could this system one day be expanded into those areas?

Overall, I really like how it looks so far.
 
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Caraad

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Will their be some slaver empire options? Maybe some overlord holdings that force a subject to give up population growth to the overlords worlds to fuel the overlord's slave economy?
 
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DeanTheDull

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A separate question on the nature of the overall rebalanced taking place-


Is there a Xenophobe/Xenophile rebalance in the works in support of this?


While ethic balances are old news, a lot of this seems especially-good for Xenophiles, who can maintain more/better vassals (the pledge loyalty being opinion based, the diplomatic inclination to accept a contract, the extra envoys, the dominant faction spread), while Xenophobe seems kind of left out outside of the authoritarian/miltiarist synergies.

Without going into a total rework, this seems a good context in which faction approvals/ethics strengths/vassal dynamics could be considered. Instead of a straight opinion penalty, for example, willingness to accept vassal agreements and rate of diplomatic trust/envoys/loyalty relations buildup and decay. IE, xenophiles grow more trust faster, and xenophobes are slower to trust and quicker to lose trust.

Faction rebalances in the seim vein could include a hefty xenophobe attraction penalty/nuking of xenophile ethics attraction (and approval) on empires who are forcibly subjugated, which could go a ways to countering the currently xenophile spread dominance, while various subject types could raise different ethic attraction in the subject. IE, if you force resource extraction, more authoritarian approval.
 
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Term negotiations looks like the perfect framework for inter-Empire diplomacy (which I believe GS Palmer once outlined), and even war negotiations. Could this system one day be expanded into those areas?

Overall, I really like how it looks so far.
I imagine that might be necessary soon... if you can declare wars on subjects now (without dragging in the overlord) ... couldn't subjects also declare war on other subjects? (consolidating to take you/the overlord on).

That is going to get messy without more controls in the UI.
 
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Do we will get more way to make a vassal without war ? for example with a special espionage operation or to force them with diplomacy and using due favor or just buy them as a megacorp ?
 
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This looks great.

The only "meh" thing are the Noble Chateaus because Aristocratic Elite already easily gets maximum stability on their capital so they just feel redundant (unless something else changes).
 
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Can I just say f*** yes. Liking all these changes a lot. Took you guys a good few years to get into meaty granular stuff but your doing good. First the proper rework of federations, then spycraft and galatic community, now this and the event/situation rework. Good stuff folks. One thing though, hidden origin please. I want to sometimes start in a little pocket system hidden by a nebula right on the edge of the galaxy, maybe even with some horrible thing blocking my one route in and out of my pocket system(s) for the early game. Fun to stay off the radar till you burst out in midgame like a nutter.
 
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I also hope that this update comes with a commensurate increase in the flexibility of regular diplomacy; all these vassal negotiations are great features which really make normal diplomatic play feel extremely bare-bones in comparison. War diplomacy in particular could use with a great upgrade to bring it on par with this (and the galactic community) system.

Absolutely agree with this. These changes look great, but a little diplomacy menu rework would also help flesh out inter-empire relations. If I have a lot of science, let me give a research pact on my end in exchange for a mutual defense treaty from a stronger empire. Right now these agreements are so one-dimensional that there's often one clear winner and little chance for empires to make use of their specialties. Make diplomatic offers more customizable so that someone can offer a one-way trade agreement in return for open borders and a sensor link if it makes sense, etc.
 
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Silens

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Can we restrict access to certain sectors for our vassals? i.e. if we don't want them to roam/colonize the L-Cluster we just recently opened.
 
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These look really good.

I'm interested in playing Magrathea Inc., the gaia seeder overlord megacorp.
 
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I'm quietly optimistic about the new vassal system.

Looking at the screenshots though, I must admit I'm a little disappointed there's no vassal type that increases naval cap, or is this option going to be locked only to specific origins/civics?

Also, will we be able to declare war to take vassals from other empires even if they haven't pledged their secret fealty to us?
Seeing as the DD doesn't have any info on the Bulwark vassal type, this statement seems a bit premature
 
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stigmund77

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Will there be an option to beef chosen subjects up military wise similar to how marches work in Europa Universalis? I'd love to create separate military arms for my empire.

Also is there an option for subjects to declare war on other empires independently from their overlord?
 
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Nefarias_Bredd

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This was a great dev diary and makes me excited for the next expansion.
In particular, I loved the rework of the holdings tab and the whole secret fealty system.

Some questions:
- Can an empire request another empire's subject to pledge secret fealty? Or is this interaction only available to the subject?
- What metrics does an AI subject use when choosing an empire to pledge secret fealty to? Is it relations + fleet power/diplomatic weight?
- Will there be an inspire disloyalty espionage operation?
- Does the new loyalty currency work the same way when the subject is a human player? I'm trying to picture how subjugation will look like in multiplayer.
- Can subjects declare wars of conquest on other empires? If so, is there an influence tithe for subjects making claims?
- Can I see the contracts for other empires? I'd want to know if declaring war on another empire's subject would bring in the overlord as well.
 
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