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Stellaris Dev Diary #247 - New Ways to Rule

Hello everyone!

In the Overlord Announcement last week we mentioned that vassalization mechanics will be undergoing some significant changes in the 3.4 “Cepheus” update. (Click here to wishlist!)

Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Subjects did not offer sufficient benefits nor had the freedoms necessary to be enjoyable to play.

The Scion origin from Federations was somewhat of an exception with most of the restrictions on both subjects and overlord being waived for them, but we felt that while the system was good, it could be even better. It would also be nice for the Scion to work within the rules rather than being so “special-cased”.

Some people noted that as part of the unity changes in Libra, a bit more of an argument for spinning off sectors into vassals could be made, but with the current numbers it’s generally more valuable to control those systems directly.

For today’s dev diary, I’ll start by delving deeper into the new rights and responsibilities that can appear in agreements, and some ways this makes keeping subjects more valuable.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Negotiating Terms​


Both the overlord and subject will be able to propose alterations of the exact terms of their vassalization contract if it’s a contract with another “regular empire”. The Khan, Awakened Empires, and the like do not haggle about the terms of their minions, but are much clearer about those exact terms.

Subject contracts start with a “preset”. These are the basic subjugation types that you know from before, plus a few new ones - Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Presets have a list of default terms, and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord.

The default terms of contract presets may have changed a bit from the old system to better fit the new. We’ve done our best to ensure that anything you can do right now with your vassals remains possible. The core Negotiation system is part of the free Cepheus update, though many of the brand new terms are part of the Overlord expansion.

Negotiable terms include things such as:
  • Can the subject be integrated?
    • As a major change from current gameplay, there are no vassalization contract presets that have integration enabled by default. It must be explicitly turned on in contract negotiations.
  • Does the subject have independent diplomacy?
    • Subjects can be given complete diplomatic freedom, none, or they can have most freedoms except are forced to vote with their overlord in the Galactic Community or Federations.
  • Can the subject expand freely?
    • Once exclusively the province of Feudal Society, now you can grant your subject the ability to freely expand. You can also bar them from expansion, or impose an Influence tithe, making them spend extra Influence (which goes to the Overlord) for the right to expand into empty systems.
    • Most presets will start with controlled expansion with the influence tithe as the default term.
  • Various subsidies from the overlord or tribute from the subject.
    • These are broken into Basic, Advanced, or Strategic resource groups, and Research.
    • The values are percentages of the production of the subject - in the proposal below, our vassal is offering 15% of their basic resource production as tribute, but is receiving a research subsidy equal to 15% of the subject’s research from the overlord.
  • Are the overlord and subject drawn into one another’s wars, and if so, which ones?
    • None, Offensive, Defensive, or Both can be selected in both directions.
    • Yes, this means that wars can be declared on subjects.
  • Can the overlord build holdings on the subject’s worlds, and if so, how many?
    • The Vassal preset has a holding limit of 1, allowing you to use some holdings without Overlord. (Though you can lower it to 0 if you need to squeeze out an extra bit of loyalty.)
    • This value is an empire-wide limit - with a holding limit of 3, you can build 3 holdings across a particular subject’s worlds, not on each of their planets.
  • Does the overlord share sensor information with their subject?

Subjugation Proposal UI

Some subject types have fixed, minimum, or maximum terms - Tributaries, Subsidiaries, and Prospectoria, for example, must always provide their overlord at least 30% of their basic resources (energy, minerals, and food) in tribute.

Part of the Tributary agreement UI

Tributaries have many locked terms.

Others can be restricted by civics or for other reasons - for example, overlords with the Feudal Society civic cannot select the Expansion Prohibited term, must join in their subject wars to some degree, and must allow their subjects some degree of diplomatic freedom.

Feudal Society civic

Different terms affect a subject’s Loyalty, and have an immediate impact as well as over time. For example, the Independent Diplomacy term grants 5 Loyalty and another +0.5 Loyalty per month. This may prove important later.

If you’re asking your subject to do something they are ideologically opposed to, those terms may cost extra loyalty, though the reverse is also true in a few cases.

Pacifists don't like being dragged into Offensive Wars

The pacifists don’t like being forced into offensive wars.

Empires can propose a change in terms with a five year cooldown at a cost of some Influence. Exact costs are still being adjusted.

Proposal from our vassal

We are feeling beneficent today, and want you to catch up to us faster, Protectorate.

How can you influence them into accepting your generous offer? Giving them a good deal is certainly helpful, and just like before, empire relations and relative power go a long way as well.

The terms themselves are heavily moddable, I look forward to seeing what some of you come up with.

The Benefits of Loyalty​

Loyalty is the “currency” used between overlord and subject, and while the Specialist empires make more use of it than regular vassals, it’s still beneficial to keep your minions loyal since it gives you more options. Loyalty is largely determined by the contract between overlord and subject, but ethical compatibility will come into play as well.

Loyal vassals will agree to more onerous terms during negotiations, and will generally support their overlord. You can also “spend” their loyalty as part of trade agreements, strong-arming them into granting you better than normal trades.

You can request a public Pledge of Loyalty to you from a loyal vassal, making them even more loyal over time.

Pledge Loyalty

Pledge Loyalty has greater effects if the subject actually likes you for some reason.

Disloyal vassals will look for ways to be free of your tyranny, seizing the chance for rebellion should you falter.

They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War.

Pledge Secret Fealty

In an Allegiance War, you seek to wrest control of the vassals that have pledged Secret Fealty to you, and they will join in on the attack on their former Overlord.

Gotta Subjugate Them All​


Like herding cats, having many vassals is hard work. Constantly vying for your attention, keeping multiple subjects happy can be difficult as jealousy ruins everything. “Divided Patronage” is a modifier that reduces the loyalty of all of your vassals, and increases based on the number of vassals you have.

You can mitigate this by offering them better terms, or by taking a vassalization related civic or the Shared Destiny ascension perk.

Franchising


Shared Destiny

Overlord Holdings​

In Cepheus, we’re expanding the branch office system from MegaCorp to be more flexible.
The corporate tab on planets is being replaced with a more versatile “Holdings” tab. For now, we have corporate and overlord holdings available here, but we have more future plans for this screen.

Much like branch office buildings, holdings are built on another empire’s colonies and can provide benefits to both empires. Much like criminal syndicate branch office buildings, some holdings might be far more beneficial to one side than the other. Each particular holding is planet-unique,

Corporate overlords can build both holdings and branch offices on their subjects’ colonies.

Holdings (Ministry of Truth)

The Ministry of Truth provides two Overlord Propagandist jobs to the planet, which turn the subject’s Unity into Influence for their overlord…

Material Ministry

…While holdings like the Material Ministry are disliked by subjects as the overlord claims a portion of the planet’s production for themselves…

Aid Agency

…Still others, like the Aid Agency, are welcomed on the planet.

Splinter Hive

Hive overlords can build the most universally disliked holding (tied with one other), which takes a portion of the subject’s planet and dedicates it to a spawning complex.

We’re also adding some holdings associated with civics or origins.

Noble Chateaus

The Noble Chateaus of the Aristocratic Elite allow them to send troublemakers off to bother someone else’s planet instead of their own, much to the dismay of their hosts…

Communal Housing Outreach

…Shared Burdens empires can spread their message through Communal Housing projects. How this is received depends largely on the ethics of the subject…

Gaia Seeder Outpot

…And Gaia Seeders, who are gaining more terraforming flexibility in Cepheus as described in Dev Diary #243, can also beautify the worlds of their subjects. The subjects tend to like that - unless they’re Hydrocentric, of course.

Since there are over twenty different holdings, I’ll share some more in next week’s dev diary (including a machine specific one), and some more on social media as the Overlord reveals continue (though I’ll repost those in that week’s dev diaries as well).

It’s a very versatile system that we look forward to exploring more in the future.

The Future is Ours​


That’s long enough for today. Next week we’ll talk about the advanced form of vassalization coming in Overlord called Specialist Empires.

Also, starting with this dev diary, we’re creating video versions on the Stellaris Official YouTube Channel for those of you that prefer listening to them. Subscribe so you don’t miss them, and let us know what you think!


Click here to wishlist Overlord!
 
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Question. why do shared desteny and freinds remove all loyalty penelties for subjects? I can get someting like 20% less loss from multilble subjects, but waiving it outright seems a bit much to me.
 
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Alfray Stryke

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Question. why do shared desteny and freinds remove all loyalty penelties for subjects? I can get someting like 20% less loss from multilble subjects, but waiving it outright seems a bit much to me.

They don’t remove all loyalty penalties, they remove the penalties you normally accrue from having multiple subjects.
 
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Sectors span four hyperlanes from the colony you declare to be the sector capital. By moving the capital, you’ll change the sector.

There should be a checkbox near the map modes to enable sector view.
The solution to this is fairly simple. A sector shouldn't be able to span more than four hyperlanes away from the colony declared to be the sector capital, but, if the player wishes it, they should be able to regulate the sector's size within those boundaries, making the sector in whatever shape they want as long as its boundaries do not extend beyond the four hyperlanes from its capital (including the option of reducing it to just being a one system sector).

This way you avoid the old problem of just having one sector with your most veteran minmaxed governor ruling over half of your empire by virtue of sectors having a reasonable size limit, whilst also allowing people to release one planet vassals or establish better vassal borders. This has the counterpart of allowing one planet-vassal horde strategy, but as far as I'm concerned that's not even bad anyways.

Then again I don't know how much effort it would take to code a sector boundary editing system back in with the 4 hyperlane limit added to it, so I can't say whether this would be feasible or not, but to me it looks like it would be a pretty good compromise.
 
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They don’t remove all loyalty penalties, they remove the penalties you normally accrue from having multiple subjects.

Oh so by default my Vassals would want a monogamous relationship?

blorg chad.png


Sorry girls, that's not up to you.
 
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The problem with the current sector system is that it is greedy in assigning ownership. All systems within the 4 hyperlane radius are added to the earliest created sector. For example, the Lane system in the screenshot below was added to my capital sector. This blocks the southern sector from accessing the two planets on the lower right as sectors can't extend THROUGH another sector even if it would be in range:
Screen Shot 2022-03-25 at 12.27.30 PM.png


To fix this I would have to unclaim the Tirramore system completely (including giving up the investment i've made in the starbase). If I could simply move the Lane system into the Cyban sector, this would resolve the issue completely. We used to be able to do this type of management.
 
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Will it be possible to steal pops from subjects as a way of importing/managing the slave supply?
 
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wow, I’ve never been this excited about a stellaris dev diary. So many good ideas.

One thing: can I set it up so my subjects can declare offensive wars and drag me in? And will they actually do it (factoring you n my strength)? Because that seems like a fun way to play.
 
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As you are working on diplomacy, would it be possible to make diplomacy as a whole more moddable?
Currently there is no way to add custom diplo actions, for example.
Something like CK2 targetted decisions would be extemely nice and would allow modders to unleash even more of their creativity. (The way CK2 does it is that all standard diplo actions are hardcoded, but modders can add scripted "targetted decisions" that function as limited diplomatic actions)
 
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Could you add a function that is able to change a High Centralization Federation into an Overlord (president of the federation) and her subjects (other countries)? It can be very interesting.

EDIT: a better question is: could you add a function that I can turn my member state into some sort of vassals under certain conditions? An example in the real world is the Soviet Union and the Comecon. The Soviet Union (overlord) was able to control independent member states by the Comecon (the federation) asking tributes or offering some help. So I think it makes sense that I should be able to turn a member state in federation into some type of subject to do the same things in Stellaris Era.
 
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This building is specific to Aristocratic elites, you cannot build it if you dont have this civic, that's why I'm talking about it.
Ok I am at home did some number crunching with research all technologies and whatnot, you can get 6 stability from system capital complex, I did this at the start of the game of course cuz too lazy to wait for pops to grow. you can get up to plus 6% stability from nobles including the noble estates because you can only have one. So that is a total of 6% on your capital. You can also complete prosperity which gives an extra 5% and harmony which also gives another 5%. Giving up to 16% stability! Now you have to remember gives the OVERLORD +2% stability and the subject -15 amenities! This is a building meant to punish the subject not reward the overlord. Man reading everything on a computer screen makes my arguments much better...
 
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1: If not Secret Fealty, will there be an option for vassals to sign collusion agreements for mass independence wars?

2: Is there anything stopping you from proposing a completely one-sided contract and enforcing it by vassalization war, aside from the possibility of rebellion later?
 
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Nevars

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No, it is +2% is a lot you can do less amenities jobs and more production, and then at any point you can have up to like 100% stability. It adds up man.
Capital is not where you are hurting in stability especially when you play with aristocratic elite that also give you stab on top of capital planet bonus.

It's more than likely that your capital would have max stab already without need this new holding thing for aristocratic elite empire thus rendering it's useless.
Move your capitol?
This doesn't solve any problem at all, I don't know why you think it would do anything.
Then idk what the problem is really, just build another building. They’re are options for a reason correct?
Not gonna work cuz aristocrate elite already replacing 1 politician with 1 noble from day one and if you upgrading your capital building to lvl max then you will also get another one.
 
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Maethendias

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i hate that paradox "fixes" features that have been more than lacking for more than 6 years, with 20 € dlcs

yes, this is a rework we are PAYING for, instead of paying for acutally new content. In essence they slapped the federations mechanics onto vassals, with a touch of megacorp. But thats worth 20 € apparently

not to mention that ... again, there isnt ACTUALLY ANYTHING NEW HERE... which explains the severe lack of information when the dlc was announced.

worrying, considering that this is the first dlc where the rework is the paid feature, not the flc thats packaged onto new mechanics and gameplay

but hey, at least there doesnt seem to be any of that "themed dlc with unrelated features to the theme to force customers to buy it regardless if they care about the core features or not" nonsense, so thats good so far
 
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Millbot

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Will the overlord having any influence on what perks a subject can take be that directly or indirectly?

For example, if I'm a rogue servitor, does that prevent my subjects from being able to select become the crisis?

Also on the note of become the crisis ascension perk. If an empire with that perk gets vassalized, are they able to continue down the path of becoming a crisis or will that put a freeze on their progress until they become an independent empire again?
 

Alfray Stryke

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Will the overlord having any influence on what perks a subject can take be that directly or indirectly?

For example, if I'm a rogue servitor, does that prevent my subjects from being able to select become the crisis?

Also on the note of become the crisis ascension perk. If an empire with that perk gets vassalized, are they able to continue down the path of becoming a crisis or will that put a freeze on their progress until they become an independent empire again?

Become the Crisis has a blocker on it so that it can’t be taken by subjects already.

If you subjugate an empire that has already taken the perk, they can partially progress down the path - level 5 is blocked and can only be gained by being independent. So they can’t get Star Eater or the Aetherophasic Engine while being a subject.

EDIT: Dug up a screenshot


1648291165236.png
 
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