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Stellaris Dev Diary #246 - Announcing Overlord

Hi everyone!

A few weeks ago in Dev Diary 243, I told you that the Expansion Team would have something to share "Soon™".

Soon™ is now.


Overlord, the next major expansion to Stellaris, will be arriving alongside the Stellaris 3.4 “Cepheus” Update. Click here to wishlist.

The Brightest Star Must Guide Them​

Overlord’s thematic focus is on exerting your will across the galaxy, the projection of power, and the expansion of civilization under your glorious banner. The other galactic powers can choose to submit willingly or by force, but they will submit.

In Federations, we expanded diplomacy between equals with the federations themselves and the politics of the Galactic Community. Nemesis included more hostile forms of diplomacy with espionage operations, and some empires declaring themselves more equal than others with the Custodians and the Galactic Imperium.

In Overlord, we will explore diplomacy between empires that are explicitly not equal.

New Ways to Rule​

Vassalization mechanics will undergo significant changes.

A major goal in this revision was to make subjugation a more valuable and viable system with benefits for both sides, rather than being a delayed “Game Over” as you wait for Integration should you be subjugated.

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We’ll go into detail about the changes in how vassalization contracts will work next week, along with how contract negotiations function between Overlord and Subject.

Later, we’ll describe the three Specialist Vassals and their place in the galaxy, as well as Overlord Holdings.

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New Beginnings and Friends​

Five new Origins will arrive in Overlord (including one for Hive Empires).

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We’ll also have some new Enclaves for you to encounter.

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All Roads Lead to Deneb IIb​

Governing a galaxy spanning empire is challenging, and threats can come from any direction. If you cannot take and defend what is rightfully yours, was it ever yours to begin with?

A new megastructure will allow you to counter such threats as well as help you take what you deserve.

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Other new constructions will allow you to elevate civilization to new heights...

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...and exert your influence to build a network tying the galaxy together, with your capital as the center, of course.

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Realize Your Grand Design​

Will you be a benevolent Overlord that brings prosperity to the galaxy, or an oppressive tyrant exploiting your vassals? Or will you instead serve and become part of something greater?

The choice is yours.

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This sounds really cool, but man am I hoping for some internal reworks too. It seems like it'd be on theme?

For me, Leaders are one of the weaker area of the game, as well as Democratic agendas (and things like Scientists becoming your Ruler when you're the UNE), and I'm really hoping to see some changes to those things.

All that being said, it looks cool, and I'm Wishlisting immediately. Looking forward to hearing more!
 
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Already playing the vassal game to circumvent the ill thought out and not truly tested empire size penalties...


diplomacy needs much more than yet an another expansion of the lackluster options we already have. mega corps need some serious work as well because their vassals are not nearly as beneficial as they should be and still do not allow for integration.
 
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Wow.... I hope vassals of players could gain Ai difficulty bonuses with this DLC. For now, vassals of human players do not gain difficulty bonuses which makes them pathetic, but with this new overhaul, Vassalization mechanics maybe really useful!
 
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Huh, can't say I was expecting a vassal related expansion, but any expansion to the diplomatic system is welcome (and badly needed). Hopefully this will also include some revamps to internal politics and leaders too.
 
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Overlord, huh? You know the last DLC I bought named Overlord had a twisted human-machine hybrid screaming at me to "make it stop" the entire time. Needless to say, I hope this DLC will be even more evil.
 
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Wonder how they’re gonna do it without having redundances with Nemesis’ Galactic Imperium.
Maybe there’ll be interactions with it? How much will the Imperium use the new mechanics? Any special/unique versions of it for it?
 
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Interesting premise. Too little details to say much now.


The only/most relevant question I have at this time is- is vassal-integration gone entirely?


If it's not, it'd be hard to justify forcing other empires into non-integration forms, though offering it for defensive would make sense. If it is gone entirely, that's a considerable (but generally welcome) change, since vassal-integration is the most effective form of wide-conquest for most builds in term of snowballing. It'd give claim-wars a more important role in outright expansion, but claim wars also tend to wait a good deal into the game (due to early expansion eating claim influence), meaning less snowballing early and less entire-empire conquering later. It'd also extend the diplomatic play dynamics such as 'support independence' when the window of relevance isn't just one short decade before integration. Further, since defeated empires get claims on the systems they lost, is supports revaunchist wars- or rather, you can support revaunchist wars against an enemy by making common cause with the defeated territorial loser, rather than facing the winner and the vassal they're going to absorb the territory and ships of.
 
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