Stellaris Dev Diary #220 - Additions to Humanoids Species Pack

Hello everyone, it is Thursday and that means it is time for your weekly dev diary. Today, we will talk a bit more in-depth about the upcoming additions to the Humanoids species pack.

First, let us take a look at the civics that will be added.

Masterful Crafters

3Q0-6afqrHzVC2MpuuqYlU8Cio0FJdfDcBdAZzqKk5SuGiUxssZYwmYEsUpmVTHH496Y8CMvwZwuttar4xEGkTRcCO3bxbnZrwQGr7a9uagIRA2t03TQo3uLRTPMEDZfcq_CfRex


The Masterful Crafters Civic, previously teased in Dev Diary 214, will replace your Artisans with a new job type called Artificiers. They will fulfil the same basic production needs as Artisans, Consumer Goods that is, while also producing some extra Trade Value and Engineering Research. As you might expect, since they focus on Consumer Goods, this civic will not be available for gestalt empires.

xyND8updVpz8EjuNI6iPB_MSuLfFj5BdU_4wAuz_AOWHZfxUAwIGa2c68VfTahCGTMWC00wkIq99NZ_v_aenYnUPkNcocrY_6wy4ySZzy58eYluuwM0VDuI3P0fQYDHWCdOx0cNp


To facilitate you focusing your empire more on the industrial branch, this civic will also make industrial districts grant building slots.

Our hope is to allow you a bit more leeway in how you want to play your empire, whether you go hard into artificers to capitalize on their bonus production or use their superior production to cut back on how much you have to build up your consumer goods industry.

And of course, before anyone can ask, let me assure you, yes, it's dwarfs, it's most definitely dwarfs.

For the more materialistic among us, megacorporations will have their own mirror version of this civic.

Pleasure Seekers

82d9vH9rqdPK7p0s_BL9rchIfekQhr1PHPuGnhgGSA8293Rc83utU6agaaQqknaOw9SVKA70kjTZLW8wQXFRAW-s0-cny9_jptDPKgJsah0PJ-SIzFafP0zvW2yiAopTifZBHx0E


Now let us talk about our second new civic, Pleasure Seekers. This new civic grants you access to the Decadent Lifestyle Living Standard, which increases happiness and consumer goods upkeep for all affected pops.

UIkd0oWFh9iMRUUlXO06GvItOnMmzPagN0qSwM7bFlGHpKuHGFNCYNrloA8F0KxtIZONCm4RNpO-6m9M_kxZrrkVpPXXgqfhIenFWDe6xmcVDjhjUohHf2FeFc5Xk2HyQfxe1xn2


In addition, the Entertainer job will now also grant +1% pop growth and Servants jobs will produce an additional 5 Amenities.

96K1D6ktqDVxh-K3PcUj9oTenzHW9sTrLHAP8nVtaHa7FsMcbEBMECG42GS0dbGNGMyMMwtnDPfVCBJJrEFab_Ld3IPeIiYQECje8MBX7G_R2GNqTddg-Efbm7oRcdCviVRArzFM


Quite a potent mix of happiness and the means of keeping it up. Of course, if you are interested in an experiment or two, you could fill entire worlds with entertainers for the pop growth bonus, one might call it a planet-wide shore leave on Risa.

Now with both of these civics covered, it is time to talk about our biggest addition to the Humanoids DLC, the topic of this week's spoiler tweet, and our new origin.

As with the civic above, Pleasure Seekers also have a mirror-version for megacorporations.

Clone Army

nPD5iKP_4V4XUWCQbmjfeszUUmJ395fjIkL0_HxdFAj-ZbMQHRKkCDs35p6ywQO1NETSeVOr64ydFLnntmjxNgIeIF8KLM2ehm00k__HIZ5egg-9R4a2C3aAOjLduGJyPLSnglhZ


What do you do when you outlive your usefulness/your creators? That is the question you can dive into with the Clone Army origin.

As Clone Soldiers, your empire will be perfectly suited for warfare, even though you may not currently have any enemies. Your lives and continued existence will depend on your Ancient Clone Vat buildings, which support your population.

image (4).png

Did we mention that there is a limit to how many Ancient Clone Vats you can have in your empire at the same time? There is, it is 5.

ekGi2gi9akKxTLcu-3VIcDHIdCwuNrYGJBHfnHqB8TtdL4ajMsISTu1heahs_PjklDq2jDWKM2dLXkzCSCtRyLZENEwGzpIq-I2rZpDLCTrtW-Ze2JlqkERA3tQX8CrgdJJl1va3


Now, you could be a good little clone-soldier and simply wage war as you were designed to, or, you could dive into the secrets of your own history, that choice will be left to you for every playthrough.

Oh, you can also combine Clone Army with both Masterful Crafters and Pleasure Seekers.

One more thing worth mentioning, all 3 of those additions are NOT portrait-locked. Some have ethic or competing civic restrictions though.

----

And with that, I shall leave you be for this week and I hope to see you for the next dev diary.
 
  • 128Like
  • 52Love
  • 5
  • 5
  • 3
Reactions:

MrFreake_PDX

Colonel
Community Ambassador
10 Badges
Feb 20, 2020
849
5.101
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Megacorp
Week #1 of separating out the Dev replies for visibility ;)

@Gruntsatwork replies:

The Agrarian Idyll issue is definitely a good point, I'll bring it up for discussion, no promises that it will get the masterful crafters treatment but I agree that the current implementation clashes with the way we hand out building slots.

I do believe the restrictions on pleasure seekers are both for mechanical and flavour reasons, as well not wanting to infringe upon stratified economy.

One question - does having this Civic make the Instrument of Desire more partial towards your civilization? Or have any special interactions with your species if you decide to 'unwisely' psionically ascend? For reasons.
Not yet but now that you have said it...it really should.

@Alfray Stryke replies:

Objulen said:
This Civic pairs very well with Agrarian Idyll. Since you can't get Ecumenopoli, mixing Farms with Industrial Sectors could be an interesting mix. This would also lend itself to Catalytic Processing
This sounds like a fun combo, thanks for the suggestion for my next game.
 
Last edited:
  • 4Like
Reactions:

Calvax

Colonel
47 Badges
Jan 23, 2017
1.053
2.138
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
In the tease for this week's dev diary there was a notification showing that the clone pops were decreasing due to lack of clone vats. Is this something specific to the civic or is there going to be a general change to the pop system that improves the mechanics of declining pops?
 
  • 7
  • 6Like
  • 1
Reactions:

Peter34

Captain
50 Badges
Aug 27, 2018
365
415
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • King Arthur II
  • Magicka
  • Majesty 2 Collection
Please give Agrarian Idyll something equivalent to Masterful Crafters, where they get 1 extra unlocked Building Slot per 3 or 4 Farming Districts!

They're currently put between a rock and a hard place, RP-wise, because it doesn't fit their ideology to construct a lot of City Districts, in fact ideally they'd only ever want to construct 2 or 3 on even a huge planet, and only 1 one most colonies, but on the other hand they're forced to construct them in order to unlock Building slots.

In general, the whole "City Districts unlocks Building slots" game mechanic needs to be overhauled, because it incentivized weird behavioral patterns, but the play style that is hit the hardest by it is Agrarian Idyll.
 
  • 69
  • 26Like
  • 1Love
  • 1
Reactions:

Tannhäuser Cake

First Lieutenant
Nov 22, 2020
244
695
Any chance of Agrarian Idyll getting the "Masterful Crafters" treatment, in regards to building slots?
(The civic used to be about building generator/mining/farming districts instead of city districts for housing,
but as of 3.0 they have to build just as many city districts as everyone else to get their building slots.)
 
Last edited:
  • 43
  • 8Like
Reactions:

wojtek704

Democratic king of anarcho-conservatie empire
40 Badges
Jan 5, 2016
19
119
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Majesty 2 Collection
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Stellaris: Distant Stars Pre-Order
  • Stellaris
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Magicka 2
  • Cities in Motion 2
Why Pleasure Seekers are not compatible with Shared burden :( Pleasure Seekers + Shared burden + Mechanist origin would be perfect Fully automated luxury gay space communism
 
  • 52Haha
  • 14Like
  • 4
  • 3Love
Reactions:

covya

Genocidal Crusader
88 Badges
May 12, 2015
838
357
  • Crusader Kings II: Jade Dragon
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma Pre-order
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Teleglitch: Die More Edition
  • Victoria 2
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
In the tease for this week's dev diary there was a notification showing that the clone pops were decreasing due to lack of clone vats. Is this something specific to the civic or is there going to be a general change to the pop system that improves the mechanics of declining pops?
I assume that's something that's either being scrapped, or still needs enough balancing that they don't want to talk about it? If you look at the clone vats tooltips, it talks about being able to sustain X clone pops, with the x being redacted
 
  • 2
  • 1Like
Reactions:

Strangedane

General
68 Badges
Apr 29, 2012
2.009
1.800
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Holy Fury
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
More stuff locked off for hiveminds.

Awesome. :(
 
  • 7
  • 1
Reactions:

Gruntsatwork

Stellaris Custodian (Game Designer)
59 Badges
Apr 17, 2014
745
603
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
The Agrarian Idyll issue is definitely a good point, I'll bring it up for discussion, no promises that it will get the masterful crafters treatment but I agree that the current implementation clashes with the way we hand out building slots.
 
  • 97Like
  • 8
  • 4
Reactions:

Kapitalisti

Field Marshal
107 Badges
Jan 24, 2013
5.469
8.579
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Nice, Squats and Eldar.
 
  • 5Like
  • 2Haha
  • 2
Reactions:

Tech Noir Synth

Lt. General
24 Badges
Dec 15, 2018
1.511
2.332
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
Interesting. Though I feel like there is a lot of information missing about this new Origin, just like a lot of information is missing on Hivemind Necrophages back when you released that dev diary. I'm still waiting on the actual pop details of Necrophage Hiveminds. And you never answered my question about how you will solve the stability issues from all those unhappy livestock slaves. Unless of course you decided to use the solution I gave you and make the starting livestock pops nerve stapled. Hopefully we will have more information on that soon.

Is it 7 pop assembly per clone vat? So assuming your empire starts with 2 of these on your planet, you start with 14 pop assembly? That would be a lot. The description states pop assembly is going to get lower the more clone vats you build. So what is the minimum pop assembly from this building?

Will this origin have 2 species? One is your starting species and another the clone species? Or is it only going to be clones?

I guess there will be a questline associated with this Origin? I guess eventually you can modify the species and maybe they can reproduce again?

I presume this Origin is not available for Hiveminds?

This Origin seems mysterious and its too difficult for me to judge how powerful it is. Therefore its difficult to assess how much value this adds to the Humanoids species pack. With the Plantoid species pack it was easier to asess how much value it adds to the game.

The Plantoid species pack added some Synergy with Tomb World Origin, although you should be aware of the fact that Tomb World Origin is one of the worst Origins in the entire game simply because the bonuses granted by it are too weak. Its balanced properly in Stefans balance mod, so please adopt the balance changes in this mod.

Nevertheless I am happy you decided to keep these civics on Origins open for all portrait types. Hopefully you will do a bunch of balance changes and get the numbers right so we can enjoy a bit more variety with these civics and origin from both species packs.
 
  • 3Like
  • 1
Reactions:

Pancakelord

General
43 Badges
Apr 7, 2018
2.236
7.361
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Crusader Kings III
  • War of the Roses
  • Cities: Skylines
  • Stellaris: Federations
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars II
  • March of the Eagles
  • Darkest Hour
To facilitate you focusing your empire more on the industrial branch, this civic will also make industrial districts grant building slots.
I like this - and feel like the effect could probably also be applied to mining guilds and agrarian idyl, for mining and farm districts, respectively?
all 3 of those additions are NOT portrait-locked.
Just to be clear, for the clone origin, will we also get the option to lock the appearance and/or sex (if it exists) of pops to a specific look - so they all look the same - or, for simplicity, to match that of our initial leader?

Now let us talk about our second new civic, Pleasure Seekers. This new civic grants you access to the Decadent Lifestyle Living Standard, which increases happiness and consumer goods upkeep for all affected pops.

UIkd0oWFh9iMRUUlXO06GvItOnMmzPagN0qSwM7bFlGHpKuHGFNCYNrloA8F0KxtIZONCm4RNpO-6m9M_kxZrrkVpPXXgqfhIenFWDe6xmcVDjhjUohHf2FeFc5Xk2HyQfxe1xn2
Does this affect unemployed pops / add new jobs at all? As it seems pretty similar to the Hedonist job for FE's:
1629372241153.png
 
  • 18Like
  • 3
Reactions: