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Stellaris Dev Diary #214: Announcing “The Custodians” initiative and the free Lem Update

Greetings!

Today I am here to announce some very good news! Stellaris is not slowing down, but rather picking up the pace! We at PDS Green are very happy to announce our new “Custodians” initiative as well as the next free update, coming sometime after summer.

The Custodian Team
Stellaris as a game has been very exploratory, and the game has seen a lot of big changes over the years. I want to start by giving some insight into why we’ve chosen to focus on this initiative.

As we’ve released more expansions we’ve had to take longer and longer between each release, as we’ve needed to spend more time on focusing on quality, making sure each release is as stable as possible. Paradox Development Studio also looks very different today vs. how it looked just a few years ago. Things take longer, there are more processes in place, and there are a lot more people involved. Because each release is now further apart, it makes it harder for us to address some of the outstanding issues that might be affecting the community between DLC releases.

As we’ve added more content it's also been harder to polish and maintain all of the amazing existing content that we’ve added over the years. We want to keep creating new cool experiences for Stellaris, but we also want to be able to maintain a high quality for the base game itself, and for older content.

What we have done now is that we’ve staffed up, and split the Stellaris team into two teams that focus on different aspects of the game. One team, that we call “the Custodians” team, will focus on free updates that we aim to release every 3 months, while the “expansion team” will focus on creating new content for the game.

Examples of what “The Custodians” could be working on:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishing existing content
  • Bug fixes
  • Performance improvements
  • AI improvements
  • Multiplayer stability
  • UI and quality-of-life improvements

This does not mean that the game will suddenly “be fixed” or done (whatever that means). Together with you, the community, we now have a better opportunity than ever to keep improving the game. In fact, I think working with the community is going to be crucial to really make this work well. We are going to need to improve how we communicate with each other, so that we can better understand each other.

What “The Custodians” initiative is not
It is very important that you understand that “The Custodians” initiative is no magic bullet or quick fix. We’re in this for the long run, and we hope you are too.

We will need to manage our expectations and small, incremental improvements with more regular updates should be our approach.

Honoring Stanislaw Lem
The first free Update, the Lem Update, will be named in honor of the Polish sci-fi author Stanislaw Lem, whose 100th anniversary is being celebrated this year. Stanislaw Lem is famous for works such as Solaris, which has already inspired the Stellaris you know today. The Lem Update is currently scheduled for release sometime after summer.

To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from “Custodian” updates in the future. The reason is that we’ve had a longer time to work on it than what is planned for future updates. It’s also important to note that as of now, the Lem update is scheduled to be a standalone free update, and will not be associated with a paid DLC.

The Lem Update planned features:
  • Buffing the Backlog: We’re reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
  • Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
  • Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
  • And more..!: Quality of life improvements, bug fixes, AI improvements...

We will go into more detail about these features in future dev diaries, but for now I will leave it at that. We’ll be back next week to talk a bit about some thoughts regarding game balance.

1622707516974.png

No longer will your empire have to suffer the mediocrity of artisans.
 
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Wow, this is some great news to read. A team that's able to work across/independently of DLCs addresses something I've long been worried about but never thought would be fixable, and the planned list sounds like a fantastic kickoff.
 
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Shoobs

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Would you be open to modders periodically joining and leaving the custodian team?
 
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WeeBigTerd101

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Greetings!

Today I am here to announce some very good news! Stellaris is not slowing down, but rather picking up the pace! We at PDS Green are very happy to announce our new “Custodians” initiative as well as the next free update, coming sometime after summer.

The Custodian Team
Stellaris as a game has been very exploratory, and the game has seen a lot of big changes over the years. I want to start by giving some insight into why we’ve chosen to focus on this initiative.

As we’ve released more expansions we’ve had to take longer and longer between each release, as we’ve needed to spend more time on focusing on quality, making sure each release is as stable as possible. Paradox Development Studio also looks very different today vs. how it looked just a few years ago. Things take longer, there are more processes in place, and there are a lot more people involved. Because each release is now further apart, it makes it harder for us to address some of the outstanding issues that might be affecting the community between DLC releases.

As we’ve added more content it's also been harder to polish and maintain all of the amazing existing content that we’ve added over the years. We want to keep creating new cool experiences for Stellaris, but we also want to be able to maintain a high quality for the base game itself, and for older content.

What we have done now is that we’ve staffed up, and split the Stellaris team into two teams that focus on different aspects of the game. One team, that we call “the Custodians” team, will focus on free updates that we aim to release every 3 months, while the “expansion team” will focus on creating new content for the game.

Examples of what “The Custodians” could be working on:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishing existing content
  • Bug fixes
  • Performance improvements
  • AI improvements
  • Multiplayer stability
  • UI and quality-of-life improvements

This does not mean that the game will suddenly “be fixed” or done (whatever that means). Together with you, the community, we now have a better opportunity than ever to keep improving the game. In fact, I think working with the community is going to be crucial to really make this work well. We are going to need to improve how we communicate with each other, so that we can better understand each other.

What “The Custodians” initiative is not
It is very important that you understand that “The Custodians” initiative is no magic bullet or quick fix. We’re in this for the long run, and we hope you are too.

We will need to manage our expectations and small, incremental improvements with more regular updates should be our approach.

Honoring Stanislaw Lem
The first free Update, the Lem Update, will be named in honor of the Polish sci-fi author Stanislaw Lem, whose 100th anniversary is being celebrated this year. Stanislaw Lem is famous for works such as Solaris, which has already inspired the Stellaris you know today. The Lem Update is currently scheduled for release sometime after summer.

To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from “Custodian” updates in the future. The reason is that we’ve had a longer time to work on it than what is planned for future updates. It’s also important to note that as of now, the Lem update is scheduled to be a standalone free update, and will not be associated with a paid DLC.

The Lem Update planned features:
  • Buffing the Backlog: We’re reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
  • Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
  • Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
  • And more..!: Quality of life improvements, bug fixes, AI improvements...

We will go into more detail about these features in future dev diaries, but for now I will leave it at that. We’ll be back next week to talk a bit about some thoughts regarding game balance.

View attachment 727351
No longer will your empire have to suffer the mediocrity of artisans.
revitalizing old dlc will be amazing! Thank you!
 
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damnusername

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This is the most exciting bit of news I've seen related to stellaris in a while. This has a large potential to fix one of my constant gripes about DLC for the last few years. That "oh, the features are cool, but they'll be tossed to the winds the moment they're done so we'll end up with the same issue as elite where everything is a mile wide, but an inch deep". While I can't be completely hyped about this without reservation, this is the most excited I've been for an update since megacorp came out and shattered the AI.
 
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bunkerman

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i really hope the custodians will be able to finally fix the problem of trade having 0 scaling due to it having no dedicated techs and also not being affected by most general production bonuses at all

also finally getting more than 2 special planetary resources (betharian stone and alien pets) would also be extremely nice

oh and almost forgot: make habitats be autmatically colonized after construction finishes, makes no sense to just leave it abandoned after we are done working on it and right now it just adds needless micro to make/premake colony ships to colonzie every single habitat
 
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MrFreake_PDX

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Would you be open to modders periodically joining and leaving the custodian team?

The "Custodian Team" are devs, not volunteers from the Community. Selling a product that people have worked on for free has moral and legal issues, however if you know of modders who are interested in working for Paradox, send them here. :D
 
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Similarly: Just like I have my science ships automatically survey systems, why not let me tell my construction ships to automatically build mining/research stations throughout my space? Doing it manually is tedious and time consuming.
I would kill for automated construction ships. "Just go around building all the stations" once I reach a size where I don't want to bother anymore.

Also:

Please fix Void Dwellers so they don't think they have habitabiilty and then move to a planet to fail. Have them work like Ring World habitability so they won't emigrate to places they shouldn't be.
 
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This is the best dev diary in Stellaris history. Looking forward to the next patch!
 

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The Lem Update planned features:
  • Buffing the Backlog: We’re reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
  • Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
  • Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
  • And more..!: Quality of life improvements, bug fixes, AI improvements...
I wonder what kind of features you can add to the Humanoids DLC? Maybe pre-sapient humanoids you can uplift? Like us discovering pre-homo sapiens Earth and uplifting humans from monkeys. Currently, pre-sapients are locked to a certain number of species portraits, none of which are humanoid.
 
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To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from “Custodian” updates in the future.
Doesn't this do the opposite? The Lem Update will NOT be an example of future Custodian Updates if I understand correctly, therefore our expectations on Custodian Updates should NOT be based on the Lem Update.

I am not hating, just trying to get clarity. Lem Update sounds amazing and does anyone else keep thinking of the LEM from Apollo?
 

Colonizor48

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H Y P E I N T E N S I F I E S
 

Colonizor48

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I missread balance pass as "battle pass" and thought stellaris was becoming a battle royale or somthing. Stellaris 99 confirmed
 
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Idea. Some sort of battle planer like in hoi4 for ships. That way we dont have to micro. And the option to shift click past inhibitors. Also make armies work like in hoi4 where each transport represents 1 division and can be customised with batallions. With even more customizability so we can have somthing like a psionic tank divison or a clone airplane divison.
 

adil3tr

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Hearts of Iron needs this too.

Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
This is a good idea but if it's not balanced well it could be really messy. There are a few mods that try this and it's overhwhelming and really unbalanced to the point that it doesn't feel like divergent strategies as much as soup.

I also think the necrophages just kind of don't work right now, they're not interesting enough if they're based around an edict and pops are kind of tight anyway.
 

Arrnea

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First good news I've heard in a while out of Stellaris. Good to see you're finally listening to what people have been saying for years about the quality and direction of the game. The traditions changes are the biggest plus for me in the Lem update (well, and the AI improvements, if they pan out).
 
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Shoobs

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The "Custodian Team" are devs, not volunteers from the Community. Selling a product that people have worked on for free has moral and legal issues, however if you know of modders who are interested in working for Paradox, send them here. :D
I would be open to it, but moving to Sweden might be way outside my personal bank account / willingness to be away from my nieces and nephews. :( If I had assurance that I could be able to get back to my country of origin if things went sour, I might consider.
 
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