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Stellaris Dev Diary #213: Ship Previews Experiment and PDXCon Q&A Transcript

Hi everyone!

Today I want to talk about two things - one is a new experiment that we are running for an alternative ship appearance browser in empire generation, and the other is the Q&A session that we held during PDXCon.

Ship Appearance Browser

Currently in Empire creation, when selecting the appearance of your ships, we display a preview of a sample ship utilizing your empire's colors.

Current Ship Appearance Selection


We have a bit of an experiment coming that will be rolling out to a portion of you soon that temporarily replaces this with an in-game ship browser that lets you switch between any ship and manipulate them so you can get a better look at them from different angles.

Cropped 3D Ship Preview



In our quest to constantly improve Stellaris we want to measure what impact a change like this can have, so that it would be easier for us to know how to prioritize these kinds of changes in the future. If everything goes well, the change will become permanent for everyone going forwards.

If you end up in the trial, we'd love to hear what you think of it!

PDXCon Q&A Transcript

During PDXCon, we hosted a developer Q&A session on the PDXCon Discord server, with seven of us answering almost a hundred of your questions. It was a tremendous amount of fun and we hope to be able to schedule more of these. (Most likely on the Stellaris Official Discord server. Join us!)

Here's the transcript of the questions and the answers.

Question
Are you working remotely at the moment or do you work in the office?
Answer
Yep we have been working from home since March of last year. It was kind of amazing to watch happen. The decision was made and within 2 days everyone had got themselves set up at home, with kit being sent out from the office. It's not been easy but we're all very fortunate we could do it
Answered by
JoJo (Stellaris QA Lead)


Question
Not a Question, just wanted to thank the Stellaris team for such a great game
Answer
This isn't an answer, but thank you for the praise!
Answered by
Byron "Alfray Stryke" (QA)


Question
when will we get brighter color customization for empire?
Answer
No plans at current, but it's certainly something we'd consider. Just a case of finding the time to do the groundwork so it applies to all the shipsets in the right way etc.
Answered by
JoJo (Stellaris QA Lead)


Question
Can we have something like Private Gates that only our empire (or those we choose to allow) can use?
Answer
I believe we recently changed Gateways so they're only usable by your empire (or your allies)
Answered by
Byron "Alfray Stryke" (QA)


Question
I for one like our new pop overlords! The nemesis dlc made me actually finish a game for the first time as the win condition made that possible without mopping up all of the map. Are there any plans for different nemesis types in the future or is that somehow moddable?
Answer
If you mean, do we want to add more content to Operations, Becoming the Crisis etc. Now we have the features in and know what works best it's something we'd like to consider, plenty of new cool operations we could add for example.
Answered by
JoJo (Stellaris QA Lead)

Question
Is the faction system going to be reworked? It's sadly a minor feature that could be much more interesting
Answer
I see a lot of potential ways we could expand in the sphere of factions and internal politics. I wouldn't be terribly surprised to see it as something we explore in a future release.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Necroids was excellent, and Caligula is my favourite content dev on Stellaris. Can we have more like Necroids from him soon please?
Answer
Why thank you! Necroids was, to be honest, a blast to make for all involved, so - without promising anything specific - such content is likely to come in future. Also, I can neither confirm nor deny reports of attempts to clone me.
Answered by
Caligula


Question
Any chance of expanding the diplomatic options for dealing with, for example, the Khan or other NPC only factions?
Answer
Nothing on the books right now, but a solid candidate for something we can revisit and expand upon. Even if it's just adding more Khan death events
Answered by
JoJo (Stellaris QA Lead)


Question
any plans to revisit the Origins? I feel there's so much more potential for interesting and unique starts
Answer
We agree! Since they were introduced, Origins have indeed become a valuable part of our storytelling toolbox — see also, Necrophage in "Necroids". I can't speak to any future plans with them, of course, but Origins are always at least under consideration.
Answered by
Gemma Thomson


Question
What is your favorite piece of Stellaris music?
Answer
Historically my favorite piece of Stellaris music is Synthetic God!
Answered by
duplo


Question
Should I open this Shielded World we just found in some unimportant outer spiral arm of the galaxy?
Answer
Always open sealed worlds, nothing will ever go wrong!
Answered by
Byron "Alfray Stryke" (QA)


Question
Are you planning on adding more customisation options for aliens like we can see in humans, maybe even done by freelancers?
Answer
Customization is one of the best parts of Stellaris, which also sets it apart from other games that are similar. Adding new customization options is something we like to do with most new DLC releases. This Question seems to relate mostly to cosmetics like costumes for the characters, however, and for that topic I can only say that it's something we've wanted to do, but never really got to with other priorities in mind.
Answered by
Daniel Moregård


Question
Can we expect more separatist forces within own nation, like it happens sometimes with AI?
Answer
At the moment, the AI has the same separatist mechanics as the player, but it is worse at dealing with it. So partly, we want to make the AI better at keeping itself stable, but also, the separatist mechanics are quite old and in need of reworking, so hopefully at some point in the future we'll be able to revisit it (no promises there though!)
Answered by
Caligula


Question
Whats your perfect Sunday look like?
Answer
Waking up at 12:50 and start answering fan Questions
Answered by
Moah


Question
How did Fallen Empires and Crises came to be?
Answer
End-game crises were an idea that was born long ago, before the initial release of the game. A lot of ideas are based on common sci-fi tropes. Having the galaxy be invaded by a hostile force is something that makes sense, and is a really good rough edge to shake things up. By a similar token, Fallen Empires is just something that really makes sense considering out leading motto of the galaxy is ancient and full of wonders.
Answered by
Daniel Moregård


Question
Are we getting music pack made by some band/music guy like in Hearts of Iron 4 game?
Answer
Well with this Question you have started an argument as to who the music would be by. We like the idea! But Trying to figure out who the artist would be without gladiatorial violence seems tricky. duplo Does have a lyre though...
Answered by
JoJo (Stellaris QA Lead)


Question
Will you be investing more in the Cloning Caligula project that you can neither confirm or deny exists?
Answer
REDACTED
Answered by
Byron "Alfray Stryke" (QA)


Question
Hello ! Do we have any chance to get full-sized portraits ?
Legs, tail and other limbs. Not important to gameplay, but really funny could be.
Answer
Any suggestion that our Starfish aliens have legs is strictly non-canonical. (In all seriousness, yes it would be quite cool, but not plans at present)
Answered by
Caligula


Question
Were there any mechanics or features that players ended up using in a way you didn't intend, not necessarily due to exploits but functionality or interactions you didn't anticipate?
Answer
All of them.
No, really.
The players are much better at finding edge cases and hilarious combinations than we are.
Gemma specifically mentions "People strip mining Wenkwort Artem and turning the utopia into an industrial hellscape." It was the first thing she did and it was enlightening.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Which feature that you added to the game are you most proud of?
Answer
I have worked a lot on the new intel system, from the investigation on the performance implications to the actual code architecture of it. It was a challenging and continuously evolving task, but I am definitely proud of it, how it changed the game, and how scriptable and flexible it ended up being.
Answered by
duplo


Question
Any thoughts on the technology card system? It's one of the few systems unchanged and I wonder if there are any exciting future plans for it?
Answer
It's very unlikely that we'll make any significant overhauls to the tech system. The tech system, if changed, is something that would be more likely to change in a sequel. That doesn't mean we wont make any changes, it just means that large changes are very unlikely.
Answered by
Daniel Moregård


Question
Whats the meaning of life?
Answer
42
Answered by
Moah


Question
Could we see a map with multiple galaxies that open up earlier or after end-game, maybe Prethoryn Fleets home galazy, Unbidden's dimension/galaxy, etc
Answer
Multiple galaxies is a very cool idea that would be fun if it could be possible, but due to the realities of being constrained by computing power, it would be very difficult to pull off if we want to have much depth.
Answered by
Daniel Moregård


Question
are there ground combat reworks/improvements planned for the future?
Answer
No current plans that we can share, but any system can attract the gaze of game design at any time. We're unpredictable children of chaos.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Can we see more galactic shapes or setups in future? Like, twin galaxies, or clusters connected through wormholes, etc.
Answer
don't have current plans, but I'm not gonna lie, it would be super cool!
Answered by
Caligula


Question
Over the last year we got more options for our empire flags, which is one of those things that seems small but can actually add surprisingly much to the game. In fact I built several custom empires specifically around cool flag designs. Any chance we could also get more color options? I'm particularly missing white.
Answer
No immediate plans but something we are aware people want, there's quite a few flag pack mods out there and the like. Just a matter of finding a good time to tackle it.
Answered by
JoJo (Stellaris QA Lead)


Question
I love all the small stories my hapless explorers stumble upon, dig up or get eaten by in the vast void. Any chance there will be more of them?
Answer
It's quite likely, yes! We often look into means of reviving older content, similar to how we added more events and such for space fauna (space crystals, tiyanki, etc.) for last year's anniversary patch. Space is certainly rife with mishaps! Always wise to keep an eye out for new and surprising hazards.
Answered by
Gemma Thomson


Question
Are you planning on adding new species archetypes? Like Lithoids
Answer
We're always having new ideas and working on new content, but we cannot give a specific answer
Answered by
Moah


Question
We've seen a lot of amazing mods and additional content made by the community, especially stuff for the ModJam which was amazing! I noticed that Cities Skylines does Content Creator Packs, is there a plan at all for something similar to Stellaris? Personally, I think it would be a great way to support some of the amazing members of the modding community.
Answer
User-generated content (UGC) is something that has a lot of potential, and it's very neat to be able to include community content in a more supported fashion. A reason why I think it's hard to make work well for Stellaris is due to the simple fact that our games tend to change quite a lot. What happens if you have bought a piece of content that was community created, but it stops working due to changes in the base game? It would be impossible for us to guarantee that anything you bought on the community market would still work. Although I certainly like the idea itself, I'm very weary of the potential risks and problems. To sum up, its something that makes sense, but we're not sure how to properly support it in a fair way.
Answered by
Daniel Moregård


Question
Do you consider reworking the Shroud? I, as a spiritualist enjoyer, fell that psionic ascension is a little underwhelming
Answer
Maybe not a full rework but we are certainly aware that Psionic Ascension is feeling a bit anemic. We've got some ideas!
Answered by
JoJo (Stellaris QA Lead)


Question
Where did the idea of Stellaris first arise from? Was it a mish mash of other space games or something completely new?
Answer
The concept of Stellaris was originally created by Henrik Fåhraeus (aka Doomdark). The vision was to create a space 4X game with a lot of focus on exploration. The galaxy is ancient/vast and full of wonders.
Answered by
Daniel Moregård


Question
Has the QA team had any Bizarre Adventures while testing the game?
Answer
My boss dresses strangely and strike poses, please send help
Answered by
Byron "Alfray Stryke" (QA)


Question
Any plan to redesign the gal market price curve, because currently in end game more than half of the minerals of the galaxy can come from it and the price still stays low?
Answer
It's very likely that the galactic market price normalizes too fast. Prices should probably return to the average slower, and it's something I've been thinking about doing a balance pass on.
Answered by
Daniel Moregård


Question
What are your thoughts on Stellaris' election/succession mechanics? Would you like to eventually expand on them?
Answer
Very much in the "okay" pile, it's an older system that might be worth a revisit but they do the job.
Answered by
JoJo (Stellaris QA Lead)


Question
Can we expect to see another improvement on the diplomacy system - something more in line with EU4 maybe adding features like forcing religion, forming trade leagues, making marches, warning people, threatening war and even maybe royal marriage if the right govt type? (I feel like EU4 is miles ahead on diplo and should be emulated ASAP)
Answer
We would certainly like to improve the diplomatic options in Stellaris, and I think EU4 is a good comparison for something like that. I share your sentiment that it's something I'd want to strive towards, but I can't make any promises for what that might entail.
Answered by
Daniel Moregård


Question
Galactic Emperor cannot wage wars against members of the Galactic Empire atm. Not sure if this is a bug or feature? For now galactic custodian seems to be much more flexible, as he can do almost everything as Galactic Emperor, but can claim and annex territory of other empires, humilate them, or whatever. Are you planning to change this for the Galactic Emperor?
Answer
as long as pax galactica is effect this is fine, if not. bug report on the forum plz!
Answered by
JoJo (Stellaris QA Lead)


Question
Does the AI utilize intel in decision-making? For example, is the AI more hesitant to declare war if it doesn’t have any or very little military intel?
Answer
The AI does take Intel into account for war declarations.
Answered by
Byron "Alfray Stryke" (QA)


Question
Do you consider to create something like the Legacystuff in the boardgame for the pc and console versions ?
Answer
It would be incredibly cool but we don't have any plans right now. (I personally think it'd be super cool to see the empire you won a game with show up as a fallen empire in the next one.)
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Any plans to change how leaders work? There's multiple things that could use improvement, from how easy it is to get immortal leaders to how low value +% exp gain to the scientist/governor macro to be "optimal" etc.
Answer
See another answer. Leaders are fine right now, but we're open to giving them a once over.
Answered by
JoJo (Stellaris QA Lead)


Question
Is there any more plans to reduce the lag on late game in large/big or even medium maps after the pop growth update?
Answer
Work on performance is never over. We're pretty happy with the performance as of Nemesis but there's still work to be done.
Answered by
JoJo (Stellaris QA Lead)


Question
would it be possible to expand upon Precursor events? They feel as though they don't contribute as much as they could. Great potential for Halo level catastrophes
Answer
We have added to precursors in the past with Ancient Relics adding the Baol and Zroni, so it's certainly the sort of thing that we could imagine adding to in future.
Answered by
Caligula


Question
2 parts Question, What's the weirdest/funniest bug you guys encountered? and what was the hardest bug to track down and fix? What language is Stellaris programmed in?
Answer
Funniest bug encountered in my opinion? During the development of Federations, we encountered a peculiar issue: some AI countries started sending envoys to asteroids. Even now we do not know if they were trying to convince the asteroid not to crash on their colony or maybe to rival them for some easy influence. The hardest one I have encountered? Some ships not being destroyed during a battle and following the attacker fleet as some sort of pets: sounds harmless and easy, but it's not.
Answered by
duplo


Question
can the IA become the galactic emperor by itself and how to make it happen, I'd like to collect all the steam achievement?
Answer
It can and does!
Answered by
JoJo (Stellaris QA Lead)


Question
Do you think there is intelligent life out there somewhere? Or are we alone in this vast and wonderfull cosmos
Answer
Sometimes I think the best proof there's intelligent life out there is that they haven't contacted us
Answered by
Moah


Question
What is your favourite blorg colour?
Answer
Octarine.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
When you finish an anomaly there's sometimes a follow up special project which requires you to stop what you're doing to click it to start it. Any plans to make this a smoother/automatic action for the player from the event window?
Answer
If you can forgive a vague answer as I attempt to speak on behalf of our UX colleagues: quite likely! Refining the UX and generally improving the quality-of-life of the game is an ongoing project for our user experience team. How events play out in the UI has been a part of that, and continues to be so. We content designers love to see that sort of thing smoothed out, too!
Answered by
Gemma Thomson


Question
do you considere having more tools to dicriminate (the mathematical sense) our pops so we can have an easier time modifiing their traits or giving them different rights?
Answer
I'm not sure I understand what you mean exactly. Can you expand on your Questions, please?
Answered by
Moah


Question
Any new DLC planned this year for Stellaris?
Answer
There is plenty of cool stuff on the way! Can't talk about it just yet but keep an eye out
Answered by
JoJo (Stellaris QA Lead)


Question
Any chance for leviathans and fallen empires getting power sliders just like endgame crisises? Those seem to fall behind for players who already crush the grand admiral difficulty.
Answer
Not sure, adding new options like that can be quite a bit of work and in this case it'd only really benefit a small section of players who can smack around FE's with ease, but maybe!
Answered by
JoJo (Stellaris QA Lead)


Question
In the Stellaris universe, was the Roswell incident a alien empires nations ship or scout sent to earth, or just a "weather balloon"
Answer
By asking that you already know too much.
Answered by
Byron "Alfray Stryke" (QA)


Question
If there is Alien life out there and they come to Earth and see all the movies we have made about blowing them up etc what do you think their reaction will be?
Answer
On the one hand, I'd be just as intrigued to see how they react to the stories we tell about us blowing each other up. On the other: almost every one of those alien invasion films also begins with exposing glaring deficiencies in our planet's defenses! So who knows — maybe said aliens can simply work out how to exploit those, and improve where our fictional versions of them failed.
Answered by
Gemma Thomson


Question
are you satisfied about the pace of the different mechanics of the game (battle and destruction vs fleet rebuilding time, tech curve vs lengh of the game, ship speed vs speed of a war, ...)
Answer
I think snowballing is a bit to fast right now, especially tech. I also don't like that Unity is so easy to gain without really having to focus or think about it. A lot of it these issues are compound by the fact that we never got around to properly complete the intended design for empire sprawl / admin cap etc. I have some ideas for how we want to improve that in the future.
Answered by
Daniel Moregård


Question
There will not be an anniversary update this year, right ? (If you do not count the 3.0.3 Patch (altough you said its the last update for 3.0 so who knows ?))
Answer
no Anniversary patch, the timing didn't quite work out with wrapping up work on Nemesis. The art we did put out in celebration is pretty damn sick (the one with Jeff i currently my desktop background)
Anniversary patches aren't dead just bad timing this year.
Answered by
JoJo (Stellaris QA Lead)


Question
have you ever thought of doing a cinematic for when the game boots up to showcase some of the stuff
Answer
It's certainly a neat idea, but its not something we've chosen to prioritize.
Answered by
Daniel Moregård


Question
If a blorg becomes part of a hivemind (via assimilation), does the hivemind count as a friend?
Answer
Hivemind is the friendliest way of being friends.
Answered by
duplo


Question
Are there plans on adding new victory conditions?
Answer
If our future content fits in with adding a win condition to go along with it. Yes! But also maybe something we can do independently (Science victory anyone?)
Answered by
JoJo (Stellaris QA Lead)


Question
ever since the release of stellaris 3.0, repeal resolutions and breaches of resolutions have been broken beyond compare, are there plans to fix this for 3.1, or to hotfix them for 3.0.3?
Answer
I'm not aware of any resolution being broken to the extent you're talking about. Can you give us a bug report on the forums with a save and we'll give it a look.
Answered by
Byron "Alfray Stryke" (QA)


Question
Any chance for an expansion of the diplomatic system? Especially for influencing the stance AI-Empires have on each other. Starting wars with clandestine skullduggery is fine, but I want to make my friends also love each other (and strengthen my federation) ...
Answer
We've discussed "matchmaking" between empires, and it's possible that we'll see ways to improve relations between two different empires somehow in the future.
Then the discussion degenerated into the theoretical design for a Blorg Dating Sim.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Moah when I want to change my pops trait, I would like to only change my farmer to be agricultural and my technicians to have the energy generation bonus, but curently I can only select pops by planet and I waned to know if you will put more selection category (like jobs or social class)
Answer
Nothing like that is planned at the moment
Answered by
Moah


Question
What Stellaris mod(s) have impressed or inspired you the most?
Answer
To give a full (and not completely serious) answer:
- All of mine
- There are some insane mods out there that do things we didn't even think was possible by sheer force of will (and thousands of lines of scripting). On occasion, the modders showing me their scripts has even persuaded me to make time for adding code support to make their work easier!
- I always love seeing total conversions like AlphaMod and Star Trek. And the visuals on the likes of Real Space are awesome.
Answered by
Caligula


Question
do you take in account the most OverPowered build in the balancing process of the game?
Answer
No. We consider it to some degree but only to a point. Simply too many variables when it comes to build optimisation and the vast majority of players don't play that way.
Answered by
JoJo (Stellaris QA Lead)


Question
Are there any plans to add espionage operations that aren’t obviously hostile or even beneficial to the empire that the operation is being conducted on? For example, having decryption codes for a rival empire being mysteriously “found”?
Answer
We have plenty of ideas for additional Operations for future DLC, but I can't promise when that would be. Something I've wanted, as an example, would be to have an underground railroad kind of Operation that could increase the chance for you to rescue pops that are being purged, and move them to your empire.
Answered by
Daniel Moregård


Question
So, about that Blorg-dating-Sim .... asking for a friend here ...
Answer
I really want to do that!
Answered by
Moah


Question
when will we get a stereotypical "little green men" race of aliens to create an empire with?
Answer
We have some green lizards that are absolutely perfect for that purpose - and I can tell you that having a species with the adjective "Little Green" can be pretty hilarious!
Answered by
Caligula


Question
Any ideas about what could be done about ground combat to make it more interesting, if possible?
Answer
Ground combat is very unlikely to be a priority for Stellaris. I wrote a bit about it on the forum: https://forum.paradoxplaza.com/foru...irecting-nemesis.1464165/page-7#post-27394635
Answered by
Daniel Moregård


Question
Has there been any thoughts of adding more relics in the future? I love uncovering them!
Answer
Yes! Relics are great.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
What's your favorite origin and why?
Answer
I really enjoy playing Scions. I love when I'm dying and daddy comes and saves me!
Answered by
duplo


Question
Any plans to make xenos more alien? They feel somewhat human at the moment, although the descriptions in the custom empires hint at interesting variations.
Answer
In a way, that's a tricky one to answer! We try to leave as much of the xenos' personality and stories to you, the player's, imaginations — and try not to intrude too much on that. The preset empires are one way we try to provide the foundation of some more alien stories, as you say, and we ensure that every event text we write can suit as many species as possible. It's a delicate balance, though! Too alien may be just that — too alien to relate to, being the human players that (most of us) are.
Answered by
Gemma Thomson


Question
Is the artificial intelligence going to be reviewed/reworked in the next updates? Thanks!
Answer
We're constantly working on the AI and the feedback we gained from the AI open beta was incredibly useful. There's a lot of investigations and experiments we're trying internally with the AI. Can't give you a timeline, but more improvements are coming.
Answered by
Byron "Alfray Stryke" (QA)


Question
If a blorg had to choose between a friend and a friend and one was not going to be a friend afterwards anymore. Which friend would the blorg choose?
Answer
If you choose not to decide, you still have made a choice. - By putting off the decision until the heat death of the universe, they will both remain the Blorg's friend.
Answered by
Stephen "Eladrin" Muray (Designer)


Question
Are there any plans to add a larger selection of weapons to the game?
Answer
No current plans to add more weapons, even though its always cool.
Answered by
Daniel Moregård


Question
Have there been any sci-fi franchises in particular that inspired certain elements of the game so far and any plans for cross-overs/collabs with other franchises/games in the future?
Answer
We have fans of Star Trek, Babylon 5, Hitcherhiker's Guide to the Galaxy, Philip K. DIck on the team. Of course Star Wars is always a big inspiration, and we all have our obscure scifi stuff we like (CL Moore is mine), and there's Animé as well. So in conclusion: all of them pretty much
Answered by
Moah


Question
Ok hear me out, tripods they worked in war of the worlds why cant we use them for conquering other planets?
Answer
There happens to be a giant tripod statue in an English town I used to live in, and I'd be lying if I said I'd never fantasised about it coming to life and conquering that part of Surrey. I am totally on board with that idea — so long as they're not every bit as susceptible to toppling over as an AT-AT. That.. could make an invasion awkward. ;D
Answered by
Gemma Thomson


Question
what about system modifier (like pulsar negating shield), do you plan to add more of this kind?
Answer
No, once we added those, we decided we'd never ever touch that again. Wait, wait, that's not right. Maybe, maybe not, I can't say for certain (it's the sort of thing I could imagine us adding). But at the moment there's a significant problem with their visibility, in the sense that you really need to know about them to know that they are having an effect (I say this having once spent 20 minutes trying to work out why my fleet had no shields in a certain system!), so personally I have hopes that we'll be able to improve the UI for system modifiers, if we ever add more of them. (Also, I've had modders poke me quite a few times asking for megastructures and the like to have system modifiers, which seems like a cool idea)
Answered by
Caligula


Question
when we will get XL and T missile weapon like asteroïdes launcher?
Answer
No current plans, but it's something I've wanted to do forever. It's just lower priority than other things.
Answered by
Daniel Moregård


Question
whatever happens to all the space junk we have in Earths atmosphere? Was it harvested for materials or still floating up there causing troubles
Answer
How do you think the caravaneers got started?
Answered by
Moah


Question
I know you will not promise anything, but what would you think about an aquatic species pack ?
Answer
https://steamcommunity.com/sharedfiles/filedetails/?id=1153460015
Answered by
Caligula


Question
Any data on how many non-human players there are?
Answer
there are only other fellow humans like us, fellow human.
Answered by
Moah


Question
[Will we get the origin that makes you start on Hive World, Just like, there is one already for Machine World?]
Answer
It's something that makes sense. If memory serves right, the reason why we didn't add it for Federations was that it felt a bit uninspired. It's something we'll take with us and see what we can figure out.
Answered by
Daniel Moregård


Question
Planet modifiers and planet expeditions/away teams DLC when? ;)
Answer
We tried to do some field research for that, but the last team we sent out has not reported back in quite some time... I'm sure nothing bad has happened and it is not at all connected to the "HAK HAK HAK" that seems to be resonating across our comms systems.
Answered by
Caligula

Next week we'll give an early peek at our autumn plans, after which we will take a break from dev diaries for the summer.

See you next week!
 
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ComradeWinston

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If you're in the experiment, try to opt out of it, I guess.
If only it were optional, I'm using the one and only most current version. There isn't even a beta up at the moment. But of course without any mods I discovered this fancy and wonderful new little ship UI. So, I guess I'm an involuntary member of this exciting "experiment" which apparently breaks a bunch of important mods. I am supremely honored.
 
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DreadLindwyrm

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If only it were optional, I'm using the one and only most current version. There isn't even a beta up at the moment. But of course without any mods I discovered this fancy and wonderful new little ship UI. So, I guess I'm an involuntary member of this exciting "experiment" which apparently breaks a bunch of important mods. I am supremely honored.
Perhaps talk to the people responsible for the "important" mods you're using, and see if they can figure out what's broken? It'll be useful for them to address it *if* this becomes the default situation.

Perhaps you can find *where* and *why* it's breaking them between you.


I can say that it's not affecting my mod list so I can pretty much rule out it being due to flag and colour mods at my end. Do any of the "important" mods you run add extra ship classes?


EDIT : Also, do you get the same problem on the cross-play branch? Sometimes when they do these experiments opting for the MP testing branch takes you out of the test group.
 
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MrFreake_PDX

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I'm guessing this is why Stellaris has suddenly decided to crash on start. Thanks for adding another tiny feature which probably breaks half the popular/essential mods.

You can try running in borderless fullscreen or windowed via the launcher, this sometimes fixes this issue. If that doesn't work, try disabling UI mods.
 

ComradeWinston

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EDIT : Also, do you get the same problem on the cross-play branch? Sometimes when they do these experiments opting for the MP testing branch takes you out of the test group.
Neat, the experiment doesn't carry over to that version. Time to fix my empires... I really should've backed-up the empire file before booting vanilla. But it works!

:) yey.
 

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The Ship browser is excellent. I didn't even know I needed it, but now I'll be disappointed if it ever goes away.
 
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ComradeWinston

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The Ship browser is excellent. I didn't even know I needed it, but now I'll be disappointed if it ever goes away.
Yes, I agree, its a nice and overdue upgrade. If only it was an opt-in beta so the hundreds of thousands of people who use a range of incredibly cool mods like NSC, Planetary Diversity, or Gigastructures didn't suddenly have their game inexplicably explode because you just happened to win the lab rat lottery. You can't expect every modder to throw-out a patch or update until everyone gets it.

Without the effort of those many badass modders, especially given the game's messy development, I probably wouldn't still be playing to this day.
 

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Yes, I agree, its a nice and overdue upgrade. If only it was an opt-in beta so the hundreds of thousands of people who use a range of incredibly cool mods like NSC, Planetary Diversity, or Gigastructures didn't suddenly have their game inexplicably explode because you just happened to win the lab rat lottery. You can't expect every modder to throw-out a patch or update until everyone gets it.

Without the effort of those many badass modders, especially given the game's messy development, I probably wouldn't still be playing to this day.

Opting in to the PDXMP build lets you opt out of the trial.

(On Steam) Right Click Stellaris, Properties, Betas tab, and Choose "Crossplay" from the drop-down.

Hope this helps!
 
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Opting in to the PDXMP build lets you opt out of the trial.
that's a viable workaround, but I echo the feedback that this kind of trial – where it potentially causes crashes if you have mods – should be opt-in, just like betas for game engine updates are.
 
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I think snowballing is a bit to fast right now, especially tech. I also don't like that Unity is so easy to gain without really having to focus or think about it. A lot of it these issues are compound by the fact that we never got around to properly complete the intended design for empire sprawl / admin cap etc. I have some ideas for how we want to improve that in the future.
@grekulf You can't just drop a tidbit like Empire Spawl not being a finished design into a wholly different question and not expand on it! We neeeeds it.
 

Aythne

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Grekulf didn't. Eladrin did.

Question
are you satisfied about the pace of the different mechanics of the game (battle and destruction vs fleet rebuilding time, tech curve vs lengh of the game, ship speed vs speed of a war, ...)
Answer
I think snowballing is a bit to fast right now, especially tech. I also don't like that Unity is so easy to gain without really having to focus or think about it. A lot of it these issues are compound by the fact that we never got around to properly complete the intended design for empire sprawl / admin cap etc. I have some ideas for how we want to improve that in the future.
Answered by
Daniel Moregård
 

NeteriXX

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Oh boy, please tell me we are not back to complete out of touch Dev diaries again.

Also, since you seem to be asking the community about how we feel about a change that has 0% impact in gameplay, here is my take.

1. This would be very marginally useful
2. Even though the manpower being put into this feature is one that could never really be used to address the other big problems (AI, for example), even talking about spending development time on this is very tone deaf.

There is only one thing I want to know:
What is a reasonable amount of time that I can expect to go back to play Stellaris again, a game I paid a whole bunch of money for, because since 3.0 the AI is just so freaking bad it removes any semblance of a challenge for even a bad player like myself.
If you are looking for a challenge, download Starnet AI mod
 

ComradeWinston

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Opting in to the PDXMP build lets you opt out of the trial.

(On Steam) Right Click Stellaris, Properties, Betas tab, and Choose "Crossplay" from the drop-down.

Hope this helps!
Another user, just above, kindly suggested this. Annnd yes, it works. But I had to come here to ask and got a random person to suggest changing to a version called the "crossplay - crossplay branch" which not at all implied it would make any difference when I myself saw it on the list of versions. As friend of mine had already tried going back to v3.0.2 with no success, and as we do work off a 99% similar mod list, I boldly assumed I would be screwed by using any recent and therefore functional versions in relation to the vastly popular and expansive mods which really make this game something so much more than its base parts.

What I am fundamentally annoyed by is this 'stealth lottery' approach. I find it neglectful to the varied needs of the playerbase or outright deceitful that my or anyone else's version of the game could be suddenly changed on a whim just to test a little UI upgrade that one might variably have absolutely no problem with or as in my heavily modded case: breaking any mod with the faintest relation to the UI. It is a good improvement to the UI but the way in which you people went about it breeds anything but trust.

It should've been opt-in or a tiny patch everyone received.
 
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I really like the new ship browser. :) The assets in Stelaris are so well designed but I rarely zoom in enough to look at them. Before this choosing a ship design was boring. Now it evokes a sense of wonder. :)
 

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The new browser is okay, seems like unnecessary fluff though, just came here to find out how to turn it the frack off. So thank you to the users who answered that.
 
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Virandis

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I'm sorry but who had the glorious idea to roll this out randomly to some people in a game that is often heavily modded?!?

Why was this not an OPT IN feature, to be used by people who want to? I just spent hours trying to figure out what was breaking my mods, why I couldn't play with my friends and generally had a pretty bad time, just to realize, that I was randomly picked to try a feature, that does nothing for me but cause CTDs, with no notification about this happening, no sign of this happening through a checksum difference and the only way to get rid of it is to opt into a beta branch?

I'm sorry, but that's... bad. I lack other words for it.

Please make future things like this opt in, instead of ruining some people's evening randomly...
 
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CaptainX3

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Mod Developers:

If your mod causes the experimental ship browser to crash and you overwrite any of the ship sizes files, you need to add this code line to each ship class in order to resolve the crash: enable_3dview_in_ship_browser = yes

Implementing this fix into NSC2's ship sizes files eliminated the crash issue.
 
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DreadLindwyrm

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Mod Developers:

If your mod causes the experimental ship browser to crash and you overwrite any of the ship sizes files, you need to add this code line to each ship class in order to resolve the crash: enable_3dview_in_ship_browser = yes

Implementing this fix into NSC2's ship sizes files eliminated the crash issue.
Does this mean it'll add *any* custom ship models properly, or just the equivalents to the standard classes?