How will the pop changes impact tech pacing and snowballing?
There's an impact. Since pops are a rarer resource, and there's a slight counter-snowball mechanic since each pop increases the cost of the next, it takes a longer to spiral out of control. (Which does make the game somewhat harder in some ways.)
Now, I don't expect that it will stop the most skilled players, but in theory it's a bit more challenging.
The changes listed there are in the 3.0 'Dick' update. (Though in Dev Diary 192 I listed some major changes we made to automatic resettlement.)How much from dev diary 191 is going to make it in?
World Crackers are an extremely effective way.Is there a way to take a planet out of the outliner?
Stellaris updates have all used the last names of sci-fi authors.Why not the "Philip" update
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