• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #202: Nemesis Ship Set & Art Direction

Hello, my name is Simon Gunnarsson, I'm the Art Lead and acting Art Director for Stellaris. I wanted to go through our process of developing a style for a new ship series that will be added to the game when Nemesis is released. I'll go through the steps from the initial meeting with our game director, Daniel Moregård, through the visual development (vis-dev), concept art production and finally end at 3D production, that includes animation and VFX.

Initial Art Direction

For this time around, we had a player fantasy to cater to, so our mission statement became our guiding star throughout the process. We sat down with the game director that resulted in the imperial thematic direction. Which was enough for us to start doing some word associations to kick off the creative process.

1614092171020.png


The closer the top a word is, the more influence it should have in our direction. We held ourselves to these words even when we changed our visual direction in the middle of the vis-dev.

These first associations were part of the first brief we put together to the concept team. The theme invites for interpretations so it's important that we also define the initial art direction with supporting images, splitting the line between "what it is" and "what it isn't" is equally necessary.

With these things in mind, we curate an initial aesthetic that we think is worth exploring, so the concept team has some anchor to the vision. For the imperial aesthetic we wanted them to explore a bright and ornamental direction at first. We always enable our team to add their own touch to these curated directions, but also encourage them to also explore other paths.

Vis-dev
We had several people working with the vis-dev, all bringing their own unique take on the brief we gave them. This process is quite hard, closing doors on designs and actually drive the art direction forward is a difficult task, with all the viable options at hand, we have to be quite picky, and measure against the words that we came up with.

Asking questions like, is this conveying an imperial and dominant feeling, what works well with this specific design and what doesn't. These questions are crucial in driving the vis-dev forward.

1614092412573.png

Concept-art made by Alessandro Bragalini

1614092457152.png

Concept-art made by Ecbel Oueslati

1614092493639.png

Concept-art made by Mattias Larsson

1614092530863.png

Concept-art made by Simon Gunnarsson (me!)


1614092609571.png

Concept-art made by Ylva Ljungqvist

There were concerns towards the mid-point of the vis-dev. The way the light works in Stellaris could make it so that white looks quite muddy. There's a chance that white takes too much color from the light and makes it look quite weird in some occasions.

So we iterated the curated art direction into a dark aesthetic. We made it more forgiving no matter what empire color the players chose, the ships will most likely look appealing in every instance.

The new aesthetic still had to hold true towards the associated words from the beginning. So we focused on more brutalist style, dark with silver details.

1614092696383.png

Final concept-art made by Simon Gunnarsson

Style Guide
The end of the vis-dev should result in a style guide, a document that should communicate the vision and the aesthetic, with extracted details and breakdowns. It is used by the whole team, from animators to VFX so it needs to be quite descriptive.

For example, below is a breakdown of materials that 3D artists will use as a guide to creating them.

1614092771319.png


Production

The actual concept art production is the bulk of our workload. It's where we create actual blueprints for 3D artists to follow. But it's really just a linear but iterative process to get to a final result. We start with sketching some ideas, and we slowly commit more and more to certain aspects until we have a design we like, then we refine it, add materials and ultimately a final asset sheet is created.

1614092955127.png

Initial sketches

1614092983858.png

Concept artist use 3D to easier present the ship and get a better feel for the design

1614093014152.png

Laying down material patterns, starting with a broad design then adding secondary and tertiary level of material details

1614093048745.png


1614093093601.png

Finalized asset sheet, complete with materials and material ID for the 3D artists to follow

1614093132872.png

1614093142491.png

In-game final asset


The end, but not quite!

This is our process with every new ship aesthetic, but the ships have a few more stops on the road before they're truly final, both animation, VFX and audio will get their hands on these before the full process is complete!

Thank you for taking the time to read this long post, here's a Nemesis (imperial style) titan! You will hear from our VFX artist, Erik Forsström, in a Dev Diary in a near future!

 
Last edited by a moderator:
  • 147Like
  • 65Love
  • 19
  • 17
  • 7
Reactions:

A2ch0n

Spymaster
21 Badges
May 30, 2018
1.087
3.257
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
Cool designs!

Are these shipsets limited to players picking the "Crisis" AP / Galactic Custodian/Emperor? Or do we get them as additional option in the selection screen?

And the shipset from Mattias Larsson is more than beautifull! Well we get that one too someday?
1614259233569.png
 
Last edited:
  • 36Like
  • 19
  • 1Love
  • 1Haha
  • 1
Reactions:

NoobLord

Corporal
60 Badges
May 11, 2013
34
57
  • Europa Universalis IV
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Nemesis
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
Oooh, the bright imperial looks absolutely beautiful, love the white/gold combination.
 
  • 19
  • 6Like
Reactions:

Doctor Von Terractor

Recruit
9 Badges
Jan 28, 2021
8
202
  • Crusader Kings II
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Necroids
Personally, the final outcome ended up looking quite like "too close to necroid" example. Laarson's stuff looks most fancy and royal kind of sharp, white tea-loving evil - therefore most fitting and best looking to me, though could be a pain to do in 3d. And the rest of designs looks too much like light sabers, crude square-ish shapes that fit trade vessels rather than millitary imperial ones.
 
Last edited:
  • 31
  • 7Like
  • 2
Reactions:

Anonim97

Second Lieutenant
82 Badges
Nov 12, 2020
195
1.080
  • Stellaris - Path to Destruction bundle
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Victoria 3 Sign Up
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I'm gonna be honest with You Devs (Art Devs?) - I simply love the looks of it and the concept arts (especially the one by Mattias).

And I'm not sure about others, but I would love to buy DLC that gives second shipset to all subtypes (so Mammalian Shipset 2, Avian Shipset 2 etc).
 
  • 31
  • 8Like
  • 1
Reactions:

Garatgh Deloi

Second Lieutenant
1 Badges
Oct 29, 2011
132
213
  • Sword of the Stars II
I'm assuming we are talking about the galactic community fleet and galactic empire fleet rather then a normal shipset.

First off i'l say that the final concept does look nice.

But il also give the feedback that i would personally have prefered the white.

Sure it might have some issues (the muddy look because of the lightning mentioned), but if you could pull it off it would have stood out a lot making those special fleets truely unique and instantly identifiable. It also contrasts very nicely to have a white shell like layer with the darker machine looking parts underneath and with the golden details (like shown in one of the colors in the "Concept-art made by Simon Gunnarsson").
 
Last edited:
  • 26
  • 8Like
Reactions:

FortunaDraken

Sergeant
36 Badges
Mar 3, 2018
82
289
  • Stellaris
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Age of Wonders
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
Only problem with seeing concept art is seeing so many designs I like the look of that didn't make the cut. Still, really interesting to read about, and the final designs look neat. I look forward to the mod that lets us use them as default ship types, just so I can use them more often.
 
  • 17
  • 5Like
Reactions:

CaptainGrimlock

Sergeant
38 Badges
Dec 17, 2020
66
307
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
And complaints about not talking about features you said you wouldn’t be including in 5, 4, 3, 2, 1.
 
  • 11Haha
  • 1
Reactions:

fodazd

Lt. General
37 Badges
Feb 21, 2018
1.433
5.653
  • Crusader Kings II
  • Age of Wonders: Planetfall
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I have a question: Who will be getting this ship set? Will it just be for the GDF or the imperial armada, or can "normal" empires also use it?
 
  • 10
  • 5Like
  • 1
Reactions: