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Stellaris Dev Diary #201: Galactic Imperium

Hello everyone!

Last week we talked about how the Galactic Community can elect a Custodian to unite them against an ongoing crisis, and this week we aim to continue that story.

The Unbidden invaded the galaxy, and in order to defeat the crisis you needed to ask for additional powers, and the length of the war underlined the need for more permanent powers. Those powers were very nice to have, and they are powers that you may not want to give up so easily.

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Remember that time when you needed to make your custodianship perpetual? Those were the days.

It would be better if you could find a more permanent and legitimate solution. Besides… wouldn’t the galaxy be safer under your leadership anyway?

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When a Custodianship is granted on a perpetual term limit, the Custodian can propose a resolution for the creation of a Galactic Imperium.

Proclaim the Galactic Imperium
Citizens of the galaxy! On this day we make history as we transition into a new, and brighter future! Under this New Order, our ideals and rights will be protected. We hold these rights to be self-evident and we will defend them by force of arms. No star shall be lost to the enemies of our Community and together we will repel all attacks from within or without. Let our enemies learn to fear us: those who challenge our resolve will be crushed.
– High Chancellor Nilapatep, during the proclamation of the Galactic Imperium


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Long live the Imperium!

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Long live the Emperor!

When the Galactic Imperium is created, all federations that were previously in the Galactic Community will be disbanded.

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There is a New Order in town.

The Galactic Imperium cannot be proclaimed during a War in Heaven.

Galactic Imperium
Once created, the Galactic Community ceases to exist and turns into the Galactic Imperium instead. Some things will be familiar, and some things will be entirely different.

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Will the Imperial Senate Comfort the Fallen?

The Galactic Emperor will gain access to a number of new resolutions, and a number of resolutions that are similar to those that were available to the Custodian.

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There is much work to be done in the Galactic Imperium.

The Galactic Emperor retains the powers available to the Custodian, e.g. such as Conclude Session and Freeze Resolution. They will also have a permanent Intel bonus against members, and gain an additional bonus to Diplomatic Weight.

Your Ethics will shift towards Fanatic Authoritarian, shift your Authority to Imperial, and you will get a new government form. Your Civics that are incompatible with your new position will be removed and you will gain a new unique Civic.

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The emperor will gain a new unique Civic that doesn’t occupy a Civic slot.

Hive Minds, Machine Intelligences and Megacorps are not blocked from proclaiming the Galactic Imperium, and have their own slight twist on it.

A Megacorp that forms the Galactic Imperium gains access to regular civics as well as corporate civics.

Imperial Armada
If there was a Galactic Defense Force during the previous Custodianship, it will be converted into the Imperial Armada instead.

Imperial Authority
The power that the Emperor holds over the Galactic Imperium is reflected in Imperial Authority. Depending on the strength of the Imperial Authority, different things can happen.

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Members of the Galactic Imperium can choose to Strengthen or to Undermine Imperial Authority.

The Galactic Emperor gains access to a new Operation – Target Seditionists – which will prevent the target from undermining Imperial Authority with their envoys for a certain amount of time.

Those opposing the lawfulness of this New Order will also gain their own tools. The Weaken Imperial Authority Operation will do exactly what it promises. Should Imperial Authority fall below 50, they also gain access to the Spark Rebellion Operation, which will also do exactly what you would expect.

Rebellion
The rebels have chosen to light the flame, and the galaxy is in turmoil once again.

Those who refuse to join the rebels will join a loyalist federation instead, and a war will be declared that pits these two federations against each other. All rebel empires will leave the Imperium for the duration of this war.

If the Rebels win the war, the Imperium is dismantled and reverts back into the Galactic Community. All Rebels will rejoin the Community, Council members lose their seats, and all Loyalists get a temporary debuff to their diplomatic weight for a few years, meaning their influence in the reborn Galactic Community will be limited to begin with. The former Emperor will get even greater diplomatic weight penalties which will also last longer.

If the Loyalists win, the Rebels are all forced back into the Galactic Imperium and they get temporary debuff which lowers their diplomatic weight for a few years. In addition, Imperial Authority is greatly increased.

Regardless of who wins, the Rebel and Loyalist federations are disbanded.

If the war ends in a Status Quo/White Peace, the Rebels secede from the Imperium, and their Federation stays intact.

A Galaxy on Fire
With Nemesis we wanted to focus on the things that can go wrong, we wanted to focus on disruption and chaos. With one crisis defeated, the next crisis might be just around the corner, and it will be up to you to navigate the delicate balance of the galaxy.

Will you light the flame, or will you restore the balance?

Who will be your Nemesis?
 
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The Emperor's clone would The Emperor would flee to a provisional capital or something, same as any other ruler. If their entire country is destroyed, however, the Imperium would revert back to the Community.
Is it just business as usual from then on, or are there lingering remnants of Imperial support? I'd like to see succession wars, pretenders vying to rebuild the throne for themselves, that kind of thing - bringing down the Imperial Core would leave a huge power vacuum, it'd be great to get some stories out of that.

On another note, I really hope the new Imperial government type is a sign that government types are actually going to matter some time soon, rather than just being minor flavour that can be largely ignored.

Also, as others have said +6 Influence is pretty huge, especially in late-game when there's not much use for it in expansion (which I'd imagine is when Imperium would come into effect), I hope we're at least getting a raised cap to accommodate it.
 
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Ah, the irony of a democratic "liberation" war and calling yourself the "champion of democracy"... Have we learned nothing from Iraq?

Supporting a people trying to liberate themselves from autocratic rule is championing democracy. Invading a stable country to "liberate" them from their ruler means YOU are being autocratic towards that people. The notion that every culture everywhere wants democracy (or a specific religion or even religious freedom) is bonkers and diminishes a people's rich history and sense of identity to values YOU care about.
That's why it's on quotes, I was being sarcastic. I don't see how you can create a galactic republic without getting rid of empires with other ethics, like authoritarians, which ironically defeats the purpose of a galactic republic in the first place. The best I can think of is to either reinforce or create resolutions that favor peace and trade, while making sanctions for war heavier. Basically, increase what the galactic community is supposed to be.
 
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A thought I had which could be a logical power for a Galactic Emperor - if the nations that make up the empire revolt and I beat them, can I have the option to execute their current leaders for treason against the Galactic Imperium?
 
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Galactic Community is a base game feature. Only the higher level features are locked behind Federations. Also, commonly when a new DLC would need a feature that was in a prior DLC, they just make both DLCs unlock it.
 
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I see that you have added quite a few ways to ensure security and continuing stability. Very helpful. It's with great reluctance that I shall agree to this calling.

I rate it Peace, Freedom, Justice, and Security/10
 
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Well, the Galactic Community pretty much already is a Galactic Republic, given that you can pass binding laws for the entire galaxy (under the penalty of sanction for breaking them), with a far greater degree of authority over member nations than say, the real world U.N. Even in Star Wars, the Galactic Republic was essentially a large federation (or more accurately, a supranational body on an even higher level than a federation, just like the in-game Galactic Community is, as you had a number of other blocs operating within it that were effectively federations in their own right, such as the aptly named Trade Federation). Each member world of the Galactic Republic had significant freedom for self-governance (and often very different systems of government at that), but was bound by certain common laws. The Galactic Community's governing body is even referred to as the Senate, just like the Galactic Republic.

The appointment of a Custodian begins the process of centralizing the Galactic Community into a state ruled by a single executive, with a correspondingly greater degree of emergency powers, including the establishment of the "Galactic Defense Force", not really all that different from the Republic Navy that served alongside the Grand Army of the Republic. And then the Declaration of a Galactic Imperium is exactly what it says on the tin, with the Galactic Community / Old Republic being swept away.
 
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What if my civilization doesn't agree with the formation of the Empire? There should be an option to start as a rebellious nation, against which the Empire would immediately declare war.
 
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What if my civilization doesn't agree with the formation of the Empire? There should be an option to start as a rebellious nation, against which the Empire would immediately declare war.
You just leave the Galactic Community before half the vote time has elapsed (so that the Custodian isn't able to force the vote to end early before you leave) if the formation of the Imperium looks to be inevitable.
 
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Hype! Unlimited hype!
 
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You just leave the Galactic Community before half the vote time has elapsed (so that the Custodian isn't able to force the vote to end early before you leave) if the formation of the Imperium looks to be inevitable.

I'm a bit worried that this will be very game-able in that everyone will just leave the community before the resolution can be forced. AIs won't be programmed to do that though, so it only really applies to games with a lot of human players.
 
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This has been fixed. ;)


That is more or less the Custodian, where you can act as a benevolent defender of the Community. But declaring yourself the ruler of the galaxy is a fairly authoritarian thing to do.
I don't like this. I can't see my fanatic Egalitarian empire appointing a custodian. The entire dictator system is what led to the Roman Empire--I want a way to be opposed to it and still strengthen the Galactic Community.
 
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From an RP perspective - this is perfect. In an ideal world, this would be a great feature.
But, all my games are pretty much over way before this would even have a chance to happen. Typically, if players don't move the end game crisis date earlier, their game will be technically won before the crisis even happens. Even if you do move the end date closer, the crisis itself tends to be the final enemy, and while fighting it, all other AI empires are pathetically weak anyway. How would they even rebel after this point? You need all the stars in the multiverse to align perfectly for those new end game mechanics to happen as envisioned. In real situation, you will end up as the top one empire and defacto the Crisis and Galactic Imperium all in one, before all those new mechanics have a chance to fire. What's the point of playing if all the galaxy united can't win against you, and that is even before the crisis happens. And then, this mechanics is supposed to happen after the Crisis and Custodian mechanics? Unless you are bringing some MAJOR changes to how AI plays, it's easy to guess the outcome and how often we will see this happen.
It should be possible to create more powerful empires already in the editor, giving an initial technological or resource advantage, for example. With that we could increase the chances of them becoming the crisis or the galactic empire.
 
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Not a big fan of the changes it forces. Why can't you have a divinely inspired theological galactic empire? Or an enforced utopic communist galactic regime? It seems very silly that a country, no matter how diverse its ethos and government, instantly abandons everything it held dear because it became more powerful and able to enforce its will over the galaxy. Would really appreciate more approaches to this, or at least an egalitarian way to balance out the authoritarian, though as a general concept it's cool.
 
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This looks brilliant. How early might we be able to see the Galactic Imperium in game? 2350, maybe, after the Khan crisis? Or will it not appear until the endgame crises?
 
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Well, probably not the answer that satisfies people asking the question, but the Egalitarian way to go about this would seem to just be the Custodian, and make your term permanent, without actually declaring yourself Galactic Emperor. You still nominally respect the democratic process and sovereignty of other nations, though you likely have enough diplomatic weight to outvote most/all of them by that point, and that, paired with the Custodian's emergency powers, effectively makes you the ruler of the galaxy already.

But unless you get other nations to willingly vote for you as Emperor, you effectively trample their sovereignty and silence their self-determination in the very act of establishing the Galactic Imperium, itself an usurpation of absolute power that betrays whatever egalitarian ideals that your government may have previously professed to believe in.

I for one don't mind the Ethos shift. In-game, it's often quite difficult to change from Egalitarianism to Authoritarianism, because of how powerful Egalitarianism' ethos attraction is. The built-in shift toward authoritarianism helps my RP when I want to go from republic to empire immensely. Beforehand, I would pretty much rely on the Divine Sovereign event as the easiest way to shift to authoritarian ethics in a reasonable amount of time, making it much harder to accomplish if I didn't start with Spiritualist as one of my ethics. Granted, I often would start with spiritualist to RP the Jedi in the Galactic Republic, but that's besides the point.
 
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Nocx

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I don't like this. I can't see my fanatic Egalitarian empire appointing a custodian. The entire dictator system is what led to the Roman Empire--I want a way to be opposed to it and still strengthen the Galactic Community.
The Roman dictator system actually worked correctly several times.
 
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TheGrinningMan

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Oh this is gonna be good...
*Laughs in Authoritarian/Xenophile*
 
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