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Stellaris Dev Diary #201: Galactic Imperium

Hello everyone!

Last week we talked about how the Galactic Community can elect a Custodian to unite them against an ongoing crisis, and this week we aim to continue that story.

The Unbidden invaded the galaxy, and in order to defeat the crisis you needed to ask for additional powers, and the length of the war underlined the need for more permanent powers. Those powers were very nice to have, and they are powers that you may not want to give up so easily.

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Remember that time when you needed to make your custodianship perpetual? Those were the days.

It would be better if you could find a more permanent and legitimate solution. Besides… wouldn’t the galaxy be safer under your leadership anyway?

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When a Custodianship is granted on a perpetual term limit, the Custodian can propose a resolution for the creation of a Galactic Imperium.

Proclaim the Galactic Imperium
Citizens of the galaxy! On this day we make history as we transition into a new, and brighter future! Under this New Order, our ideals and rights will be protected. We hold these rights to be self-evident and we will defend them by force of arms. No star shall be lost to the enemies of our Community and together we will repel all attacks from within or without. Let our enemies learn to fear us: those who challenge our resolve will be crushed.
– High Chancellor Nilapatep, during the proclamation of the Galactic Imperium


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Long live the Imperium!

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Long live the Emperor!

When the Galactic Imperium is created, all federations that were previously in the Galactic Community will be disbanded.

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There is a New Order in town.

The Galactic Imperium cannot be proclaimed during a War in Heaven.

Galactic Imperium
Once created, the Galactic Community ceases to exist and turns into the Galactic Imperium instead. Some things will be familiar, and some things will be entirely different.

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Will the Imperial Senate Comfort the Fallen?

The Galactic Emperor will gain access to a number of new resolutions, and a number of resolutions that are similar to those that were available to the Custodian.

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There is much work to be done in the Galactic Imperium.

The Galactic Emperor retains the powers available to the Custodian, e.g. such as Conclude Session and Freeze Resolution. They will also have a permanent Intel bonus against members, and gain an additional bonus to Diplomatic Weight.

Your Ethics will shift towards Fanatic Authoritarian, shift your Authority to Imperial, and you will get a new government form. Your Civics that are incompatible with your new position will be removed and you will gain a new unique Civic.

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The emperor will gain a new unique Civic that doesn’t occupy a Civic slot.

Hive Minds, Machine Intelligences and Megacorps are not blocked from proclaiming the Galactic Imperium, and have their own slight twist on it.

A Megacorp that forms the Galactic Imperium gains access to regular civics as well as corporate civics.

Imperial Armada
If there was a Galactic Defense Force during the previous Custodianship, it will be converted into the Imperial Armada instead.

Imperial Authority
The power that the Emperor holds over the Galactic Imperium is reflected in Imperial Authority. Depending on the strength of the Imperial Authority, different things can happen.

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Members of the Galactic Imperium can choose to Strengthen or to Undermine Imperial Authority.

The Galactic Emperor gains access to a new Operation – Target Seditionists – which will prevent the target from undermining Imperial Authority with their envoys for a certain amount of time.

Those opposing the lawfulness of this New Order will also gain their own tools. The Weaken Imperial Authority Operation will do exactly what it promises. Should Imperial Authority fall below 50, they also gain access to the Spark Rebellion Operation, which will also do exactly what you would expect.

Rebellion
The rebels have chosen to light the flame, and the galaxy is in turmoil once again.

Those who refuse to join the rebels will join a loyalist federation instead, and a war will be declared that pits these two federations against each other. All rebel empires will leave the Imperium for the duration of this war.

If the Rebels win the war, the Imperium is dismantled and reverts back into the Galactic Community. All Rebels will rejoin the Community, Council members lose their seats, and all Loyalists get a temporary debuff to their diplomatic weight for a few years, meaning their influence in the reborn Galactic Community will be limited to begin with. The former Emperor will get even greater diplomatic weight penalties which will also last longer.

If the Loyalists win, the Rebels are all forced back into the Galactic Imperium and they get temporary debuff which lowers their diplomatic weight for a few years. In addition, Imperial Authority is greatly increased.

Regardless of who wins, the Rebel and Loyalist federations are disbanded.

If the war ends in a Status Quo/White Peace, the Rebels secede from the Imperium, and their Federation stays intact.

A Galaxy on Fire
With Nemesis we wanted to focus on the things that can go wrong, we wanted to focus on disruption and chaos. With one crisis defeated, the next crisis might be just around the corner, and it will be up to you to navigate the delicate balance of the galaxy.

Will you light the flame, or will you restore the balance?

Who will be your Nemesis?
 
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We had it like that initially, but changed it because it seriously reduced the severity of the situation. It's potentially more interesting if you have to deal with it.
When is my last opportunity to leave the Galactic community? 1 day before the vote finishes or before it had been proposed?
 
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There still questions about:

1. How Fallen Empires / Awakened Empires will deal with this ? War in the Heaven ?

2. The "Defender of the Galaxy" perk will still be the same thing ?
 
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Like has been already mentioned, the action of taking such power is intrinsically incredibly authoritarian.
Not if you say that the opposing party tried to falsify election results.
 
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*Imperial Crusade starts*
Fanatical Purifiers and Endgame Crises: "Why do I hear boss music?"
 
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Shouldn't have become emperor then, I guess? :p

But seriously, though I like the new mechanics, all of this event triggered disbandment and creation of potentially galaxy spanning federations should be adressed with a federation XP catchup mechanic or some other way of saving (a portion of) the disbanded federations' accumulated XP and tiers, otherwise there's no way of reaching level 4 or 5 ever again unless you're willing to play till 2700. Any thoughts on that yet, devs?

Well, in all fairness, the Galactic Sovereign bonus massively outclasses what some of the federations give for their bonuses:

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I mean, as a Galactic Union I can get +1 Influence, +1 Envoy, +10% Influence, etc. Getting 6 influence is pretty huge.
 
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We had it like that initially, but changed it because it seriously reduced the severity of the situation. It's potentially more interesting if you have to deal with it.
Though as a human player if you see the resolution is about to pass you could just leave the community right before that happens, correct?
 
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From an RP perspective - this is perfect. In an ideal world, this would be a great feature.
But, all my games are pretty much over way before this would even have a chance to happen. Typically, if players don't move the end game crisis date earlier, their game will be technically won before the crisis even happens. Even if you do move the end date closer, the crisis itself tends to be the final enemy, and while fighting it, all other AI empires are pathetically weak anyway. How would they even rebel after this point? You need all the stars in the multiverse to align perfectly for those new end game mechanics to happen as envisioned. In real situation, you will end up as the top one empire and defacto the Crisis and Galactic Imperium all in one, before all those new mechanics have a chance to fire. What's the point of playing if all the galaxy united can't win against you, and that is even before the crisis happens. And then, this mechanics is supposed to happen after the Crisis and Custodian mechanics? Unless you are bringing some MAJOR changes to how AI plays, it's easy to guess the outcome and how often we will see this happen.
Remember the midgame crisis like the khan and such can also trigger this. Honestly I think the game could use more midgame 'crisis' type situations. Also it looks like 'become the crisis' probably is an option that opens up more mid then late game?

That said has anyone seen the war in heaven occur in midgame like it's supposed too? That seems like another thing that should trigger the custodian.
 
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War in Heaven can't trigger until the endgame year. Crisis occurs 50+ years after endgame year.
Maybe war in heaven should be moved to be a midgame crisis. By the time it can trigger you steamroll the fallene empires anyway, if they even exists at this point and arent destroyed already. The unaligned empires could then declare a custodian and the imperium/rbell thing becomes something to do between midgame and endgame.
 
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Can we please get a special origin start that let's begin a game with a Galactic Imperium already in place?
Or
How about creating an option that allows us to two choose whether to get behind the initial creation of the Galactic Community or a Galactic Imperium?
 
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Maybe war in heaven should be moved to be a midgame crisis. By the time it can trigger you steamroll the fallene empires anyway, if they even exists at this point and arent destroyed already. The unaligned empires could then declare a custodian and the imperium/rbell thing becomes something to do between midgame and endgame.

War in Heaven used to happen much earlier (as did crisis), early in the game's history.

These days I normally set the Endgame year to 2350 instead of 2400 so that I'm not quite so crazy strong by the time the Fallen Empires awaken.
 
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Maybe war in heaven should be moved to be a midgame crisis. By the time it can trigger you steamroll the fallene empires anyway, if they even exists at this point and arent destroyed already. The unaligned empires could then declare a custodian and the imperium/rbell thing becomes something to do between midgame and endgame.
You're just playing on bad settings. The balanced way to play Stellaris is to set the endgame start date at 2300 or 2325 and the victory date to 2400. Every crisis and War in Heaven will be a close call this way.

I hope the devs simply change the default dates to these since a lot of people don't seem to realize that they should change them, and just proceed to play with the default dates and then complain that it's too easy.
 
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We had it like that initially, but changed it because it seriously reduced the severity of the situation. It's potentially more interesting if you have to deal with it.
Actually. I'm going to disagree here.

If you're the emperor to be and you're watching the days tick by.... you've got the votes, you're going to be emperor! But who will stay?
If you're in a level 5 federation and you can see that there's three days until Empire Day, who's going to stay in the federation and leave the galactic community?

Do you stay in the new empire or go it alone and lose all those nice bonuses you've helped build as part of the community?

There's a lot of tension that you're losing going down the path which robs the player of agency.

If you stay in the empire and try to bring it down from within, possibly working underhanded with those who have left it's no less exciting.
If you're emperor of the new mighty galactic empire, the only AI federations likely to go there own way are unlikely to be small. So yes, you're emperor, but you're also trying to keep your imperial authority high while bringing others back into the fold.

There's also a whole gameplay/narrative experience of "The Federation which wouldn't submit" fighting Overwhelming Oddstm against your former galactic community.
 
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namewhichisnottakenyet

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We had it like that initially, but changed it because it seriously reduced the severity of the situation. It's potentially more interesting if you have to deal with it.
How about: All empires except for the new Imperium can choose between leaving and staying for a short time (one month?). After that time, a war between the leaving empires and the Imperium starts unless the Imperium declines that war. If the Imperium wins or white peaces, the Imperium annexing every system they occupy at the end of the war. If the Imperium wins, every empire that tried to leave becomes a vassal of the Imperium. If the Imperium loses, the leaving empires merely retain their independence and annex claimed systems if they are occupied.

AIs should heavily lean towards staying in the empire but consider their ethics, opinion and balance of powers as well; i.e. if they're egalitarian, hate the Imperium or if an empire that rivals the Imperium in terms of overall power declares its intention to leave, they will seriously consider leaving as well. Also, the presidents of existing federations (federations will only get resolved after this grace period uf they join the empire) should have some sway over the other members of their federation.

Just a thought to add some more player agency and chaos... the additional mechanics of this might be too much to implement before release.
 
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