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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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I wonder, will there be any trade routes or merchant type mechanics in the game? Not quite the same as outright trading with leaders, but shipping lanes that add to income and can be attacked, etc?
 
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Cri11e

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I hope a ''common sense'' mechanic like increasing development of planets are included at launch rather than a future dlc. Sitting tight in X place and unable to do anything was pretty plague before the common sense dlc of EU4 imo.
 
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I don't know, I have no problem with vassalage, and in the context they provided it fits the description much better.
Nah being a vassal seems to strictly a bad thing. SoI is a multifacceted thing, more like the vassaleges of CK.
 
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Puerto Rico is pretty much a protectorate of the US. They've been offered integration, but must not like paying the taxes for statehood.

Some of the pacific islands are like that as well. Hawaii was similar, they accepted statehood, but was a protectorate/vassal before. Several US territories were independent, like Texas, but accepted integration.
 
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OBRkenobi

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Ah the classic, (dare I say) "cliche" :rolleyes: 4X diplomacy screen.
Still looks awesome though! :D
 
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KonradKurze202

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The diplomatic options don't seem to come in the same abundance as in euiv (which have had some time to expand them). Ofcourse I don't really know what is hidden under trad though. The possibility to make trade deals like in civ is cool though.

Hopefully we'll get the best from both games.
You'll notice Alliances and Federation options are also missing. I suspect either this is an earlier build or a lot of diplomatic options might be tech dependent (there is a whole Social Tech category after all). I tend to think the latter is more likely, which is both good and bad.

One of the best things I've seen about Stellaris is that, unlike most 4x, you are not at war with everyone by default. Instead you are hostile until contact is made (which seems to be relatively easy) at which point it goes more towards EU's at peace unless war is explicitly declared. I hate in Sins that you need to research peace options and actually make an 'enemy' like you before they will stop shooting on sight. Why would everyone shoot first without even bothering to try and communicate?
 
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The difference is in the naming convention rather than details. Puerto Rice is US territory, but they cannot vote on Presidents and have no influence on US policy, yet they are required to follow the US constitution and pay ( a little bit) in taxes. It is a very benign vassal, but it is a vassal none the less. The UK I am less knowledgeable of, but I think Scotland is forced to follow British laws with only a limited amount of representation in the greater UK. It, again, is fairly benign, whereas pre-industrial vassals tended to be more... East India Trade Company ish, exploitive, rather than symbiotic.
The USSR, on the other hand, collapsed only 25+ish years ago (1988-1989), and was most assuredly a tyrannic overlord to its vassals.

It is far less common today than it was 200-500 years ago to be sure, but outright conquest, on the other hand, is far more common. It's barely been a year since Russia conquered Crimea from Ukraine.

Scotland has full representation in the UK Parliament and is an integral part of the UK. Scotland would be more akin to an American state than an American territory, which would be something like the Channel Islands or the Falklands.
 
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On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.
THANK YOU! I was getting terrible Civ IV flashbacks.
 
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The diplomatic options don't seem to come in the same abundance as in euiv (which have had some time to expand them). Ofcourse I don't really know what is hidden under trad though. The possibility to make trade deals like in civ is cool though.

Hopefully we'll get the best from both games.
 
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Metztli

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Really cool DD.But what about coalitions and defensive alliances ? Also what is the point of the Insult ? You get extra relations with other Empires who hate the one you just insulted ?
 
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Haldan

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Yes, the mankin is a vile, dumb, nasty, dumbnasty smelly, dry cretin to insult you, oh great alien-thing that is neither creature or goose! Wise you are, and powerful! Very powerful!


so can i have a beta key
 
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SolarGuy

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Also, can we be a subject of another empire too, or is the game lost then? It would be nice to organise an uprising within another empire, maybe even uniting other subject species against the invasors.
 
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princeseth

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MUSHROOM ALIENS ... yeahhh right ... what always bother me in these games is the childish figures of alien races ... pfffff .... the game will be awesome I know and I have faith in you Paradox but please .... !!!!
 
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Is there a place for actual trade or rather "Civilian trade" between Empires and inside Empire in "Stellaris"?
Trade centres? Trade-flow mechanics? Trade-ish type of government?
Commerce Empires that rule by power of Energy Credits - sounds tasty.
 
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Teije

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Very good dev diary that looks like it will support complex empire relationships. Especially happy to see no explicit tech trading, always such an easily abusable part of 4X games.
 
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