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Stellaris Dev Diary #19 - Diplomacy & Trade

Greetings!

Today our humble offering covers some of the possible Diplomatic Actions and Trade Deals that can occur between Empires. As most of you may know, the basic diplomatic model used in our previous games work quite well and we will use something similar in Stellaris. All Empires will have opinions of all other known Empires, and different actions, events and internal politics will often affect that opinion. The ethics of each Empire will of course play a heavy role here, as pacifist Empires will react quite differently to aggressive wars than would a xenophobic militarist one.

In Stellaris trade between Empires is a very direct affair. Players can create two-way deals lasting a set amount of time, and our ambition is that most diplomatic actions should be available here as tradeable objects. For example, you can offer another Empire a monthly payment of Minerals in exchange for Military Access and updated Star Charts for a period of 5 years, or receive a vital supply of the rare Garanthium resource by offering a nonaggression treaty as well as a guarantee of independence should the other Empire feel threatened. If you want to simply gift or demand something you can leave one side of the trade-deal blank, and the AI will react accordingly.

stellaris_dev_diary_19_01_20160201_trade.jpg


However, these kinds of trade deals will only happen between equal Empires and as most rulers know, it is better to gain something without having to give up something else. This is where more static diplomatic relationships come into play.

Tributary
A Tributary is forced to pay a set amount of their income to their Overlord each month and is most often established as the result of a lost war. The Overlord will not automatically defend them in wars, so the Tributary is caught in quite an unfortunate position until they have the military strength to either demand an end to their servitude or declare a war of independence.

Protectorate
A Protectorate is a subject protected by a (to them) technologically superior Empire. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically.
Any pre-FTL species that is technologically enlightened is automatically created as a Protectorate under whichever Empire granted them the ability to space-travel. The Overlord in turn gains political Influence each month and the eternal gratitude of a bright-eyed new member of the galactic community.

Vassal
A Vassal is the most controlled type of subject-Empire. They will automatically join their Overlord’s wars, aggressive and defensive, and they have no autonomy when it comes to foreign policy or diplomatic relations. A vassal also run the risk of a full diplomatic integration by their Overlord.

Subject-actions
All types of subjects have a Liberty Desire expressing how content they are living under their Overlord’s rule. If a subject's Liberty Desire becomes very high they have a chance to start a war for independence, often waiting for an opportunity when they sense weakness (a taxing war, a larger uprising, a galactic crisis etc.). The Liberty Desire is a compound of a few different parameters but the main ones are the subjects opinion of the Overlord, the total military strength of all the subjects relative to the Overlord as well as if the subject can find someone who supports their cause.
As you would expect from our other games you are able to support the independence of another Empire’s vassal. Doing this will greatly increase their Liberty Desire (assuming the supporter has a fleet rivaling their Overlord) and may cause them to rebel. If they do, the Empire supporting them automatically joins their war for independence. You are also able to guarantee the independence of a smaller Empire, automatically entering the war on their side should they be attacked.

stellaris_dev_diary_19_02_20160201_diplomacy_insult.jpg


We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.

That was all for this week. Next dev diary will be written by Doomdark, expanding further upon War & Peace.
 
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The balance of... not allowing infinite vassals or vassals of incredible size? To what are you referring here?

The balance of designing the game around arcadey parameters about the correct number of states to have treaties with.
 
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This I would love to see:

1) have different positive (or negative) modifiered, based on the treaty, If I'm a peaceful, rich country I might want to give free minerals to more militaristic empires
2) Be able to re-negotiate, the treaty (with a penalty)
3) Cancel an agreement (with a penalty)
4) 1 year prior to the end of the treaty be able to negotiate a continuation of the treaty
5) Understand what is the impact of the current treaty
 
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A good alternative for a mechanic to limit vassal numbers would be a feedback loop. The more vassals you have the higher all of their liberty desires, with vassal of above or below a certain desire adding extra draws to liberty desire in that direction.
 
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I am really enjoying the pointless geometric shapes in the window behind the Mushroom King.
 
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But if it's not then you have this stupid paradox where you can obtain technology from your enemies (by salvage for exemple) but cannot from your allies.
Yeah, because once the US got a nuclear bomb, the first thing they did was share it with their close allies.
Nope. They didn't even help the UK (see McMahon act).
 
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Hmm, not a fan of those kind of "trade negotiations". It seems too much like how other 4x space games deal with diplomatic negotiating. I like the more one-sided approach of diplomacy in other Paradox titles. I'm also not a fan of trading technology and star maps.
 
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We’ve also added another vital diplomatic action to ensure that we can realistically model the complicated diplomatic interactions going on between advanced nations; the insult. Make sure to clearly express your feelings towards your enemy by insulting them, instantly lowering the opinion between your Empires greatly.
When insulting a monarchy: "Your mother was an Arcturian megahamster and your father smelt of tulaberries!"
 
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Interesting, but I'm a bit curious if there is anything on non-aggression pacts and civilian access which were according to the wiki mentioned in the podcast with Doomdark? Also, a basic sphere of influence mechanic would be appropriate too.
 
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I like how Protectorates upgrade into Vassals automatically once technologically advanced enough; I've always disliked how EU4 Protectorates automatically break off once they Westernize off their overlord. However, I presume this would indicate the Protectorates in Stellaris are just as diplomatically limited as Vassals? That would be a shame, because I've always liked to see my Protectorates aggressively expand their borders and beat up other backward tags.

Materialistic fungoid? Now that is an odd combination.

But hey, at least the Athallid Sovereignty doesn't consider the Ul-Tur walking food with tentacles, the way Glorious Righteous Holy Democratic People's Republic of Gao does...

That moment... when I realised that Sporocarps are mushrooms equivalent of genitalia.
And fungi aliens are happy to show them to us.
And I'm happy to eat them!

I am really enjoying the pointless geometric shapes in the window behind the Mushroom King.
The window frame design isn't pointless! They're just materialistic!
 
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You already spoke about federations at some point, any chance that we will see more multilateral diplomacy in Stellaris?

What I'm thinking is that in real life nations join alliances which are multilateral rather than signing a bunch of bilateral agreements. Is there a chance something like this could appear?
 
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On tech-trading; we are thinking of some sort of research-treaty that does not accelerate the game-pace wildly or allows players to game the AI, yet gives friendly Empires a reasonable way to co-operate against another big bad Empire. Whatever we do there won't be a straight-up trading/selling of entire technologies as it's a nightmare to balance/create interesting gameplay from.

One of the features of Hearts of Iron 2 (?) that I really liked was that when you shared tech with an ally it gave you "blueprints" which halved research cost, but you still had to do some work. I like that kind of mechanic because it keeps the game balanced, and makes tons of sense theme-wise (you have to adapt the tech to your race, tool-up, etc). One big issue in many 4x games is tech brokering (where a faction can gain a tech in trade, and then turn around and trade it to a third faction).

I would hope that ya'll would disable tech brokering altogether, or at least make it toggle-able at game creation. I know that Stellaris has a very different tech structure, but it would be nice if traded techs didn't get mixed in with the tech cards dealt each time an advance is available. If ya'll implement the "blueprint" mechanic, maybe the research cost reduction could scale with or be a function of your advancement and racial similarities to who you gained (or stole) the blueprint from...
 
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This is a spot of interesting news. The ability to make an "X for Y" trade (rather than trying to make someone like you enough that they are willing to give you Y without compensation) is something that has been sorely missing from previous Paradox titles (and I have considered its absence one of their few weaknesses compared to Civilization, Total War, et al.). I am pleased to see it being included in Stellaris, and hope that it augurs the eventual inclusion in other Paradox games.
 
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thibaud1

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I strongly hope that two way peace deals are allowed where, for example, in return for demanding several planets you offer a "fair" cash payment, where how much you need to pay depends on how much you're winning by. Offering more than you need to could lessen the diplomatic impact of the peace deal.
 
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GuyInTheSky

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I wonder if we will be able to force other empires into our federation.

I wonder if we will be able to reform our federation into an empire. This about the end of EU4 where you can unify the HRE. That would make some downside to just making a massive federation, and perhaps an ulterior motive as well.
 
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